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2020-2025 Global Virtual Reality in Tourism Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

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Published on 03/30/2021| Code: MAR41115D| Category: Information Technology| Total Pages: 112

This report elaborates the market size, market characteristics, and market growth of the Virtual Reality in Tourism industry, and breaks down according to the type, application, and consumption area of Virtual Reality in Tourism. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Virtual Reality in Tourism in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.

In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Virtual Reality in Tourism market covered in Chapter 13:

Oculus
Cyber Group
Google
Nokia
Facebook
HTC
EON Reality
Samsung

In Chapter 6, on the basis of types, the Virtual Reality in Tourism market from 2015 to 2025 is primarily split into:

Hardware
Software

In Chapter 7, on the basis of applications, the Virtual Reality in Tourism market from 2015 to 2025 covers:

Travel Agency
Hotel
Tourist Attractions
Other

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:

United States

Europe

China

Japan

India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:

North America (Covered in Chapter 8)

United States

Canada

Mexico

Europe (Covered in Chapter 9)

Germany

UK

France

Italy

Spain

Others

Asia-Pacific (Covered in Chapter 10)

China

Japan

India

South Korea

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 11)

Saudi Arabia

UAE

South Africa

Others

South America (Covered in Chapter 12)

Brazil

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Virtual Reality in Tourism Market - Research Scope

1.1 Study Goals

1.2 Market Definition and Scope

1.3 Key Market Segments

1.4 Study and Forecasting Years

2 Virtual Reality in Tourism Market - Research Methodology

2.1 Methodology

2.2 Research Data Source

2.2.1 Secondary Data

2.2.2 Primary Data

2.2.3 Market Size Estimation

2.2.4 Legal Disclaimer

3 Virtual Reality in Tourism Market Forces

3.1 Global Virtual Reality in Tourism Market Size

3.2 Top Impacting Factors (PESTEL Analysis)

3.2.1 Political Factors

3.2.2 Economic Factors

3.2.3 Social Factors

3.2.4 Technological Factors

3.2.5 Environmental Factors

3.2.6 Legal Factors

3.3 Industry Trend Analysis

3.4 Industry Trends Under COVID-19

3.4.1 Risk Assessment on COVID-19

3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry

3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario

3.5 Industry Risk Assessment

4 Virtual Reality in Tourism Market - By Geography

4.1 Global Virtual Reality in Tourism Market Value and Market Share by Regions

4.1.1 Global Virtual Reality in Tourism Value ($) by Region (2015-2020)

4.1.2 Global Virtual Reality in Tourism Value Market Share by Regions (2015-2020)

4.2 Global Virtual Reality in Tourism Market Production and Market Share by Major Countries

4.2.1 Global Virtual Reality in Tourism Production by Major Countries (2015-2020)

4.2.2 Global Virtual Reality in Tourism Production Market Share by Major Countries (2015-2020)

4.3 Global Virtual Reality in Tourism Market Consumption and Market Share by Regions

4.3.1 Global Virtual Reality in Tourism Consumption by Regions (2015-2020)

4.3.2 Global Virtual Reality in Tourism Consumption Market Share by Regions (2015-2020)

5 Virtual Reality in Tourism Market - By Trade Statistics

5.1 Global Virtual Reality in Tourism Export and Import

5.2 United States Virtual Reality in Tourism Export and Import (2015-2020)

5.3 Europe Virtual Reality in Tourism Export and Import (2015-2020)

5.4 China Virtual Reality in Tourism Export and Import (2015-2020)

5.5 Japan Virtual Reality in Tourism Export and Import (2015-2020)

5.6 India Virtual Reality in Tourism Export and Import (2015-2020)

5.7 ...

6 Virtual Reality in Tourism Market - By Type

6.1 Global Virtual Reality in Tourism Production and Market Share by Types (2015-2020)

6.1.1 Global Virtual Reality in Tourism Production by Types (2015-2020)

6.1.2 Global Virtual Reality in Tourism Production Market Share by Types (2015-2020)

6.2 Global Virtual Reality in Tourism Value and Market Share by Types (2015-2020)

6.2.1 Global Virtual Reality in Tourism Value by Types (2015-2020)

6.2.2 Global Virtual Reality in Tourism Value Market Share by Types (2015-2020)

6.3 Global Virtual Reality in Tourism Production, Price and Growth Rate of Hardware (2015-2020)
6.4 Global Virtual Reality in Tourism Production, Price and Growth Rate of Software (2015-2020)

7 Virtual Reality in Tourism Market - By Application

7.1 Global Virtual Reality in Tourism Consumption and Market Share by Applications (2015-2020)

7.1.1 Global Virtual Reality in Tourism Consumption by Applications (2015-2020)

7.1.2 Global Virtual Reality in Tourism Consumption Market Share by Applications (2015-2020)

7.2 Global Virtual Reality in Tourism Consumption and Growth Rate of Travel Agency (2015-2020)
7.3 Global Virtual Reality in Tourism Consumption and Growth Rate of Hotel (2015-2020)
7.4 Global Virtual Reality in Tourism Consumption and Growth Rate of Tourist Attractions (2015-2020)
7.5 Global Virtual Reality in Tourism Consumption and Growth Rate of Other (2015-2020)

8 North America Virtual Reality in Tourism Market

8.1 North America Virtual Reality in Tourism Market Size

8.2 United States Virtual Reality in Tourism Market Size

8.3 Canada Virtual Reality in Tourism Market Size

8.4 Mexico Virtual Reality in Tourism Market Size

8.5 The Influence of COVID-19 on North America Market

9 Europe Virtual Reality in Tourism Market Analysis

9.1 Europe Virtual Reality in Tourism Market Size

9.2 Germany Virtual Reality in Tourism Market Size

9.3 United Kingdom Virtual Reality in Tourism Market Size

9.4 France Virtual Reality in Tourism Market Size

9.5 Italy Virtual Reality in Tourism Market Size

9.6 Spain Virtual Reality in Tourism Market Size

9.7 The Influence of COVID-19 on Europe Market

10 Asia-Pacific Virtual Reality in Tourism Market Analysis

10.1 Asia-Pacific Virtual Reality in Tourism Market Size

10.2 China Virtual Reality in Tourism Market Size

10.3 Japan Virtual Reality in Tourism Market Size

10.4 South Korea Virtual Reality in Tourism Market Size

10.5 Southeast Asia Virtual Reality in Tourism Market Size

10.6 India Virtual Reality in Tourism Market Size

10.7 The Influence of COVID-19 on Asia Pacific Market

11 Middle East and Africa Virtual Reality in Tourism Market Analysis

11.1 Middle East and Africa Virtual Reality in Tourism Market Size

11.2 Saudi Arabia Virtual Reality in Tourism Market Size

11.3 UAE Virtual Reality in Tourism Market Size

11.4 South Africa Virtual Reality in Tourism Market Size

11.5 The Influence of COVID-19 on Middle East and Africa Market

12 South America Virtual Reality in Tourism Market Analysis

12.1 South America Virtual Reality in Tourism Market Size

12.2 Brazil Virtual Reality in Tourism Market Size

12.3 The Influence of COVID-19 on South America Market

13 Company Profiles

13.1 Oculus
13.1.1 Oculus Basic Information
13.1.2 Oculus Product Profiles, Application and Specification
13.1.3 Oculus Virtual Reality in Tourism Market Performance (2015-2020)
13.2 Cyber Group
13.2.1 Cyber Group Basic Information
13.2.2 Cyber Group Product Profiles, Application and Specification
13.2.3 Cyber Group Virtual Reality in Tourism Market Performance (2015-2020)
13.3 Google
13.3.1 Google Basic Information
13.3.2 Google Product Profiles, Application and Specification
13.3.3 Google Virtual Reality in Tourism Market Performance (2015-2020)
13.4 Nokia
13.4.1 Nokia Basic Information
13.4.2 Nokia Product Profiles, Application and Specification
13.4.3 Nokia Virtual Reality in Tourism Market Performance (2015-2020)
13.5 Facebook
13.5.1 Facebook Basic Information
13.5.2 Facebook Product Profiles, Application and Specification
13.5.3 Facebook Virtual Reality in Tourism Market Performance (2015-2020)
13.6 HTC
13.6.1 HTC Basic Information
13.6.2 HTC Product Profiles, Application and Specification
13.6.3 HTC Virtual Reality in Tourism Market Performance (2015-2020)
13.7 EON Reality
13.7.1 EON Reality Basic Information
13.7.2 EON Reality Product Profiles, Application and Specification
13.7.3 EON Reality Virtual Reality in Tourism Market Performance (2015-2020)
13.8 Samsung
13.8.1 Samsung Basic Information
13.8.2 Samsung Product Profiles, Application and Specification
13.8.3 Samsung Virtual Reality in Tourism Market Performance (2015-2020)

14 Market Forecast - By Regions

14.1 North America Virtual Reality in Tourism Market Forecast (2020-2025)

14.2 Europe Virtual Reality in Tourism Market Forecast (2020-2025)

14.3 Asia-Pacific Virtual Reality in Tourism Market Forecast (2020-2025)

14.4 Middle East and Africa Virtual Reality in Tourism Market Forecast (2020-2025)

14.5 South America Virtual Reality in Tourism Market Forecast (2020-2025)

15 Market Forecast - By Type and Applications

15.1 Global Virtual Reality in Tourism Market Forecast by Types (2020-2025)

15.1.1 Global Virtual Reality in Tourism Market Forecast Production and Market Share by Types (2020-2025)

15.1.2 Global Virtual Reality in Tourism Market Forecast Value and Market Share by Types (2020-2025)

15.2 Global Virtual Reality in Tourism Market Forecast by Applications (2020-2025)

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American Fuji Seal, Inc.
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