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2020-2025 Global Video Game Live Streaming Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

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Published on 03/16/2021| Code: MAR41115D| Category: Utilities| Total Pages: 114

This report elaborates the market size, market characteristics, and market growth of the Video Game Live Streaming industry, and breaks down according to the type, application, and consumption area of Video Game Live Streaming. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Video Game Live Streaming in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.

In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Video Game Live Streaming market covered in Chapter 13:

Funny or Die
Netflix
Playstation Vue
Hulu
Crackle
IQIYI
Vevo
DirectTV Now
Youku
Sling Orange
FuboTV Premier
Acorn TV
HBO Now
CBS All Access
Twitch
Amazon Instant Video
YouTube TV

In Chapter 6, on the basis of types, the Video Game Live Streaming market from 2015 to 2025 is primarily split into:

Mobile Game
PC Game

In Chapter 7, on the basis of applications, the Video Game Live Streaming market from 2015 to 2025 covers:

Age Below 20
Age Between 20-40
Age Higher Than 40

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:

United States

Europe

China

Japan

India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:

North America (Covered in Chapter 8)

United States

Canada

Mexico

Europe (Covered in Chapter 9)

Germany

UK

France

Italy

Spain

Others

Asia-Pacific (Covered in Chapter 10)

China

Japan

India

South Korea

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 11)

Saudi Arabia

UAE

South Africa

Others

South America (Covered in Chapter 12)

Brazil

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Video Game Live Streaming Market - Research Scope

1.1 Study Goals

1.2 Market Definition and Scope

1.3 Key Market Segments

1.4 Study and Forecasting Years

2 Video Game Live Streaming Market - Research Methodology

2.1 Methodology

2.2 Research Data Source

2.2.1 Secondary Data

2.2.2 Primary Data

2.2.3 Market Size Estimation

2.2.4 Legal Disclaimer

3 Video Game Live Streaming Market Forces

3.1 Global Video Game Live Streaming Market Size

3.2 Top Impacting Factors (PESTEL Analysis)

3.2.1 Political Factors

3.2.2 Economic Factors

3.2.3 Social Factors

3.2.4 Technological Factors

3.2.5 Environmental Factors

3.2.6 Legal Factors

3.3 Industry Trend Analysis

3.4 Industry Trends Under COVID-19

3.4.1 Risk Assessment on COVID-19

3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry

3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario

3.5 Industry Risk Assessment

4 Video Game Live Streaming Market - By Geography

4.1 Global Video Game Live Streaming Market Value and Market Share by Regions

4.1.1 Global Video Game Live Streaming Value ($) by Region (2015-2020)

4.1.2 Global Video Game Live Streaming Value Market Share by Regions (2015-2020)

4.2 Global Video Game Live Streaming Market Production and Market Share by Major Countries

4.2.1 Global Video Game Live Streaming Production by Major Countries (2015-2020)

4.2.2 Global Video Game Live Streaming Production Market Share by Major Countries (2015-2020)

4.3 Global Video Game Live Streaming Market Consumption and Market Share by Regions

4.3.1 Global Video Game Live Streaming Consumption by Regions (2015-2020)

4.3.2 Global Video Game Live Streaming Consumption Market Share by Regions (2015-2020)

5 Video Game Live Streaming Market - By Trade Statistics

5.1 Global Video Game Live Streaming Export and Import

5.2 United States Video Game Live Streaming Export and Import (2015-2020)

5.3 Europe Video Game Live Streaming Export and Import (2015-2020)

5.4 China Video Game Live Streaming Export and Import (2015-2020)

5.5 Japan Video Game Live Streaming Export and Import (2015-2020)

5.6 India Video Game Live Streaming Export and Import (2015-2020)

5.7 ...

6 Video Game Live Streaming Market - By Type

6.1 Global Video Game Live Streaming Production and Market Share by Types (2015-2020)

6.1.1 Global Video Game Live Streaming Production by Types (2015-2020)

6.1.2 Global Video Game Live Streaming Production Market Share by Types (2015-2020)

6.2 Global Video Game Live Streaming Value and Market Share by Types (2015-2020)

6.2.1 Global Video Game Live Streaming Value by Types (2015-2020)

6.2.2 Global Video Game Live Streaming Value Market Share by Types (2015-2020)

6.3 Global Video Game Live Streaming Production, Price and Growth Rate of Mobile Game (2015-2020)
6.4 Global Video Game Live Streaming Production, Price and Growth Rate of PC Game (2015-2020)

7 Video Game Live Streaming Market - By Application

7.1 Global Video Game Live Streaming Consumption and Market Share by Applications (2015-2020)

7.1.1 Global Video Game Live Streaming Consumption by Applications (2015-2020)

7.1.2 Global Video Game Live Streaming Consumption Market Share by Applications (2015-2020)

7.2 Global Video Game Live Streaming Consumption and Growth Rate of Age Below 20 (2015-2020)
7.3 Global Video Game Live Streaming Consumption and Growth Rate of Age Between 20-40 (2015-2020)
7.4 Global Video Game Live Streaming Consumption and Growth Rate of Age Higher Than 40 (2015-2020)

8 North America Video Game Live Streaming Market

8.1 North America Video Game Live Streaming Market Size

8.2 United States Video Game Live Streaming Market Size

8.3 Canada Video Game Live Streaming Market Size

8.4 Mexico Video Game Live Streaming Market Size

8.5 The Influence of COVID-19 on North America Market

9 Europe Video Game Live Streaming Market Analysis

9.1 Europe Video Game Live Streaming Market Size

9.2 Germany Video Game Live Streaming Market Size

9.3 United Kingdom Video Game Live Streaming Market Size

9.4 France Video Game Live Streaming Market Size

9.5 Italy Video Game Live Streaming Market Size

9.6 Spain Video Game Live Streaming Market Size

9.7 The Influence of COVID-19 on Europe Market

10 Asia-Pacific Video Game Live Streaming Market Analysis

10.1 Asia-Pacific Video Game Live Streaming Market Size

10.2 China Video Game Live Streaming Market Size

10.3 Japan Video Game Live Streaming Market Size

10.4 South Korea Video Game Live Streaming Market Size

10.5 Southeast Asia Video Game Live Streaming Market Size

10.6 India Video Game Live Streaming Market Size

10.7 The Influence of COVID-19 on Asia Pacific Market

11 Middle East and Africa Video Game Live Streaming Market Analysis

11.1 Middle East and Africa Video Game Live Streaming Market Size

11.2 Saudi Arabia Video Game Live Streaming Market Size

11.3 UAE Video Game Live Streaming Market Size

11.4 South Africa Video Game Live Streaming Market Size

11.5 The Influence of COVID-19 on Middle East and Africa Market

12 South America Video Game Live Streaming Market Analysis

12.1 South America Video Game Live Streaming Market Size

12.2 Brazil Video Game Live Streaming Market Size

12.3 The Influence of COVID-19 on South America Market

13 Company Profiles

13.1 Funny or Die
13.1.1 Funny or Die Basic Information
13.1.2 Funny or Die Product Profiles, Application and Specification
13.1.3 Funny or Die Video Game Live Streaming Market Performance (2015-2020)
13.2 Netflix
13.2.1 Netflix Basic Information
13.2.2 Netflix Product Profiles, Application and Specification
13.2.3 Netflix Video Game Live Streaming Market Performance (2015-2020)
13.3 Playstation Vue
13.3.1 Playstation Vue Basic Information
13.3.2 Playstation Vue Product Profiles, Application and Specification
13.3.3 Playstation Vue Video Game Live Streaming Market Performance (2015-2020)
13.4 Hulu
13.4.1 Hulu Basic Information
13.4.2 Hulu Product Profiles, Application and Specification
13.4.3 Hulu Video Game Live Streaming Market Performance (2015-2020)
13.5 Crackle
13.5.1 Crackle Basic Information
13.5.2 Crackle Product Profiles, Application and Specification
13.5.3 Crackle Video Game Live Streaming Market Performance (2015-2020)
13.6 IQIYI
13.6.1 IQIYI Basic Information
13.6.2 IQIYI Product Profiles, Application and Specification
13.6.3 IQIYI Video Game Live Streaming Market Performance (2015-2020)
13.7 Vevo
13.7.1 Vevo Basic Information
13.7.2 Vevo Product Profiles, Application and Specification
13.7.3 Vevo Video Game Live Streaming Market Performance (2015-2020)
13.8 DirectTV Now
13.8.1 DirectTV Now Basic Information
13.8.2 DirectTV Now Product Profiles, Application and Specification
13.8.3 DirectTV Now Video Game Live Streaming Market Performance (2015-2020)
13.9 Youku
13.9.1 Youku Basic Information
13.9.2 Youku Product Profiles, Application and Specification
13.9.3 Youku Video Game Live Streaming Market Performance (2015-2020)
13.10 Sling Orange
13.10.1 Sling Orange Basic Information
13.10.2 Sling Orange Product Profiles, Application and Specification
13.10.3 Sling Orange Video Game Live Streaming Market Performance (2015-2020)
13.11 FuboTV Premier
13.11.1 FuboTV Premier Basic Information
13.11.2 FuboTV Premier Product Profiles, Application and Specification
13.11.3 FuboTV Premier Video Game Live Streaming Market Performance (2015-2020)
13.12 Acorn TV
13.12.1 Acorn TV Basic Information
13.12.2 Acorn TV Product Profiles, Application and Specification
13.12.3 Acorn TV Video Game Live Streaming Market Performance (2015-2020)
13.13 HBO Now
13.13.1 HBO Now Basic Information
13.13.2 HBO Now Product Profiles, Application and Specification
13.13.3 HBO Now Video Game Live Streaming Market Performance (2015-2020)
13.14 CBS All Access
13.14.1 CBS All Access Basic Information
13.14.2 CBS All Access Product Profiles, Application and Specification
13.14.3 CBS All Access Video Game Live Streaming Market Performance (2015-2020)
13.15 Twitch
13.15.1 Twitch Basic Information
13.15.2 Twitch Product Profiles, Application and Specification
13.15.3 Twitch Video Game Live Streaming Market Performance (2015-2020)
13.16 Amazon Instant Video
13.16.1 Amazon Instant Video Basic Information
13.16.2 Amazon Instant Video Product Profiles, Application and Specification
13.16.3 Amazon Instant Video Video Game Live Streaming Market Performance (2015-2020)
13.17 YouTube TV
13.17.1 YouTube TV Basic Information
13.17.2 YouTube TV Product Profiles, Application and Specification
13.17.3 YouTube TV Video Game Live Streaming Market Performance (2015-2020)

14 Market Forecast - By Regions

14.1 North America Video Game Live Streaming Market Forecast (2020-2025)

14.2 Europe Video Game Live Streaming Market Forecast (2020-2025)

14.3 Asia-Pacific Video Game Live Streaming Market Forecast (2020-2025)

14.4 Middle East and Africa Video Game Live Streaming Market Forecast (2020-2025)

14.5 South America Video Game Live Streaming Market Forecast (2020-2025)

15 Market Forecast - By Type and Applications

15.1 Global Video Game Live Streaming Market Forecast by Types (2020-2025)

15.1.1 Global Video Game Live Streaming Market Forecast Production and Market Share by Types (2020-2025)

15.1.2 Global Video Game Live Streaming Market Forecast Value and Market Share by Types (2020-2025)

15.2 Global Video Game Live Streaming Market Forecast by Applications (2020-2025)

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