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Global Virtual Events Market Research Report 2021 - Impact of COVID-19 on the Market

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Published on 03/22/2022| Code: MAR41115D| Category: Information Technology| Total Pages: 101

The Virtual Events market revenue was xx Million USD in 2016, grew to xx Million USD in 2021, and will reach xx Million USD in 2026, with a CAGR of xx during 2021-2026.

Considering the influence of COVID-19 on the global Virtual Events market, this report analyzed the impact from both global and regional perspectives. From production end to consumption end in regions such as North America, Europe, China, and Japan, the report put emphasis on analysis of market under COVID-19 and corresponding response policy in different regions.

This report also analyzes the strategies for different companies to deal with the impact of COVID-19 in detail to seek a path to recovery.

Under COVID-19 Outbreak, how the Virtual Events Industry will develop is also analyzed in detail in Chapter 1.8 of this report.

Major Players in Virtual Events market are:

IBM
Mitel Networks
Avaya
Toshiba
Atlassian
Adobe Systems
Zoom Video Communications
Cisco Systems
Huawei Technologies
Alcatel-Lucent
Microsoft
Citrix Systems
BroadSoft

Most important types of Virtual Events products covered in this report are:

UC&C and Video Conferencing
Web Conferencing

Most widely used downstream fields of Virtual Events market covered in this report are:

Education
Healthcare
Finance and Banking

Major Regions or countries covered in this report:

North America

Europe

China

Japan

Middle East and Africa

South America

India

South Korea

Southeast Asia

Others

In Chapter 3.4, the report provides analysis of the reasons behind price fluctuations.

In chapters 5, 6, and 7, the impact of COVID-19 on the different regions in both production and consumption end and SWOT analysis are pointed out.

In Chapters 8, the report presents company's recent development and strategies to deal with the impact of COVID-19.

Years considered for this report:

Historical Years: 2016-2020

Base Year: 2020

Estimated Year: 2021

Forecast Period: 2021-2026

Table of Content

1 Virtual Events Introduction and Market Overview

1.1 Objectives of the Study

1.2 Overview of Virtual Events

1.3 Virtual Events Market Scope and Market Size Estimation

1.3.1 Market Concentration Ratio and Market Maturity Analysis

1.3.2 Global Virtual Events Revenue and Growth Rate from 2016-2026

1.4 Market Segmentation

1.4.1 Types of Virtual Events

1.4.2 Applications of Virtual Events

1.4.3 Research Regions

1.5 Market Dynamics

1.5.1 Virtual Events Industry Trends

1.5.2 Virtual Events Drivers

1.5.3 Virtual Events Market Challenges

1.5.4 Virtual Events Market Restraints

1.6 Industry News and Policies by Regions

1.6.1 Industry News

1.6.2 Industry Policies

1.7 Mergers & Acquisitions, Expansion Plans

1.8 Virtual Events Industry Development Trends under COVID-19 Outbreak

1.8.1 Global COVID-19 Status Overview

1.8.2 Influence of COVID-19 Outbreak on Virtual Events Industry Development

2 Industry Chain Analysis

2.1 Upstream Raw Material Supply and Demand Analysis

2.1.1 Global Virtual Events Major Upstream Raw Material and Suppliers

2.1.2 Raw Material Source Analysis

2.2 Major Players of Virtual Events

2.2.1 Major Players Manufacturing Base of Virtual Events in 2020

2.2.2 Major Players Market Distribution in 2020

2.3 Virtual Events Manufacturing Cost Structure Analysis

2.3.1 Production Process Analysis

2.3.2 Manufacturing Cost Structure of Virtual Events

2.3.3 Labor Cost of Virtual Events

2.4 Market Channel Analysis of Virtual Events

2.5 Major Down Stream Customers by Application

3 Global Virtual Events Market, by Type

3.1 Global Virtual Events Revenue and Market Share by Type (2016-2021)

3.2 Global Virtual Events Production and Market Share by Type (2016-2021)

3.3 Global Virtual Events Revenue and Growth Rate by Type (2016-2021)

3.3.1 Global Virtual Events Revenue and Growth Rate of UC&C and Video Conferencing
3.3.2 Global Virtual Events Revenue and Growth Rate of Web Conferencing
3.4 Global Virtual Events Price Analysis by Type (2016-2021)

3.4.1 Explanation of Different Type Product Price Trends

4 Virtual Events Market, by Application

4.1 Downstream Market Overview

4.2 Global Virtual Events Consumption and Market Share by Application (2016-2021)

4.3 Global Virtual Events Consumption and Growth Rate by Application (2016-2021)

4.3.1 Global Virtual Events Consumption and Growth Rate of Education (2016-2021)
4.3.2 Global Virtual Events Consumption and Growth Rate of Healthcare (2016-2021)
4.3.3 Global Virtual Events Consumption and Growth Rate of Finance and Banking (2016-2021)

5 Global Virtual Events Consumption, Revenue ($) by Region (2016-2021)

5.1 Global Virtual Events Revenue and Market Share by Region (2016-2021)

5.2 Global Virtual Events Consumption and Market Share by Region (2016-2021)

5.3 Global Virtual Events Consumption, Revenue, Price and Gross Margin (2016-2021)

5.4 North America Virtual Events Consumption, Revenue, Price and Gross Margin (2016-2021)

5.4.1 North America Virtual Events Market Under COVID-19

5.4.2 North America Virtual Events SWOT Analysis

5.5 Europe Virtual Events Consumption, Revenue, Price and Gross Margin (2016-2021)

5.5.1 Europe Virtual Events Market Under COVID-19

5.5.2 Europe Virtual Events SWOT Analysis

5.6 China Virtual Events Consumption, Revenue, Price and Gross Margin (2016-2021)

5.6.1 China Virtual Events Market Under COVID-19

5.6.2 China Virtual Events SWOT Analysis

5.7 Japan Virtual Events Consumption, Revenue, Price and Gross Margin (2016-2021)

5.7.1 Japan Virtual Events Market Under COVID-19

5.7.2 Japan Virtual Events SWOT Analysis

5.8 Middle East and Africa Virtual Events Consumption, Revenue, Price and Gross Margin (2016-2021)

5.8.1 Middle East and Africa Virtual Events Market Under COVID-19

5.8.2 Middle East and Africa Virtual Events SWOT Analysis

5.9 India Virtual Events Consumption, Revenue, Price and Gross Margin (2016-2021)

5.9.1 India Virtual Events Market Under COVID-19

5.9.2 India Virtual Events SWOT Analysis

5.10 South America Virtual Events Consumption, Revenue, Price and Gross Margin (2016-2021)

5.10.1 South America Virtual Events Market Under COVID-19

5.10.2 South America Virtual Events SWOT Analysis

5.11 South Korea Virtual Events Consumption, Revenue, Price and Gross Margin (2016-2021)

5.11.1 South Korea Virtual Events Market Under COVID-19

5.11.2 South Korea Virtual Events SWOT Analysis

5.12 Southeast Asia Virtual Events Consumption, Revenue, Price and Gross Margin (2016-2021)

5.12.1 Southeast Asia Virtual Events Market Under COVID-19

5.12.2 Southeast Asia Virtual Events SWOT Analysis

6 Global Virtual Events Production by Top Regions (2016-2021)

6.1 Global Virtual Events Production by Top Regions (2016-2021)

6.2 North America Virtual Events Production and Growth Rate

6.3 Europe Virtual Events Production and Growth Rate

6.4 China Virtual Events Production and Growth Rate

6.5 Japan Virtual Events Production and Growth Rate

6.6 India Virtual Events Production and Growth Rate

7 Global Virtual Events Consumption by Regions (2016-2021)

7.1 Global Virtual Events Consumption by Regions (2016-2021)

7.2 North America Virtual Events Consumption and Growth Rate

7.3 Europe Virtual Events Consumption and Growth Rate

7.4 China Virtual Events Consumption and Growth Rate

7.5 Japan Virtual Events Consumption and Growth Rate

7.6 Middle East & Africa Virtual Events Consumption and Growth Rate

7.7 India Virtual Events Consumption and Growth Rate

7.8 South America Virtual Events Consumption and Growth Rate

7.9 South Korea Virtual Events Consumption and Growth Rate

7.10 Southeast Asia Virtual Events Consumption and Growth Rate

8 Competitive Landscape

8.1 Competitive Profile

8.2 IBM Market Performance Analysis
8.2.1 Company Profiles
8.2.2 Virtual Events Product Profiles, Application and Specification
8.2.3 IBM Sales, Revenue, Price, Gross Margin 2016-2021
8.2.4 Company Recent Development
8.2.5 Strategies for Company to Deal with the Impact of COVID-19
8.3 Mitel Networks Market Performance Analysis
8.3.1 Company Profiles
8.3.2 Virtual Events Product Profiles, Application and Specification
8.3.3 Mitel Networks Sales, Revenue, Price, Gross Margin 2016-2021
8.3.4 Company Recent Development
8.3.5 Strategies for Company to Deal with the Impact of COVID-19
8.4 Avaya Market Performance Analysis
8.4.1 Company Profiles
8.4.2 Virtual Events Product Profiles, Application and Specification
8.4.3 Avaya Sales, Revenue, Price, Gross Margin 2016-2021
8.4.4 Company Recent Development
8.4.5 Strategies for Company to Deal with the Impact of COVID-19
8.5 Toshiba Market Performance Analysis
8.5.1 Company Profiles
8.5.2 Virtual Events Product Profiles, Application and Specification
8.5.3 Toshiba Sales, Revenue, Price, Gross Margin 2016-2021
8.5.4 Company Recent Development
8.5.5 Strategies for Company to Deal with the Impact of COVID-19
8.6 Atlassian Market Performance Analysis
8.6.1 Company Profiles
8.6.2 Virtual Events Product Profiles, Application and Specification
8.6.3 Atlassian Sales, Revenue, Price, Gross Margin 2016-2021
8.6.4 Company Recent Development
8.6.5 Strategies for Company to Deal with the Impact of COVID-19
8.7 Adobe Systems Market Performance Analysis
8.7.1 Company Profiles
8.7.2 Virtual Events Product Profiles, Application and Specification
8.7.3 Adobe Systems Sales, Revenue, Price, Gross Margin 2016-2021
8.7.4 Company Recent Development
8.7.5 Strategies for Company to Deal with the Impact of COVID-19
8.8 Zoom Video Communications Market Performance Analysis
8.8.1 Company Profiles
8.8.2 Virtual Events Product Profiles, Application and Specification
8.8.3 Zoom Video Communications Sales, Revenue, Price, Gross Margin 2016-2021
8.8.4 Company Recent Development
8.8.5 Strategies for Company to Deal with the Impact of COVID-19
8.9 Cisco Systems Market Performance Analysis
8.9.1 Company Profiles
8.9.2 Virtual Events Product Profiles, Application and Specification
8.9.3 Cisco Systems Sales, Revenue, Price, Gross Margin 2016-2021
8.9.4 Company Recent Development
8.9.5 Strategies for Company to Deal with the Impact of COVID-19
8.10 Huawei Technologies Market Performance Analysis
8.10.1 Company Profiles
8.10.2 Virtual Events Product Profiles, Application and Specification
8.10.3 Huawei Technologies Sales, Revenue, Price, Gross Margin 2016-2021
8.10.4 Company Recent Development
8.10.5 Strategies for Company to Deal with the Impact of COVID-19
8.11 Alcatel-Lucent Market Performance Analysis
8.11.1 Company Profiles
8.11.2 Virtual Events Product Profiles, Application and Specification
8.11.3 Alcatel-Lucent Sales, Revenue, Price, Gross Margin 2016-2021
8.11.4 Company Recent Development
8.11.5 Strategies for Company to Deal with the Impact of COVID-19
8.12 Microsoft Market Performance Analysis
8.12.1 Company Profiles
8.12.2 Virtual Events Product Profiles, Application and Specification
8.12.3 Microsoft Sales, Revenue, Price, Gross Margin 2016-2021
8.12.4 Company Recent Development
8.12.5 Strategies for Company to Deal with the Impact of COVID-19
8.13 Citrix Systems Market Performance Analysis
8.13.1 Company Profiles
8.13.2 Virtual Events Product Profiles, Application and Specification
8.13.3 Citrix Systems Sales, Revenue, Price, Gross Margin 2016-2021
8.13.4 Company Recent Development
8.13.5 Strategies for Company to Deal with the Impact of COVID-19
8.14 BroadSoft Market Performance Analysis
8.14.1 Company Profiles
8.14.2 Virtual Events Product Profiles, Application and Specification
8.14.3 BroadSoft Sales, Revenue, Price, Gross Margin 2016-2021
8.14.4 Company Recent Development
8.14.5 Strategies for Company to Deal with the Impact of COVID-19

9 Global Virtual Events Market Analysis and Forecast by Type and Application

9.1 Global Virtual Events Market Revenue & Volume Forecast, by Type (2021-2026)

9.1.1 UC&C and Video Conferencing Market Revenue and Volume Forecast (2021-2026)
9.1.2 Web Conferencing Market Revenue and Volume Forecast (2021-2026)
9.2 Global Virtual Events Market Revenue & Volume Forecast, by Application (2021-2026)

9.2.1 Education Market Revenue and Volume Forecast (2021-2026)
9.2.2 Healthcare Market Revenue and Volume Forecast (2021-2026)
9.2.3 Finance and Banking Market Revenue and Volume Forecast (2021-2026)

10 Virtual Events Market Supply and Demand Forecast by Region

10.1 North America Market Supply and Demand Forecast (2021-2026)

10.2 Europe Market Supply and Demand Forecast (2021-2026)

10.3 China Market Supply and Demand Forecast (2021-2026)

10.4 Japan Market Supply and Demand Forecast (2021-2026)

10.5 Middle East and Africa Market Supply and Demand Forecast (2021-2026)

10.6 India Market Supply and Demand Forecast (2021-2026)

10.7 South America Market Supply and Demand Forecast (2021-2026)

10.8 South Korea Market Supply and Demand Forecast (2021-2026)

10.9 Southeast Asia Market Supply and Demand Forecast (2021-2026)

10.10 Explanation of Market Size Trends by Region

10.11 Virtual Events Market Trends Analysis

11 New Project Feasibility Analysis

11.1 Industry Barriers and New Entrants SWOT Analysis

11.2 Analysis and Suggestions on New Project Investment

12 Expert Interview Record

13 Research Finding and Conclusion

14 Appendix

14.1 Methodology

14.2 Research Data Source

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