Sample Request

Global Sports Software Market Development Strategy Pre and Post COVID-19, by Corporate Strategy Analysis, Landscape, Type, Application, and Leading 20 Countries

SELECT LICENSE:

Published on 03/08/2022| Code: MAR41115D| Category: Information Technology| Total Pages: 128

Sports software helps in team communication and offers a variety of functions,and carries out forecast analysis and support to team.

The Sports Software market revenue was xx Million USD in 2016, grew to xx Million USD in 2020, and will reach xx Million USD in 2026, with a CAGR of xx during 2020-2026.

Global Sports Software Market Development Strategy Pre and Post COVID-19, by Corporate Strategy Analysis, Landscape, Type, Application, and Leading 20 Countries covers and analyzes the potential of the global Sports Software industry, providing statistical information about market dynamics, growth factors, major challenges, PEST analysis and market entry strategy Analysis, opportunities and forecasts. The biggest highlight of the report is to provide companies in the industry with a strategic analysis of the impact of COVID-19. At the same time, this report analyzed the market of leading 20 countries and introduce the market potential of these countries.

Major Players in Sports Software market are:

IBM
Tatva Soft
Stack Sports
Sport:80
Sports Manager
BearDev
Blue Sombrero
Strava
SportEasy SAS
PlaySight
Orreco
Active Sports
Zepp
Blue Star Sports
STATS
Synergy Sports Technology
Epicor
PIQ
Sports Insight Technologies
FocusMotion
OMsignal
EDGE10
Courtify
SAP
Team Topia
Athlete Trax
Jonas Club Software
SportsEngine
TeamSnap
League Republic
Daktronics
PlaySight
STRIVR
T&C Products, Inc.
F3M Information Systems
Sportlyzer

Most important types of Sports Software products covered in this report are:

Basketball
Rugby
Field Soccer
Hockey
Volleyball
Netball
GAA
Ice Hockey
Cricket

Most widely used downstream fields of Sports Software market covered in this report are:

Clubs
Coaches
Leagues
Sports Association

Top countries data covered in this report:

United States

Canada

Germany

UK

France

Italy

Spain

Russia

China

Japan

South Korea

Australia

Thailand

Brazil

Argentina

Chile

South Africa

Egypt

UAE

Saudi Arabia

Chapter 1 is the basis of the entire report. In this chapter, we define the market concept and market scope of Sports Software, including product classification, application areas, and the entire report covered area.

Chapter 2 is the core idea of the whole report. In this chapter, we provide a detailed introduction to our research methods and data sources.

Chapter 3 focuses on analyzing the current competitive situation in the Sports Software market and provides basic information, market data, product introductions, etc. of leading companies in the industry. At the same time, Chapter 3 includes the highlighted analysis--Strategies for Company to Deal with the Impact of COVID-19.

Chapter 4 provides breakdown data of different types of products, as well as market forecasts.

Different application fields have different usage and development prospects of products. Therefore, Chapter 5 provides subdivision data of different application fields and market forecasts.

Chapter 6 includes detailed data of major regions of the world, including detailed data of major regions of the world. North America, Asia Pacific, Europe, South America, Middle East and Africa.

Chapters 7-26 focus on the regional market. We have selected the most representative 20 countries from 197 countries in the world and conducted a detailed analysis and overview of the market development of these countries.

Chapter 27 focuses on market qualitative analysis, providing market driving factor analysis, market development constraints, PEST analysis, industry trends under COVID-19, market entry strategy analysis, etc.

Key Points:

Define, describe and forecast Sports Software product market by type, application, end user and region.

Provide enterprise external environment analysis and PEST analysis.

Provide strategies for company to deal with the impact of COVID-19.

Provide market dynamic analysis, including market driving factors, market development constraints.

Provide market entry strategy analysis for new players or players who are ready to enter the market, including market segment definition, client analysis, distribution model, product messaging and positioning, and price strategy analysis.

Keep up with international market trends and provide analysis of the impact of the COVID-19 epidemic on major regions of the world.

Analyze the market opportunities of stakeholders and provide market leaders with details of the competitive landscape.

Years considered for this report:

Historical Years: 2016-2020

Base Year: 2020

Estimated Year: 2021

Forecast Period: 2021-2026

Table of Content

1 Sports Software Market Definition and Overview

1.1 Objectives of the Study

1.2 Overview of Sports Software

1.3 Sports Software Market Scope and Market Size Estimation

1.4 Market Segmentation

1.4.1 Types of Sports Software

1.4.2 Applications of Sports Software

1.5 Market Exchange Rate

2 Research Method and Logic

2.1 Methodology

2.2 Research Data Source

3 Market Competition Analysis

3.1 IBM Market Performance Analysis
3.1.1 IBM Basic Information
3.1.2 Product and Service Analysis
3.1.3 Strategies for Company to Deal with the Impact of COVID-19
3.1.4 IBM Sales, Value, Price, Gross Margin 2016-2021
3.2 Tatva Soft Market Performance Analysis
3.2.1 Tatva Soft Basic Information
3.2.2 Product and Service Analysis
3.2.3 Strategies for Company to Deal with the Impact of COVID-19
3.2.4 Tatva Soft Sales, Value, Price, Gross Margin 2016-2021
3.3 Stack Sports Market Performance Analysis
3.3.1 Stack Sports Basic Information
3.3.2 Product and Service Analysis
3.3.3 Strategies for Company to Deal with the Impact of COVID-19
3.3.4 Stack Sports Sales, Value, Price, Gross Margin 2016-2021
3.4 Sport:80 Market Performance Analysis
3.4.1 Sport:80 Basic Information
3.4.2 Product and Service Analysis
3.4.3 Strategies for Company to Deal with the Impact of COVID-19
3.4.4 Sport:80 Sales, Value, Price, Gross Margin 2016-2021
3.5 Sports Manager Market Performance Analysis
3.5.1 Sports Manager Basic Information
3.5.2 Product and Service Analysis
3.5.3 Strategies for Company to Deal with the Impact of COVID-19
3.5.4 Sports Manager Sales, Value, Price, Gross Margin 2016-2021
3.6 BearDev Market Performance Analysis
3.6.1 BearDev Basic Information
3.6.2 Product and Service Analysis
3.6.3 Strategies for Company to Deal with the Impact of COVID-19
3.6.4 BearDev Sales, Value, Price, Gross Margin 2016-2021
3.7 Blue Sombrero Market Performance Analysis
3.7.1 Blue Sombrero Basic Information
3.7.2 Product and Service Analysis
3.7.3 Strategies for Company to Deal with the Impact of COVID-19
3.7.4 Blue Sombrero Sales, Value, Price, Gross Margin 2016-2021
3.8 Strava Market Performance Analysis
3.8.1 Strava Basic Information
3.8.2 Product and Service Analysis
3.8.3 Strategies for Company to Deal with the Impact of COVID-19
3.8.4 Strava Sales, Value, Price, Gross Margin 2016-2021
3.9 SportEasy SAS Market Performance Analysis
3.9.1 SportEasy SAS Basic Information
3.9.2 Product and Service Analysis
3.9.3 Strategies for Company to Deal with the Impact of COVID-19
3.9.4 SportEasy SAS Sales, Value, Price, Gross Margin 2016-2021
3.10 PlaySight Market Performance Analysis
3.10.1 PlaySight Basic Information
3.10.2 Product and Service Analysis
3.10.3 Strategies for Company to Deal with the Impact of COVID-19
3.10.4 PlaySight Sales, Value, Price, Gross Margin 2016-2021
3.11 Orreco Market Performance Analysis
3.11.1 Orreco Basic Information
3.11.2 Product and Service Analysis
3.11.3 Strategies for Company to Deal with the Impact of COVID-19
3.11.4 Orreco Sales, Value, Price, Gross Margin 2016-2021
3.12 Active Sports Market Performance Analysis
3.12.1 Active Sports Basic Information
3.12.2 Product and Service Analysis
3.12.3 Strategies for Company to Deal with the Impact of COVID-19
3.12.4 Active Sports Sales, Value, Price, Gross Margin 2016-2021
3.13 Zepp Market Performance Analysis
3.13.1 Zepp Basic Information
3.13.2 Product and Service Analysis
3.13.3 Strategies for Company to Deal with the Impact of COVID-19
3.13.4 Zepp Sales, Value, Price, Gross Margin 2016-2021
3.14 Blue Star Sports Market Performance Analysis
3.14.1 Blue Star Sports Basic Information
3.14.2 Product and Service Analysis
3.14.3 Strategies for Company to Deal with the Impact of COVID-19
3.14.4 Blue Star Sports Sales, Value, Price, Gross Margin 2016-2021
3.15 STATS Market Performance Analysis
3.15.1 STATS Basic Information
3.15.2 Product and Service Analysis
3.15.3 Strategies for Company to Deal with the Impact of COVID-19
3.15.4 STATS Sales, Value, Price, Gross Margin 2016-2021
3.16 Synergy Sports Technology Market Performance Analysis
3.16.1 Synergy Sports Technology Basic Information
3.16.2 Product and Service Analysis
3.16.3 Strategies for Company to Deal with the Impact of COVID-19
3.16.4 Synergy Sports Technology Sales, Value, Price, Gross Margin 2016-2021
3.17 Epicor Market Performance Analysis
3.17.1 Epicor Basic Information
3.17.2 Product and Service Analysis
3.17.3 Strategies for Company to Deal with the Impact of COVID-19
3.17.4 Epicor Sales, Value, Price, Gross Margin 2016-2021
3.18 PIQ Market Performance Analysis
3.18.1 PIQ Basic Information
3.18.2 Product and Service Analysis
3.18.3 Strategies for Company to Deal with the Impact of COVID-19
3.18.4 PIQ Sales, Value, Price, Gross Margin 2016-2021
3.19 Sports Insight Technologies Market Performance Analysis
3.19.1 Sports Insight Technologies Basic Information
3.19.2 Product and Service Analysis
3.19.3 Strategies for Company to Deal with the Impact of COVID-19
3.19.4 Sports Insight Technologies Sales, Value, Price, Gross Margin 2016-2021
3.20 FocusMotion Market Performance Analysis
3.20.1 FocusMotion Basic Information
3.20.2 Product and Service Analysis
3.20.3 Strategies for Company to Deal with the Impact of COVID-19
3.20.4 FocusMotion Sales, Value, Price, Gross Margin 2016-2021
3.21 OMsignal Market Performance Analysis
3.21.1 OMsignal Basic Information
3.21.2 Product and Service Analysis
3.21.3 Strategies for Company to Deal with the Impact of COVID-19
3.21.4 OMsignal Sales, Value, Price, Gross Margin 2016-2021
3.22 EDGE10 Market Performance Analysis
3.22.1 EDGE10 Basic Information
3.22.2 Product and Service Analysis
3.22.3 Strategies for Company to Deal with the Impact of COVID-19
3.22.4 EDGE10 Sales, Value, Price, Gross Margin 2016-2021
3.23 Courtify Market Performance Analysis
3.23.1 Courtify Basic Information
3.23.2 Product and Service Analysis
3.23.3 Strategies for Company to Deal with the Impact of COVID-19
3.23.4 Courtify Sales, Value, Price, Gross Margin 2016-2021
3.24 SAP Market Performance Analysis
3.24.1 SAP Basic Information
3.24.2 Product and Service Analysis
3.24.3 Strategies for Company to Deal with the Impact of COVID-19
3.24.4 SAP Sales, Value, Price, Gross Margin 2016-2021
3.25 Team Topia Market Performance Analysis
3.25.1 Team Topia Basic Information
3.25.2 Product and Service Analysis
3.25.3 Strategies for Company to Deal with the Impact of COVID-19
3.25.4 Team Topia Sales, Value, Price, Gross Margin 2016-2021
3.26 Athlete Trax Market Performance Analysis
3.26.1 Athlete Trax Basic Information
3.26.2 Product and Service Analysis
3.26.3 Strategies for Company to Deal with the Impact of COVID-19
3.26.4 Athlete Trax Sales, Value, Price, Gross Margin 2016-2021
3.27 Jonas Club Software Market Performance Analysis
3.27.1 Jonas Club Software Basic Information
3.27.2 Product and Service Analysis
3.27.3 Strategies for Company to Deal with the Impact of COVID-19
3.27.4 Jonas Club Software Sales, Value, Price, Gross Margin 2016-2021
3.28 SportsEngine Market Performance Analysis
3.28.1 SportsEngine Basic Information
3.28.2 Product and Service Analysis
3.28.3 Strategies for Company to Deal with the Impact of COVID-19
3.28.4 SportsEngine Sales, Value, Price, Gross Margin 2016-2021
3.29 TeamSnap Market Performance Analysis
3.29.1 TeamSnap Basic Information
3.29.2 Product and Service Analysis
3.29.3 Strategies for Company to Deal with the Impact of COVID-19
3.29.4 TeamSnap Sales, Value, Price, Gross Margin 2016-2021
3.30 League Republic Market Performance Analysis
3.30.1 League Republic Basic Information
3.30.2 Product and Service Analysis
3.30.3 Strategies for Company to Deal with the Impact of COVID-19
3.30.4 League Republic Sales, Value, Price, Gross Margin 2016-2021
3.31 Daktronics Market Performance Analysis
3.31.1 Daktronics Basic Information
3.31.2 Product and Service Analysis
3.31.3 Strategies for Company to Deal with the Impact of COVID-19
3.31.4 Daktronics Sales, Value, Price, Gross Margin 2016-2021
3.32 PlaySight Market Performance Analysis
3.32.1 PlaySight Basic Information
3.32.2 Product and Service Analysis
3.32.3 Strategies for Company to Deal with the Impact of COVID-19
3.32.4 PlaySight Sales, Value, Price, Gross Margin 2016-2021
3.33 STRIVR Market Performance Analysis
3.33.1 STRIVR Basic Information
3.33.2 Product and Service Analysis
3.33.3 Strategies for Company to Deal with the Impact of COVID-19
3.33.4 STRIVR Sales, Value, Price, Gross Margin 2016-2021
3.34 T&C Products, Inc. Market Performance Analysis
3.34.1 T&C Products, Inc. Basic Information
3.34.2 Product and Service Analysis
3.34.3 Strategies for Company to Deal with the Impact of COVID-19
3.34.4 T&C Products, Inc. Sales, Value, Price, Gross Margin 2016-2021
3.35 F3M Information Systems Market Performance Analysis
3.35.1 F3M Information Systems Basic Information
3.35.2 Product and Service Analysis
3.35.3 Strategies for Company to Deal with the Impact of COVID-19
3.35.4 F3M Information Systems Sales, Value, Price, Gross Margin 2016-2021
3.36 Sportlyzer Market Performance Analysis
3.36.1 Sportlyzer Basic Information
3.36.2 Product and Service Analysis
3.36.3 Strategies for Company to Deal with the Impact of COVID-19
3.36.4 Sportlyzer Sales, Value, Price, Gross Margin 2016-2021

4 Market Segment by Type, Historical Data and Market Forecasts

4.1 Global Sports Software Production and Value by Type

4.1.1 Global Sports Software Production by Type 2016-2021

4.1.2 Global Sports Software Market Value by Type 2016-2021

4.2 Global Sports Software Market Production, Value and Growth Rate by Type 2016-2021

4.2.1 Basketball Market Production, Value and Growth Rate
4.2.2 Rugby Market Production, Value and Growth Rate
4.2.3 Field Soccer Market Production, Value and Growth Rate
4.2.4 Hockey Market Production, Value and Growth Rate
4.2.5 Volleyball Market Production, Value and Growth Rate
4.2.6 Netball Market Production, Value and Growth Rate
4.2.7 GAA Market Production, Value and Growth Rate
4.2.8 Ice Hockey Market Production, Value and Growth Rate
4.2.9 Cricket Market Production, Value and Growth Rate
4.3 Global Sports Software Production and Value Forecast by Type

4.3.1 Global Sports Software Production Forecast by Type 2021-2026

4.3.2 Global Sports Software Market Value Forecast by Type 2021-2026

4.4 Global Sports Software Market Production, Value and Growth Rate by Type Forecast 2021-2026

4.4.1 Basketball Market Production, Value and Growth Rate Forecast
4.4.2 Rugby Market Production, Value and Growth Rate Forecast
4.4.3 Field Soccer Market Production, Value and Growth Rate Forecast
4.4.4 Hockey Market Production, Value and Growth Rate Forecast
4.4.5 Volleyball Market Production, Value and Growth Rate Forecast
4.4.6 Netball Market Production, Value and Growth Rate Forecast
4.4.7 GAA Market Production, Value and Growth Rate Forecast
4.4.8 Ice Hockey Market Production, Value and Growth Rate Forecast
4.4.9 Cricket Market Production, Value and Growth Rate Forecast

5 Market Segment by Application, Historical Data and Market Forecasts

5.1 Global Sports Software Consumption and Value by Application

5.1.1 Global Sports Software Consumption by Application 2016-2021

5.1.2 Global Sports Software Market Value by Application 2016-2021

5.2 Global Sports Software Market Consumption, Value and Growth Rate by Application 2016-2021

5.2.1 Clubs Market Consumption, Value and Growth Rate
5.2.2 Coaches Market Consumption, Value and Growth Rate
5.2.3 Leagues Market Consumption, Value and Growth Rate
5.2.4 Sports Association Market Consumption, Value and Growth Rate
5.3 Global Sports Software Consumption and Value Forecast by Application

5.3.1 Global Sports Software Consumption Forecast by Application 2021-2026

5.3.2 Global Sports Software Market Value Forecast by Application 2021-2026

5.4 Global Sports Software Market Consumption, Value and Growth Rate by Application Forecast 2021-2026

5.4.1 Clubs Market Consumption, Value and Growth Rate Forecast
5.4.2 Coaches Market Consumption, Value and Growth Rate Forecast
5.4.3 Leagues Market Consumption, Value and Growth Rate Forecast
5.4.4 Sports Association Market Consumption, Value and Growth Rate Forecast

6 Global Sports Software by Region, Historical Data and Market Forecasts

6.1 Global Sports Software Sales by Region 2016-2021

6.2 Global Sports Software Market Value by Region 2016-2021

6.3 Global Sports Software Market Sales, Value and Growth Rate by Region 2016-2021

6.3.1 North America

6.3.2 Europe

6.3.3 Asia Pacific

6.3.4 South America

6.3.5 Middle East and Africa

6.4 Global Sports Software Sales Forecast by Region 2021-2026

6.5 Global Sports Software Market Value Forecast by Region 2021-2026

6.6 Global Sports Software Market Sales, Value and Growth Rate Forecast by Region 2021-2026

6.6.1 North America

6.6.2 Europe

6.6.3 Asia Pacific

6.6.4 South America

6.6.5 Middle East and Africa

7 United State Market Size Analysis 2016-2026

7.1 United State Sports Software Value and Market Growth 2016-2021

7.2 United State Sports Software Sales and Market Growth 2016-2021

7.3 United State Sports Software Market Value Forecast 2021-2026

8 Canada Market Size Analysis 2016-2026

8.1 Canada Sports Software Value and Market Growth 2016-2021

8.2 Canada Sports Software Sales and Market Growth 2016-2021

8.3 Canada Sports Software Market Value Forecast 2021-2026

9 Germany Market Size Analysis 2016-2026

9.1 Germany Sports Software Value and Market Growth 2016-2021

9.2 Germany Sports Software Sales and Market Growth 2016-2021

9.3 Germany Sports Software Market Value Forecast 2021-2026

10 UK Market Size Analysis 2016-2026

10.1 UK Sports Software Value and Market Growth 2016-2021

10.2 UK Sports Software Sales and Market Growth 2016-2021

10.3 UK Sports Software Market Value Forecast 2021-2026

11 France Market Size Analysis 2016-2026

11.1 France Sports Software Value and Market Growth 2016-2021

11.2 France Sports Software Sales and Market Growth 2016-2021

11.3 France Sports Software Market Value Forecast 2021-2026

12 Italy Market Size Analysis 2016-2026

12.1 Italy Sports Software Value and Market Growth 2016-2021

12.2 Italy Sports Software Sales and Market Growth 2016-2021

12.3 Italy Sports Software Market Value Forecast 2021-2026

13 Spain Market Size Analysis 2016-2026

13.1 Spain Sports Software Value and Market Growth 2016-2021

13.2 Spain Sports Software Sales and Market Growth 2016-2021

13.3 Spain Sports Software Market Value Forecast 2021-2026

14 Russia Market Size Analysis 2016-2026

14.1 Russia Sports Software Value and Market Growth 2016-2021

14.2 Russia Sports Software Sales and Market Growth 2016-2021

14.3 Russia Sports Software Market Value Forecast 2021-2026

15 China Market Size Analysis 2016-2026

15.1 China Sports Software Value and Market Growth 2016-2021

15.2 China Sports Software Sales and Market Growth 2016-2021

15.3 China Sports Software Market Value Forecast 2021-2026

16 Japan Market Size Analysis 2016-2026

16.1 Japan Sports Software Value and Market Growth 2016-2021

16.2 Japan Sports Software Sales and Market Growth 2016-2021

16.3 Japan Sports Software Market Value Forecast 2021-2026

17 South Korea Market Size Analysis 2016-2026

17.1 South Korea Sports Software Value and Market Growth 2016-2021

17.2 South Korea Sports Software Sales and Market Growth 2016-2021

17.3 South Korea Sports Software Market Value Forecast 2021-2026

18 Australia Market Size Analysis 2016-2026

18.1 Australia Sports Software Value and Market Growth 2016-2021

18.2 Australia Sports Software Sales and Market Growth 2016-2021

18.3 Australia Sports Software Market Value Forecast 2021-2026

19 Thailand Market Size Analysis 2016-2026

19.1 Thailand Sports Software Value and Market Growth 2016-2021

19.2 Thailand Sports Software Sales and Market Growth 2016-2021

19.3 Thailand Sports Software Market Value Forecast 2021-2026

20 Brazil Market Size Analysis 2016-2026

20.1 Brazil Sports Software Value and Market Growth 2016-2021

20.2 Brazil Sports Software Sales and Market Growth 2016-2021

20.3 Brazil Sports Software Market Value Forecast 2021-2026

21 Argentina Market Size Analysis 2016-2026

21.1 Argentina Sports Software Value and Market Growth 2016-2021

21.2 Argentina Sports Software Sales and Market Growth 2016-2021

21.3 Argentina Sports Software Market Value Forecast 2021-2026

22 Chile Market Size Analysis 2016-2026

22.1 Chile Sports Software Value and Market Growth 2016-2021

22.2 Chile Sports Software Sales and Market Growth 2016-2021

22.3 Chile Sports Software Market Value Forecast 2021-2026

23 South Africa Market Size Analysis 2016-2026

23.1 South Africa Sports Software Value and Market Growth 2016-2021

23.2 South Africa Sports Software Sales and Market Growth 2016-2021

23.3 South Africa Sports Software Market Value Forecast 2021-2026

24 Egypt Market Size Analysis 2016-2026

24.1 Egypt Sports Software Value and Market Growth 2016-2021

24.2 Egypt Sports Software Sales and Market Growth 2016-2021

24.3 Egypt Sports Software Market Value Forecast 2021-2026

25 UAE Market Size Analysis 2016-2026

25.1 UAE Sports Software Value and Market Growth 2016-2021

25.2 UAE Sports Software Sales and Market Growth 2016-2021

25.3 UAE Sports Software Market Value Forecast 2021-2026

26 Saudi Arabia Market Size Analysis 2016-2026

26.1 Saudi Arabia Sports Software Value and Market Growth 2016-2021

26.2 Saudi Arabia Sports Software Sales and Market Growth 2016-2021

26.3 Saudi Arabia Sports Software Market Value Forecast 2021-2026

27 Market Dynamic Analysis and Development Suggestions

27.1 Market Drivers

27.2 Market Development Constraints

27.3 PEST Analysis

27.3.1 Political Factors

27.3.2 Economic Factors

27.3.3 Social Factors

27.3.4 Technological Factors

27.4 Industry Trends Under COVID-19

27.4.1 Risk Assessment on COVID-19

27.4.2 Assessment of the Overall Impact of COVID-19 on the Industry

27.4.3 Pre COVID-19 and Post COVID-19 Market Scenario

27.5 Market Entry Strategy Analysis

27.5.1 Market Definition

27.5.2 Client

27.5.3 Distribution Model

27.5.4 Product Messaging and Positioning

27.5.5 Price

27.6 Advice on Entering the Market

Our Clients

BIC
Suntory Holdings
Continental AG
Ernst Klett
felix
IF Logo
ITC logo
jc
KB
KKR
LR
LSC
Prospect
SRG
Sumitomo
Taichin logo
The Cleanest Way
Meat & Livestock Australia Limited
LEK
IFFCO
STTS
Laundry Capital LLC
Chippenhook Corporation
SAB
IJIN
Hooton
Medica
Medalliacne
Shanghai Chenzhu Instrument Co., Ltd.
Sanofi
Kleen Linnebo und Partner GbR
Bond-Pro, Inc.
E&L Faster Food Imports Inc.
Okinawa Institute of Science and Technology
Mizuno Corp
AutoX
A.JAFFE
Aaga Marketing
AGRIC SA
Alcimed
AMSEC
Aquanova
AYTB Industrial
Bain & Company
Brooks Life Sciences
Cirona Labs
CMV Informatics
CONNEMARAORGANIC SEAWEED COMPANY
Desmet Ballestra Group
Dine4Fit, a.s.
Dream Incubator Vietnam Joint Stock Company
DSM
Eastman Chemical
Edwards Vacuum
Emerson
Getinge
Hello Flexibles
Industrie Beteiligungs Gesellschaft IBG
Inscripta, Inc.
JLL Technologies
Kari-Out
Marafie Engineering Co
Monitor Deloitte
Mossif3
mpumalanga stainless initiative
Nextteq, LLC
Pattern
Phizzle
Phronesis Partners Pte. Ltd.
PSP Specialties
Reno Refractories, Inc.
Roche Diagnostics International Ltd.
Rockfield Medical Device
RSG Media
Sealed Air
Sutton Capital Partners, Inc
Tenshi LifeCare Pvt Ltd (Velbiom Probiotics PVt Ltd)
The Crocodile Integrated Marketing Ltd
Tomorrow.io
UL
Vibrant Marketing
Wild Republic
ams OSRAM
Atelerix Life Sciences Inc
Beckman Coulter Life Sciences
BIOTECH VISION CARE PVT. LTD
Chiripal
Circle NVI
Freudenberg Filtration Technologies SE & Co. KG
FTA HSRP Solutions Pvt Ltd
Goetz Partners
Good clean love
Hasso Plattner d-school at UCT
InnoFaith Beauty Sciences
INSALA
Kukuza Consulting
MilliporeSigma
Panasonic Industry Europe
Quintus Technologies
Renesas
Roche Diagnostics International Ltd.
Timee, Inc.
YCP Solidiance
Graffer
Magnus
Pantex Ennerflo
The Japan Association of Bonded Magnetic Materials
SIS
Elian
RS Connect
3 Hunters Talent Solutions LATAM
Atelerix Life Sciences Inc
David Clark
DSGLOBAL CO.,LTD.
Hitotsubashi University
kovis-group
Saunacore
Suez Consulting
WestRock
Medeon Biodesign
Power Transmission Consulting, PTC AB
Sint Maartenskliniek
ITW Specialty Films
American Fuji Seal, Inc.
Tag-consultants.com
HAZEMAG Systems GmbH
Dabur International
lippert componentrs
Aelea Commodities Private Limited
ERRIA A/S
Chiripal Group
Capstone Partners
VETTEX SRL
Ægir Advisory Services
John Deere
ADTEC Plasma Technology
Cairneagle
Mckinsey
Panasonic Consumer Electronics Company
ACT
Mele & Co
SAZKA a.s.
THIN
Assurance Services International
Intro-act Inc
School of Health Sciences/Democritus University of Thrace
W.L.Gore
Nippon Steel Co.
AFB International
986 Labs
Bamboi
Zaptin Communications LLC

Need Help?

Please fill form below:

Contact Us

99 WALL STREET #2124 NEW YORK, NY 10005