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COVID-19 Outbreak-Global Virtual Reality in Education Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2020

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Published on 12/10/2020| Code: MAR41115D| Category: Information Technology| Total Pages: 111

The Virtual Reality in Education market revenue was xx.xx Million USD in 2019, and will reach xx.xx Million USD in 2025, with a CAGR of x.x% during 2020-2025.

Under COVID-19 outbreak globally, this report provides 360 degrees of analysis from supply chain, import and export control to regional government policy and future influence on the industry. Detailed analysis about market status (2015-2020), enterprise competition pattern, advantages and disadvantages of enterprise products, industry development trends (2020-2025), regional industrial layout characteristics and macroeconomic policies, industrial policy has also been included. From raw materials to end users of this industry are analyzed scientifically, the trends of product circulation and sales channel will be presented as well. Considering COVID-19, this report provides comprehensive and in-depth analysis on how the epidemic push this industry transformation and reform.

In COVID-19 outbreak, Chapter 2.2 of this report provides an analysis of the impact of COVID-19 on the global economy and the Virtual Reality in Education industry.

Chapter 3.7 covers the analysis of the impact of COVID-19 from the perspective of the industry chain.

In addition, chapters 7-11 consider the impact of COVID-19 on the regional economy.

The Virtual Reality in Education market can be split based on product types, major applications, and important countries as follows:

Key players in the global Virtual Reality in Education market covered in Chapter 12:

WorldViz
Jaunt, Inc.
Sony Corporation
Leap Motion Inc.
Microsoft Corporation
Samsung Electronics Co., Ltd
Oculus VR
Vuzix Corporation
Cyberith GmbH
Avantis Education
CyberGlove Systems Inc
Sensics, Inc.
Marxent Labs LLC
Sixense Entertainment, Inc
Virtalis Limited
Google Inc.
HTC Corporation
Alchemy VR
EON Reality Inc.

In Chapter 4 and 14.1, on the basis of types, the Virtual Reality in Education market from 2015 to 2025 is primarily split into:

Software
Hardware

In Chapter 5 and 14.2, on the basis of applications, the Virtual Reality in Education market from 2015 to 2025 covers:

Residential
Schools
Training Institutions

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 6, 7, 8, 9, 10, 11, 14:

North America (Covered in Chapter 7 and 14)

United States

Canada

Mexico

Europe (Covered in Chapter 8 and 14)

Germany

UK

France

Italy

Spain

Russia

Others

Asia-Pacific (Covered in Chapter 9 and 14)

China

Japan

South Korea

Australia

India

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 10 and 14)

Saudi Arabia

UAE

Egypt

Nigeria

South Africa

Others

South America (Covered in Chapter 11 and 14)

Brazil

Argentina

Columbia

Chile

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Virtual Reality in Education Introduction and Market Overview

1.1 Objectives of the Study

1.2 Overview of Virtual Reality in Education

1.3 Scope of The Study

1.3.1 Key Market Segments

1.3.2 Players Covered

1.3.3 COVID-19's impact on the Virtual Reality in Education industry

1.4 Methodology of The Study

1.5 Research Data Source

2 Executive Summary

2.1 Market Overview

2.1.1 Global Virtual Reality in Education Market Size, 2015 – 2020

2.1.2 Global Virtual Reality in Education Market Size by Type, 2015 – 2020

2.1.3 Global Virtual Reality in Education Market Size by Application, 2015 – 2020

2.1.4 Global Virtual Reality in Education Market Size by Region, 2015 - 2025

2.2 Business Environment Analysis

2.2.1 Global COVID-19 Status and Economic Overview

2.2.2 Influence of COVID-19 Outbreak on Virtual Reality in Education Industry Development

3 Industry Chain Analysis

3.1 Upstream Raw Material Suppliers of Virtual Reality in Education Analysis

3.2 Major Players of Virtual Reality in Education

3.3 Virtual Reality in Education Manufacturing Cost Structure Analysis

3.3.1 Production Process Analysis

3.3.2 Manufacturing Cost Structure of Virtual Reality in Education

3.3.3 Labor Cost of Virtual Reality in Education

3.4 Market Distributors of Virtual Reality in Education

3.5 Major Downstream Buyers of Virtual Reality in Education Analysis

3.6 The Impact of Covid-19 From the Perspective of Industry Chain

3.7 Regional Import and Export Controls Will Exist for a Long Time

3.8 Continued downward PMI Spreads Globally

4 Global Virtual Reality in Education Market, by Type

4.1 Global Virtual Reality in Education Value and Market Share by Type (2015-2020)

4.2 Global Virtual Reality in Education Production and Market Share by Type (2015-2020)

4.3 Global Virtual Reality in Education Value and Growth Rate by Type (2015-2020)

4.3.1 Global Virtual Reality in Education Value and Growth Rate of Software
4.3.2 Global Virtual Reality in Education Value and Growth Rate of Hardware
4.4 Global Virtual Reality in Education Price Analysis by Type (2015-2020)

5 Virtual Reality in Education Market, by Application

5.1 Downstream Market Overview

5.2 Global Virtual Reality in Education Consumption and Market Share by Application (2015-2020)

5.3 Global Virtual Reality in Education Consumption and Growth Rate by Application (2015-2020)

5.3.1 Global Virtual Reality in Education Consumption and Growth Rate of Residential (2015-2020)
5.3.2 Global Virtual Reality in Education Consumption and Growth Rate of Schools (2015-2020)
5.3.3 Global Virtual Reality in Education Consumption and Growth Rate of Training Institutions (2015-2020)

6 Global Virtual Reality in Education Market Analysis by Regions

6.1 Global Virtual Reality in Education Sales, Revenue and Market Share by Regions

6.1.1 Global Virtual Reality in Education Sales by Regions (2015-2020)

6.1.2 Global Virtual Reality in Education Revenue by Regions (2015-2020)

6.2 North America Virtual Reality in Education Sales and Growth Rate (2015-2020)

6.3 Europe Virtual Reality in Education Sales and Growth Rate (2015-2020)

6.4 Asia-Pacific Virtual Reality in Education Sales and Growth Rate (2015-2020)

6.5 Middle East and Africa Virtual Reality in Education Sales and Growth Rate (2015-2020)

6.6 South America Virtual Reality in Education Sales and Growth Rate (2015-2020)

7 North America Virtual Reality in Education Market Analysis by Countries

7.1 The Influence of COVID-19 on North America Market

7.2 North America Virtual Reality in Education Sales, Revenue and Market Share by Countries

7.2.1 North America Virtual Reality in Education Sales by Countries (2015-2020)

7.2.2 North America Virtual Reality in Education Revenue by Countries (2015-2020)

7.3 United States Virtual Reality in Education Sales and Growth Rate (2015-2020)

7.4 Canada Virtual Reality in Education Sales and Growth Rate (2015-2020)

7.5 Mexico Virtual Reality in Education Sales and Growth Rate (2015-2020)

8 Europe Virtual Reality in Education Market Analysis by Countries

8.1 The Influence of COVID-19 on Europe Market

8.2 Europe Virtual Reality in Education Sales, Revenue and Market Share by Countries

8.2.1 Europe Virtual Reality in Education Sales by Countries (2015-2020)

8.2.2 Europe Virtual Reality in Education Revenue by Countries (2015-2020)

8.3 Germany Virtual Reality in Education Sales and Growth Rate (2015-2020)

8.4 UK Virtual Reality in Education Sales and Growth Rate (2015-2020)

8.5 France Virtual Reality in Education Sales and Growth Rate (2015-2020)

8.6 Italy Virtual Reality in Education Sales and Growth Rate (2015-2020)

8.7 Spain Virtual Reality in Education Sales and Growth Rate (2015-2020)

8.8 Russia Virtual Reality in Education Sales and Growth Rate (2015-2020)

9 Asia Pacific Virtual Reality in Education Market Analysis by Countries

9.1 The Influence of COVID-19 on Asia Pacific Market

9.2 Asia Pacific Virtual Reality in Education Sales, Revenue and Market Share by Countries

9.2.1 Asia Pacific Virtual Reality in Education Sales by Countries (2015-2020)

9.2.2 Asia Pacific Virtual Reality in Education Revenue by Countries (2015-2020)

9.3 China Virtual Reality in Education Sales and Growth Rate (2015-2020)

9.4 Japan Virtual Reality in Education Sales and Growth Rate (2015-2020)

9.5 South Korea Virtual Reality in Education Sales and Growth Rate (2015-2020)

9.6 India Virtual Reality in Education Sales and Growth Rate (2015-2020)

9.7 Southeast Asia Virtual Reality in Education Sales and Growth Rate (2015-2020)

9.8 Australia Virtual Reality in Education Sales and Growth Rate (2015-2020)

10 Middle East and Africa Virtual Reality in Education Market Analysis by Countries

10.1 The Influence of COVID-19 on Middle East and Africa Market

10.2 Middle East and Africa Virtual Reality in Education Sales, Revenue and Market Share by Countries

10.2.1 Middle East and Africa Virtual Reality in Education Sales by Countries (2015-2020)

10.2.2 Middle East and Africa Virtual Reality in Education Revenue by Countries (2015-2020)

10.3 Saudi Arabia Virtual Reality in Education Sales and Growth Rate (2015-2020)

10.4 UAE Virtual Reality in Education Sales and Growth Rate (2015-2020)

10.5 Egypt Virtual Reality in Education Sales and Growth Rate (2015-2020)

10.6 Nigeria Virtual Reality in Education Sales and Growth Rate (2015-2020)

10.7 South Africa Virtual Reality in Education Sales and Growth Rate (2015-2020)

11 South America Virtual Reality in Education Market Analysis by Countries

11.1 The Influence of COVID-19 on Middle East and Africa Market

11.2 South America Virtual Reality in Education Sales, Revenue and Market Share by Countries

11.2.1 South America Virtual Reality in Education Sales by Countries (2015-2020)

11.2.2 South America Virtual Reality in Education Revenue by Countries (2015-2020)

11.3 Brazil Virtual Reality in Education Sales and Growth Rate (2015-2020)

11.4 Argentina Virtual Reality in Education Sales and Growth Rate (2015-2020)

11.5 Columbia Virtual Reality in Education Sales and Growth Rate (2015-2020)

11.6 Chile Virtual Reality in Education Sales and Growth Rate (2015-2020)

12 Competitive Landscape

12.1 WorldViz
12.1.1 WorldViz Basic Information
12.1.2 Virtual Reality in Education Product Introduction
12.1.3 WorldViz Production, Value, Price, Gross Margin 2015-2020
12.2 Jaunt, Inc.
12.2.1 Jaunt, Inc. Basic Information
12.2.2 Virtual Reality in Education Product Introduction
12.2.3 Jaunt, Inc. Production, Value, Price, Gross Margin 2015-2020
12.3 Sony Corporation
12.3.1 Sony Corporation Basic Information
12.3.2 Virtual Reality in Education Product Introduction
12.3.3 Sony Corporation Production, Value, Price, Gross Margin 2015-2020
12.4 Leap Motion Inc.
12.4.1 Leap Motion Inc. Basic Information
12.4.2 Virtual Reality in Education Product Introduction
12.4.3 Leap Motion Inc. Production, Value, Price, Gross Margin 2015-2020
12.5 Microsoft Corporation
12.5.1 Microsoft Corporation Basic Information
12.5.2 Virtual Reality in Education Product Introduction
12.5.3 Microsoft Corporation Production, Value, Price, Gross Margin 2015-2020
12.6 Samsung Electronics Co., Ltd
12.6.1 Samsung Electronics Co., Ltd Basic Information
12.6.2 Virtual Reality in Education Product Introduction
12.6.3 Samsung Electronics Co., Ltd Production, Value, Price, Gross Margin 2015-2020
12.7 Oculus VR
12.7.1 Oculus VR Basic Information
12.7.2 Virtual Reality in Education Product Introduction
12.7.3 Oculus VR Production, Value, Price, Gross Margin 2015-2020
12.8 Vuzix Corporation
12.8.1 Vuzix Corporation Basic Information
12.8.2 Virtual Reality in Education Product Introduction
12.8.3 Vuzix Corporation Production, Value, Price, Gross Margin 2015-2020
12.9 Cyberith GmbH
12.9.1 Cyberith GmbH Basic Information
12.9.2 Virtual Reality in Education Product Introduction
12.9.3 Cyberith GmbH Production, Value, Price, Gross Margin 2015-2020
12.10 Avantis Education
12.10.1 Avantis Education Basic Information
12.10.2 Virtual Reality in Education Product Introduction
12.10.3 Avantis Education Production, Value, Price, Gross Margin 2015-2020
12.11 CyberGlove Systems Inc
12.11.1 CyberGlove Systems Inc Basic Information
12.11.2 Virtual Reality in Education Product Introduction
12.11.3 CyberGlove Systems Inc Production, Value, Price, Gross Margin 2015-2020
12.12 Sensics, Inc.
12.12.1 Sensics, Inc. Basic Information
12.12.2 Virtual Reality in Education Product Introduction
12.12.3 Sensics, Inc. Production, Value, Price, Gross Margin 2015-2020
12.13 Marxent Labs LLC
12.13.1 Marxent Labs LLC Basic Information
12.13.2 Virtual Reality in Education Product Introduction
12.13.3 Marxent Labs LLC Production, Value, Price, Gross Margin 2015-2020
12.14 Sixense Entertainment, Inc
12.14.1 Sixense Entertainment, Inc Basic Information
12.14.2 Virtual Reality in Education Product Introduction
12.14.3 Sixense Entertainment, Inc Production, Value, Price, Gross Margin 2015-2020
12.15 Virtalis Limited
12.15.1 Virtalis Limited Basic Information
12.15.2 Virtual Reality in Education Product Introduction
12.15.3 Virtalis Limited Production, Value, Price, Gross Margin 2015-2020
12.16 Google Inc.
12.16.1 Google Inc. Basic Information
12.16.2 Virtual Reality in Education Product Introduction
12.16.3 Google Inc. Production, Value, Price, Gross Margin 2015-2020
12.17 HTC Corporation
12.17.1 HTC Corporation Basic Information
12.17.2 Virtual Reality in Education Product Introduction
12.17.3 HTC Corporation Production, Value, Price, Gross Margin 2015-2020
12.18 Alchemy VR
12.18.1 Alchemy VR Basic Information
12.18.2 Virtual Reality in Education Product Introduction
12.18.3 Alchemy VR Production, Value, Price, Gross Margin 2015-2020
12.19 EON Reality Inc.
12.19.1 EON Reality Inc. Basic Information
12.19.2 Virtual Reality in Education Product Introduction
12.19.3 EON Reality Inc. Production, Value, Price, Gross Margin 2015-2020

13 Industry Outlook

13.1 Market Driver Analysis

13.1.2 Market Restraints Analysis

13.1.3 Market Trends Analysis

13.2 Merger, Acquisition and New Investment

13.3 News of Product Release

14 Global Virtual Reality in Education Market Forecast

14.1 Global Virtual Reality in Education Market Value & Volume Forecast, by Type (2020-2025)

14.1.1 Software Market Value and Volume Forecast (2020-2025)
14.1.2 Hardware Market Value and Volume Forecast (2020-2025)
14.2 Global Virtual Reality in Education Market Value & Volume Forecast, by Application (2020-2025)

14.2.1 Residential Market Value and Volume Forecast (2020-2025)
14.2.2 Schools Market Value and Volume Forecast (2020-2025)
14.2.3 Training Institutions Market Value and Volume Forecast (2020-2025)
14.3 Virtual Reality in Education Market Analysis and Forecast by Region

14.3.1 North America Market Value and Consumption Forecast (2020-2025)

14.3.2 Europe Market Value and Consumption Forecast (2020-2025)

14.3.3 Asia Pacific Market Value and Consumption Forecast (2020-2025)

14.3.4 Middle East and Africa Market Value and Consumption Forecast (2020-2025)

14.3.5 South America Market Value and Consumption Forecast (2020-2025)

15 New Project Feasibility Analysis

15.1 Industry Barriers and New Entrants SWOT Analysis

15.1.1 Porter’s Five Forces Analysis

15.1.2 New Entrants SWOT Analysis

15.2 Analysis and Suggestions on New Project Investment

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