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Published on 05/03/2022| Code: MAR41115D| Category: Information Technology| Total Pages: 120
Virtual reality has been adopted by the military – this includes all three services (army, navy and air force) – where it is used for training purposes. This is particularly useful for training soldiers for combat situations or other dangerous settings where they have to learn how to react in an appropriate manner.
The Virtual Training and Simulation market revenue was xx Million USD in 2016, grew to xx Million USD in 2021, and will reach xx Million USD in 2026, with a CAGR of xx during 2021-2026.
Considering the influence of COVID-19 on the global Virtual Training and Simulation market, this report analyzed the impact from both global and regional perspectives. From production end to consumption end in regions such as North America, Europe, China, and Japan, the report put emphasis on analysis of market under COVID-19 and corresponding response policy in different regions.
This report also analyzes the strategies for different companies to deal with the impact of COVID-19 in detail to seek a path to recovery.
Under COVID-19 Outbreak, how the Virtual Training and Simulation Industry will develop is also analyzed in detail in Chapter 1.8 of this report.
Major Players in Virtual Training and Simulation market are:
QinetiQ Group plc
Laerdal Medical Corporation
Cubic Corporation
Boeing
ON24, Inc.
BAE Systems plc
The DiSTI Corporation
Simultec
L-3 Link Simulation & Training
CAE Inc.
Kratos Defense & Security Solutions, Inc.
ANSYS, Inc.
Most important types of Virtual Training and Simulation products covered in this report are:
Headsets
Combat Tools
Hand Gloves
Hearing Aids
Mannequins
Gaming Consoles
Others
Most widely used downstream fields of Virtual Training and Simulation market covered in this report are:
Live Training
Virtual Training
Constructive Training
Gaming Simulation Training
Major Regions or countries covered in this report:
North America
Europe
China
Japan
Middle East and Africa
South America
India
South Korea
Southeast Asia
Others
In Chapter 3.4, the report provides analysis of the reasons behind price fluctuations.
In chapters 5, 6, and 7, the impact of COVID-19 on the different regions in both production and consumption end and SWOT analysis are pointed out.
In Chapters 8, the report presents company's recent development and strategies to deal with the impact of COVID-19.
Years considered for this report:
Historical Years: 2016-2020
Base Year: 2020
Estimated Year: 2021
Forecast Period: 2021-2026
Table of Content
1 Virtual Training and Simulation Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of Virtual Training and Simulation
1.3 Virtual Training and Simulation Market Scope and Market Size Estimation
1.3.1 Market Concentration Ratio and Market Maturity Analysis
1.3.2 Global Virtual Training and Simulation Revenue and Growth Rate from 2016-2026
1.4 Market Segmentation
1.4.1 Types of Virtual Training and Simulation
1.4.2 Applications of Virtual Training and Simulation
1.4.3 Research Regions
1.5 Market Dynamics
1.5.1 Virtual Training and Simulation Industry Trends
1.5.2 Virtual Training and Simulation Drivers
1.5.3 Virtual Training and Simulation Market Challenges
1.5.4 Virtual Training and Simulation Market Restraints
1.6 Industry News and Policies by Regions
1.6.1 Industry News
1.6.2 Industry Policies
1.7 Mergers & Acquisitions, Expansion Plans
1.8 Virtual Training and Simulation Industry Development Trends under COVID-19 Outbreak
1.8.1 Global COVID-19 Status Overview
1.8.2 Influence of COVID-19 Outbreak on Virtual Training and Simulation Industry Development
2 Industry Chain Analysis
2.1 Upstream Raw Material Supply and Demand Analysis
2.1.1 Global Virtual Training and Simulation Major Upstream Raw Material and Suppliers
2.1.2 Raw Material Source Analysis
2.2 Major Players of Virtual Training and Simulation
2.2.1 Major Players Manufacturing Base of Virtual Training and Simulation in 2020
2.2.2 Major Players Market Distribution in 2020
2.3 Virtual Training and Simulation Manufacturing Cost Structure Analysis
2.3.1 Production Process Analysis
2.3.2 Manufacturing Cost Structure of Virtual Training and Simulation
2.3.3 Labor Cost of Virtual Training and Simulation
2.4 Market Channel Analysis of Virtual Training and Simulation
2.5 Major Down Stream Customers by Application
3 Global Virtual Training and Simulation Market, by Type
3.1 Global Virtual Training and Simulation Revenue and Market Share by Type (2016-2021)
3.2 Global Virtual Training and Simulation Production and Market Share by Type (2016-2021)
3.3 Global Virtual Training and Simulation Revenue and Growth Rate by Type (2016-2021)
3.3.1 Global Virtual Training and Simulation Revenue and Growth Rate of Headsets
3.3.2 Global Virtual Training and Simulation Revenue and Growth Rate of Combat Tools
3.3.3 Global Virtual Training and Simulation Revenue and Growth Rate of Hand Gloves
3.3.4 Global Virtual Training and Simulation Revenue and Growth Rate of Hearing Aids
3.3.5 Global Virtual Training and Simulation Revenue and Growth Rate of Mannequins
3.3.6 Global Virtual Training and Simulation Revenue and Growth Rate of Gaming Consoles
3.3.7 Global Virtual Training and Simulation Revenue and Growth Rate of Others
3.4 Global Virtual Training and Simulation Price Analysis by Type (2016-2021)
3.4.1 Explanation of Different Type Product Price Trends
4 Virtual Training and Simulation Market, by Application
4.1 Downstream Market Overview
4.2 Global Virtual Training and Simulation Consumption and Market Share by Application (2016-2021)
4.3 Global Virtual Training and Simulation Consumption and Growth Rate by Application (2016-2021)
4.3.1 Global Virtual Training and Simulation Consumption and Growth Rate of Live Training (2016-2021)
4.3.2 Global Virtual Training and Simulation Consumption and Growth Rate of Virtual Training (2016-2021)
4.3.3 Global Virtual Training and Simulation Consumption and Growth Rate of Constructive Training (2016-2021)
4.3.4 Global Virtual Training and Simulation Consumption and Growth Rate of Gaming Simulation Training (2016-2021)
5 Global Virtual Training and Simulation Consumption, Revenue ($) by Region (2016-2021)
5.1 Global Virtual Training and Simulation Revenue and Market Share by Region (2016-2021)
5.2 Global Virtual Training and Simulation Consumption and Market Share by Region (2016-2021)
5.3 Global Virtual Training and Simulation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.4 North America Virtual Training and Simulation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.4.1 North America Virtual Training and Simulation Market Under COVID-19
5.4.2 North America Virtual Training and Simulation SWOT Analysis
5.5 Europe Virtual Training and Simulation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.5.1 Europe Virtual Training and Simulation Market Under COVID-19
5.5.2 Europe Virtual Training and Simulation SWOT Analysis
5.6 China Virtual Training and Simulation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.6.1 China Virtual Training and Simulation Market Under COVID-19
5.6.2 China Virtual Training and Simulation SWOT Analysis
5.7 Japan Virtual Training and Simulation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.7.1 Japan Virtual Training and Simulation Market Under COVID-19
5.7.2 Japan Virtual Training and Simulation SWOT Analysis
5.8 Middle East and Africa Virtual Training and Simulation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.8.1 Middle East and Africa Virtual Training and Simulation Market Under COVID-19
5.8.2 Middle East and Africa Virtual Training and Simulation SWOT Analysis
5.9 India Virtual Training and Simulation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.9.1 India Virtual Training and Simulation Market Under COVID-19
5.9.2 India Virtual Training and Simulation SWOT Analysis
5.10 South America Virtual Training and Simulation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.10.1 South America Virtual Training and Simulation Market Under COVID-19
5.10.2 South America Virtual Training and Simulation SWOT Analysis
5.11 South Korea Virtual Training and Simulation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.11.1 South Korea Virtual Training and Simulation Market Under COVID-19
5.11.2 South Korea Virtual Training and Simulation SWOT Analysis
5.12 Southeast Asia Virtual Training and Simulation Consumption, Revenue, Price and Gross Margin (2016-2021)
5.12.1 Southeast Asia Virtual Training and Simulation Market Under COVID-19
5.12.2 Southeast Asia Virtual Training and Simulation SWOT Analysis
6 Global Virtual Training and Simulation Production by Top Regions (2016-2021)
6.1 Global Virtual Training and Simulation Production by Top Regions (2016-2021)
6.2 North America Virtual Training and Simulation Production and Growth Rate
6.3 Europe Virtual Training and Simulation Production and Growth Rate
6.4 China Virtual Training and Simulation Production and Growth Rate
6.5 Japan Virtual Training and Simulation Production and Growth Rate
6.6 India Virtual Training and Simulation Production and Growth Rate
7 Global Virtual Training and Simulation Consumption by Regions (2016-2021)
7.1 Global Virtual Training and Simulation Consumption by Regions (2016-2021)
7.2 North America Virtual Training and Simulation Consumption and Growth Rate
7.3 Europe Virtual Training and Simulation Consumption and Growth Rate
7.4 China Virtual Training and Simulation Consumption and Growth Rate
7.5 Japan Virtual Training and Simulation Consumption and Growth Rate
7.6 Middle East & Africa Virtual Training and Simulation Consumption and Growth Rate
7.7 India Virtual Training and Simulation Consumption and Growth Rate
7.8 South America Virtual Training and Simulation Consumption and Growth Rate
7.9 South Korea Virtual Training and Simulation Consumption and Growth Rate
7.10 Southeast Asia Virtual Training and Simulation Consumption and Growth Rate
8 Competitive Landscape
8.1 Competitive Profile
8.2 QinetiQ Group plc Market Performance Analysis
8.2.1 Company Profiles
8.2.2 Virtual Training and Simulation Product Profiles, Application and Specification
8.2.3 QinetiQ Group plc Sales, Revenue, Price, Gross Margin 2016-2021
8.2.4 Company Recent Development
8.2.5 Strategies for Company to Deal with the Impact of COVID-19
8.3 Laerdal Medical Corporation Market Performance Analysis
8.3.1 Company Profiles
8.3.2 Virtual Training and Simulation Product Profiles, Application and Specification
8.3.3 Laerdal Medical Corporation Sales, Revenue, Price, Gross Margin 2016-2021
8.3.4 Company Recent Development
8.3.5 Strategies for Company to Deal with the Impact of COVID-19
8.4 Cubic Corporation Market Performance Analysis
8.4.1 Company Profiles
8.4.2 Virtual Training and Simulation Product Profiles, Application and Specification
8.4.3 Cubic Corporation Sales, Revenue, Price, Gross Margin 2016-2021
8.4.4 Company Recent Development
8.4.5 Strategies for Company to Deal with the Impact of COVID-19
8.5 Boeing Market Performance Analysis
8.5.1 Company Profiles
8.5.2 Virtual Training and Simulation Product Profiles, Application and Specification
8.5.3 Boeing Sales, Revenue, Price, Gross Margin 2016-2021
8.5.4 Company Recent Development
8.5.5 Strategies for Company to Deal with the Impact of COVID-19
8.6 ON24, Inc. Market Performance Analysis
8.6.1 Company Profiles
8.6.2 Virtual Training and Simulation Product Profiles, Application and Specification
8.6.3 ON24, Inc. Sales, Revenue, Price, Gross Margin 2016-2021
8.6.4 Company Recent Development
8.6.5 Strategies for Company to Deal with the Impact of COVID-19
8.7 BAE Systems plc Market Performance Analysis
8.7.1 Company Profiles
8.7.2 Virtual Training and Simulation Product Profiles, Application and Specification
8.7.3 BAE Systems plc Sales, Revenue, Price, Gross Margin 2016-2021
8.7.4 Company Recent Development
8.7.5 Strategies for Company to Deal with the Impact of COVID-19
8.8 The DiSTI Corporation Market Performance Analysis
8.8.1 Company Profiles
8.8.2 Virtual Training and Simulation Product Profiles, Application and Specification
8.8.3 The DiSTI Corporation Sales, Revenue, Price, Gross Margin 2016-2021
8.8.4 Company Recent Development
8.8.5 Strategies for Company to Deal with the Impact of COVID-19
8.9 Simultec Market Performance Analysis
8.9.1 Company Profiles
8.9.2 Virtual Training and Simulation Product Profiles, Application and Specification
8.9.3 Simultec Sales, Revenue, Price, Gross Margin 2016-2021
8.9.4 Company Recent Development
8.9.5 Strategies for Company to Deal with the Impact of COVID-19
8.10 L-3 Link Simulation & Training Market Performance Analysis
8.10.1 Company Profiles
8.10.2 Virtual Training and Simulation Product Profiles, Application and Specification
8.10.3 L-3 Link Simulation & Training Sales, Revenue, Price, Gross Margin 2016-2021
8.10.4 Company Recent Development
8.10.5 Strategies for Company to Deal with the Impact of COVID-19
8.11 CAE Inc. Market Performance Analysis
8.11.1 Company Profiles
8.11.2 Virtual Training and Simulation Product Profiles, Application and Specification
8.11.3 CAE Inc. Sales, Revenue, Price, Gross Margin 2016-2021
8.11.4 Company Recent Development
8.11.5 Strategies for Company to Deal with the Impact of COVID-19
8.12 Kratos Defense & Security Solutions, Inc. Market Performance Analysis
8.12.1 Company Profiles
8.12.2 Virtual Training and Simulation Product Profiles, Application and Specification
8.12.3 Kratos Defense & Security Solutions, Inc. Sales, Revenue, Price, Gross Margin 2016-2021
8.12.4 Company Recent Development
8.12.5 Strategies for Company to Deal with the Impact of COVID-19
8.13 ANSYS, Inc. Market Performance Analysis
8.13.1 Company Profiles
8.13.2 Virtual Training and Simulation Product Profiles, Application and Specification
8.13.3 ANSYS, Inc. Sales, Revenue, Price, Gross Margin 2016-2021
8.13.4 Company Recent Development
8.13.5 Strategies for Company to Deal with the Impact of COVID-19
9 Global Virtual Training and Simulation Market Analysis and Forecast by Type and Application
9.1 Global Virtual Training and Simulation Market Revenue & Volume Forecast, by Type (2021-2026)
9.1.1 Headsets Market Revenue and Volume Forecast (2021-2026)
9.1.2 Combat Tools Market Revenue and Volume Forecast (2021-2026)
9.1.3 Hand Gloves Market Revenue and Volume Forecast (2021-2026)
9.1.4 Hearing Aids Market Revenue and Volume Forecast (2021-2026)
9.1.5 Mannequins Market Revenue and Volume Forecast (2021-2026)
9.1.6 Gaming Consoles Market Revenue and Volume Forecast (2021-2026)
9.1.7 Others Market Revenue and Volume Forecast (2021-2026)
9.2 Global Virtual Training and Simulation Market Revenue & Volume Forecast, by Application (2021-2026)
9.2.1 Live Training Market Revenue and Volume Forecast (2021-2026)
9.2.2 Virtual Training Market Revenue and Volume Forecast (2021-2026)
9.2.3 Constructive Training Market Revenue and Volume Forecast (2021-2026)
9.2.4 Gaming Simulation Training Market Revenue and Volume Forecast (2021-2026)
10 Virtual Training and Simulation Market Supply and Demand Forecast by Region
10.1 North America Market Supply and Demand Forecast (2021-2026)
10.2 Europe Market Supply and Demand Forecast (2021-2026)
10.3 China Market Supply and Demand Forecast (2021-2026)
10.4 Japan Market Supply and Demand Forecast (2021-2026)
10.5 Middle East and Africa Market Supply and Demand Forecast (2021-2026)
10.6 India Market Supply and Demand Forecast (2021-2026)
10.7 South America Market Supply and Demand Forecast (2021-2026)
10.8 South Korea Market Supply and Demand Forecast (2021-2026)
10.9 Southeast Asia Market Supply and Demand Forecast (2021-2026)
10.10 Explanation of Market Size Trends by Region
10.11 Virtual Training and Simulation Market Trends Analysis
11 New Project Feasibility Analysis
11.1 Industry Barriers and New Entrants SWOT Analysis
11.2 Analysis and Suggestions on New Project Investment
12 Expert Interview Record
13 Research Finding and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Data Source
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