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2020-2025 Global Video Game Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

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Published on 03/16/2021| Code: MAR41115D| Category: Utilities| Total Pages: 104

Video games are all interactive games that run on the platform of electronic devices and is mainly composed of game consoles, game controllers, game headphones and other game accessories.

This report elaborates the market size, market characteristics, and market growth of the Video Game industry, and breaks down according to the type, application, and consumption area of Video Game. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Video Game in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.

In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Video Game market covered in Chapter 13:

Nexon
Activation Blizad
Take Two Interactive
EA
Google
Microsoft
Cyber Agent
Mixi
Square Enix
Konami
Apple
Warner Bros
NetEase
Sony
Ubisoft
BandaiNamco
Netmarble
Tencent
Ncsoft
Nintendo

In Chapter 6, on the basis of types, the Video Game market from 2015 to 2025 is primarily split into:

Consoles
Controllers
Headphones
Others

In Chapter 7, on the basis of applications, the Video Game market from 2015 to 2025 covers:

Kids
Adults

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:

United States

Europe

China

Japan

India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:

North America (Covered in Chapter 8)

United States

Canada

Mexico

Europe (Covered in Chapter 9)

Germany

UK

France

Italy

Spain

Others

Asia-Pacific (Covered in Chapter 10)

China

Japan

India

South Korea

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 11)

Saudi Arabia

UAE

South Africa

Others

South America (Covered in Chapter 12)

Brazil

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Video Game Market - Research Scope

1.1 Study Goals

1.2 Market Definition and Scope

1.3 Key Market Segments

1.4 Study and Forecasting Years

2 Video Game Market - Research Methodology

2.1 Methodology

2.2 Research Data Source

2.2.1 Secondary Data

2.2.2 Primary Data

2.2.3 Market Size Estimation

2.2.4 Legal Disclaimer

3 Video Game Market Forces

3.1 Global Video Game Market Size

3.2 Top Impacting Factors (PESTEL Analysis)

3.2.1 Political Factors

3.2.2 Economic Factors

3.2.3 Social Factors

3.2.4 Technological Factors

3.2.5 Environmental Factors

3.2.6 Legal Factors

3.3 Industry Trend Analysis

3.4 Industry Trends Under COVID-19

3.4.1 Risk Assessment on COVID-19

3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry

3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario

3.5 Industry Risk Assessment

4 Video Game Market - By Geography

4.1 Global Video Game Market Value and Market Share by Regions

4.1.1 Global Video Game Value ($) by Region (2015-2020)

4.1.2 Global Video Game Value Market Share by Regions (2015-2020)

4.2 Global Video Game Market Production and Market Share by Major Countries

4.2.1 Global Video Game Production by Major Countries (2015-2020)

4.2.2 Global Video Game Production Market Share by Major Countries (2015-2020)

4.3 Global Video Game Market Consumption and Market Share by Regions

4.3.1 Global Video Game Consumption by Regions (2015-2020)

4.3.2 Global Video Game Consumption Market Share by Regions (2015-2020)

5 Video Game Market - By Trade Statistics

5.1 Global Video Game Export and Import

5.2 United States Video Game Export and Import (2015-2020)

5.3 Europe Video Game Export and Import (2015-2020)

5.4 China Video Game Export and Import (2015-2020)

5.5 Japan Video Game Export and Import (2015-2020)

5.6 India Video Game Export and Import (2015-2020)

5.7 ...

6 Video Game Market - By Type

6.1 Global Video Game Production and Market Share by Types (2015-2020)

6.1.1 Global Video Game Production by Types (2015-2020)

6.1.2 Global Video Game Production Market Share by Types (2015-2020)

6.2 Global Video Game Value and Market Share by Types (2015-2020)

6.2.1 Global Video Game Value by Types (2015-2020)

6.2.2 Global Video Game Value Market Share by Types (2015-2020)

6.3 Global Video Game Production, Price and Growth Rate of Consoles (2015-2020)
6.4 Global Video Game Production, Price and Growth Rate of Controllers (2015-2020)
6.5 Global Video Game Production, Price and Growth Rate of Headphones (2015-2020)
6.6 Global Video Game Production, Price and Growth Rate of Others (2015-2020)

7 Video Game Market - By Application

7.1 Global Video Game Consumption and Market Share by Applications (2015-2020)

7.1.1 Global Video Game Consumption by Applications (2015-2020)

7.1.2 Global Video Game Consumption Market Share by Applications (2015-2020)

7.2 Global Video Game Consumption and Growth Rate of Kids (2015-2020)
7.3 Global Video Game Consumption and Growth Rate of Adults (2015-2020)

8 North America Video Game Market

8.1 North America Video Game Market Size

8.2 United States Video Game Market Size

8.3 Canada Video Game Market Size

8.4 Mexico Video Game Market Size

8.5 The Influence of COVID-19 on North America Market

9 Europe Video Game Market Analysis

9.1 Europe Video Game Market Size

9.2 Germany Video Game Market Size

9.3 United Kingdom Video Game Market Size

9.4 France Video Game Market Size

9.5 Italy Video Game Market Size

9.6 Spain Video Game Market Size

9.7 The Influence of COVID-19 on Europe Market

10 Asia-Pacific Video Game Market Analysis

10.1 Asia-Pacific Video Game Market Size

10.2 China Video Game Market Size

10.3 Japan Video Game Market Size

10.4 South Korea Video Game Market Size

10.5 Southeast Asia Video Game Market Size

10.6 India Video Game Market Size

10.7 The Influence of COVID-19 on Asia Pacific Market

11 Middle East and Africa Video Game Market Analysis

11.1 Middle East and Africa Video Game Market Size

11.2 Saudi Arabia Video Game Market Size

11.3 UAE Video Game Market Size

11.4 South Africa Video Game Market Size

11.5 The Influence of COVID-19 on Middle East and Africa Market

12 South America Video Game Market Analysis

12.1 South America Video Game Market Size

12.2 Brazil Video Game Market Size

12.3 The Influence of COVID-19 on South America Market

13 Company Profiles

13.1 Nexon
13.1.1 Nexon Basic Information
13.1.2 Nexon Product Profiles, Application and Specification
13.1.3 Nexon Video Game Market Performance (2015-2020)
13.2 Activation Blizad
13.2.1 Activation Blizad Basic Information
13.2.2 Activation Blizad Product Profiles, Application and Specification
13.2.3 Activation Blizad Video Game Market Performance (2015-2020)
13.3 Take Two Interactive
13.3.1 Take Two Interactive Basic Information
13.3.2 Take Two Interactive Product Profiles, Application and Specification
13.3.3 Take Two Interactive Video Game Market Performance (2015-2020)
13.4 EA
13.4.1 EA Basic Information
13.4.2 EA Product Profiles, Application and Specification
13.4.3 EA Video Game Market Performance (2015-2020)
13.5 Google
13.5.1 Google Basic Information
13.5.2 Google Product Profiles, Application and Specification
13.5.3 Google Video Game Market Performance (2015-2020)
13.6 Microsoft
13.6.1 Microsoft Basic Information
13.6.2 Microsoft Product Profiles, Application and Specification
13.6.3 Microsoft Video Game Market Performance (2015-2020)
13.7 Cyber Agent
13.7.1 Cyber Agent Basic Information
13.7.2 Cyber Agent Product Profiles, Application and Specification
13.7.3 Cyber Agent Video Game Market Performance (2015-2020)
13.8 Mixi
13.8.1 Mixi Basic Information
13.8.2 Mixi Product Profiles, Application and Specification
13.8.3 Mixi Video Game Market Performance (2015-2020)
13.9 Square Enix
13.9.1 Square Enix Basic Information
13.9.2 Square Enix Product Profiles, Application and Specification
13.9.3 Square Enix Video Game Market Performance (2015-2020)
13.10 Konami
13.10.1 Konami Basic Information
13.10.2 Konami Product Profiles, Application and Specification
13.10.3 Konami Video Game Market Performance (2015-2020)
13.11 Apple
13.11.1 Apple Basic Information
13.11.2 Apple Product Profiles, Application and Specification
13.11.3 Apple Video Game Market Performance (2015-2020)
13.12 Warner Bros
13.12.1 Warner Bros Basic Information
13.12.2 Warner Bros Product Profiles, Application and Specification
13.12.3 Warner Bros Video Game Market Performance (2015-2020)
13.13 NetEase
13.13.1 NetEase Basic Information
13.13.2 NetEase Product Profiles, Application and Specification
13.13.3 NetEase Video Game Market Performance (2015-2020)
13.14 Sony
13.14.1 Sony Basic Information
13.14.2 Sony Product Profiles, Application and Specification
13.14.3 Sony Video Game Market Performance (2015-2020)
13.15 Ubisoft
13.15.1 Ubisoft Basic Information
13.15.2 Ubisoft Product Profiles, Application and Specification
13.15.3 Ubisoft Video Game Market Performance (2015-2020)
13.16 BandaiNamco
13.16.1 BandaiNamco Basic Information
13.16.2 BandaiNamco Product Profiles, Application and Specification
13.16.3 BandaiNamco Video Game Market Performance (2015-2020)
13.17 Netmarble
13.17.1 Netmarble Basic Information
13.17.2 Netmarble Product Profiles, Application and Specification
13.17.3 Netmarble Video Game Market Performance (2015-2020)
13.18 Tencent
13.18.1 Tencent Basic Information
13.18.2 Tencent Product Profiles, Application and Specification
13.18.3 Tencent Video Game Market Performance (2015-2020)
13.19 Ncsoft
13.19.1 Ncsoft Basic Information
13.19.2 Ncsoft Product Profiles, Application and Specification
13.19.3 Ncsoft Video Game Market Performance (2015-2020)
13.20 Nintendo
13.20.1 Nintendo Basic Information
13.20.2 Nintendo Product Profiles, Application and Specification
13.20.3 Nintendo Video Game Market Performance (2015-2020)

14 Market Forecast - By Regions

14.1 North America Video Game Market Forecast (2020-2025)

14.2 Europe Video Game Market Forecast (2020-2025)

14.3 Asia-Pacific Video Game Market Forecast (2020-2025)

14.4 Middle East and Africa Video Game Market Forecast (2020-2025)

14.5 South America Video Game Market Forecast (2020-2025)

15 Market Forecast - By Type and Applications

15.1 Global Video Game Market Forecast by Types (2020-2025)

15.1.1 Global Video Game Market Forecast Production and Market Share by Types (2020-2025)

15.1.2 Global Video Game Market Forecast Value and Market Share by Types (2020-2025)

15.2 Global Video Game Market Forecast by Applications (2020-2025)

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