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2020-2025 Global Role-playing Games Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

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Published on 03/25/2021| Code: MAR41115D| Category: Utilities| Total Pages: 124

This report elaborates the market size, market characteristics, and market growth of the Role-playing Games industry, and breaks down according to the type, application, and consumption area of Role-playing Games. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Role-playing Games in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.

In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Role-playing Games market covered in Chapter 13:

Electronic Arts
Square Enix
Netease, Inc.
Bethesda Softworks
Nexon Co. Ltd.
Nintendo Co, Ltd
Activision Blizzard

In Chapter 6, on the basis of types, the Role-playing Games market from 2015 to 2025 is primarily split into:

MMORPGs
Action-based RPGs
Turn-based RPGs
Puzzle RPGs
Tactical RPGs

In Chapter 7, on the basis of applications, the Role-playing Games market from 2015 to 2025 covers:

PC RPG
Mobile RPGs
Console RPGs

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:

United States

Europe

China

Japan

India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:

North America (Covered in Chapter 8)

United States

Canada

Mexico

Europe (Covered in Chapter 9)

Germany

UK

France

Italy

Spain

Others

Asia-Pacific (Covered in Chapter 10)

China

Japan

India

South Korea

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 11)

Saudi Arabia

UAE

South Africa

Others

South America (Covered in Chapter 12)

Brazil

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Role-playing Games Market - Research Scope

1.1 Study Goals

1.2 Market Definition and Scope

1.3 Key Market Segments

1.4 Study and Forecasting Years

2 Role-playing Games Market - Research Methodology

2.1 Methodology

2.2 Research Data Source

2.2.1 Secondary Data

2.2.2 Primary Data

2.2.3 Market Size Estimation

2.2.4 Legal Disclaimer

3 Role-playing Games Market Forces

3.1 Global Role-playing Games Market Size

3.2 Top Impacting Factors (PESTEL Analysis)

3.2.1 Political Factors

3.2.2 Economic Factors

3.2.3 Social Factors

3.2.4 Technological Factors

3.2.5 Environmental Factors

3.2.6 Legal Factors

3.3 Industry Trend Analysis

3.4 Industry Trends Under COVID-19

3.4.1 Risk Assessment on COVID-19

3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry

3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario

3.5 Industry Risk Assessment

4 Role-playing Games Market - By Geography

4.1 Global Role-playing Games Market Value and Market Share by Regions

4.1.1 Global Role-playing Games Value ($) by Region (2015-2020)

4.1.2 Global Role-playing Games Value Market Share by Regions (2015-2020)

4.2 Global Role-playing Games Market Production and Market Share by Major Countries

4.2.1 Global Role-playing Games Production by Major Countries (2015-2020)

4.2.2 Global Role-playing Games Production Market Share by Major Countries (2015-2020)

4.3 Global Role-playing Games Market Consumption and Market Share by Regions

4.3.1 Global Role-playing Games Consumption by Regions (2015-2020)

4.3.2 Global Role-playing Games Consumption Market Share by Regions (2015-2020)

5 Role-playing Games Market - By Trade Statistics

5.1 Global Role-playing Games Export and Import

5.2 United States Role-playing Games Export and Import (2015-2020)

5.3 Europe Role-playing Games Export and Import (2015-2020)

5.4 China Role-playing Games Export and Import (2015-2020)

5.5 Japan Role-playing Games Export and Import (2015-2020)

5.6 India Role-playing Games Export and Import (2015-2020)

5.7 ...

6 Role-playing Games Market - By Type

6.1 Global Role-playing Games Production and Market Share by Types (2015-2020)

6.1.1 Global Role-playing Games Production by Types (2015-2020)

6.1.2 Global Role-playing Games Production Market Share by Types (2015-2020)

6.2 Global Role-playing Games Value and Market Share by Types (2015-2020)

6.2.1 Global Role-playing Games Value by Types (2015-2020)

6.2.2 Global Role-playing Games Value Market Share by Types (2015-2020)

6.3 Global Role-playing Games Production, Price and Growth Rate of MMORPGs (2015-2020)
6.4 Global Role-playing Games Production, Price and Growth Rate of Action-based RPGs (2015-2020)
6.5 Global Role-playing Games Production, Price and Growth Rate of Turn-based RPGs (2015-2020)
6.6 Global Role-playing Games Production, Price and Growth Rate of Puzzle RPGs (2015-2020)
6.7 Global Role-playing Games Production, Price and Growth Rate of Tactical RPGs (2015-2020)

7 Role-playing Games Market - By Application

7.1 Global Role-playing Games Consumption and Market Share by Applications (2015-2020)

7.1.1 Global Role-playing Games Consumption by Applications (2015-2020)

7.1.2 Global Role-playing Games Consumption Market Share by Applications (2015-2020)

7.2 Global Role-playing Games Consumption and Growth Rate of PC RPG (2015-2020)
7.3 Global Role-playing Games Consumption and Growth Rate of Mobile RPGs (2015-2020)
7.4 Global Role-playing Games Consumption and Growth Rate of Console RPGs (2015-2020)

8 North America Role-playing Games Market

8.1 North America Role-playing Games Market Size

8.2 United States Role-playing Games Market Size

8.3 Canada Role-playing Games Market Size

8.4 Mexico Role-playing Games Market Size

8.5 The Influence of COVID-19 on North America Market

9 Europe Role-playing Games Market Analysis

9.1 Europe Role-playing Games Market Size

9.2 Germany Role-playing Games Market Size

9.3 United Kingdom Role-playing Games Market Size

9.4 France Role-playing Games Market Size

9.5 Italy Role-playing Games Market Size

9.6 Spain Role-playing Games Market Size

9.7 The Influence of COVID-19 on Europe Market

10 Asia-Pacific Role-playing Games Market Analysis

10.1 Asia-Pacific Role-playing Games Market Size

10.2 China Role-playing Games Market Size

10.3 Japan Role-playing Games Market Size

10.4 South Korea Role-playing Games Market Size

10.5 Southeast Asia Role-playing Games Market Size

10.6 India Role-playing Games Market Size

10.7 The Influence of COVID-19 on Asia Pacific Market

11 Middle East and Africa Role-playing Games Market Analysis

11.1 Middle East and Africa Role-playing Games Market Size

11.2 Saudi Arabia Role-playing Games Market Size

11.3 UAE Role-playing Games Market Size

11.4 South Africa Role-playing Games Market Size

11.5 The Influence of COVID-19 on Middle East and Africa Market

12 South America Role-playing Games Market Analysis

12.1 South America Role-playing Games Market Size

12.2 Brazil Role-playing Games Market Size

12.3 The Influence of COVID-19 on South America Market

13 Company Profiles

13.1 Electronic Arts
13.1.1 Electronic Arts Basic Information
13.1.2 Electronic Arts Product Profiles, Application and Specification
13.1.3 Electronic Arts Role-playing Games Market Performance (2015-2020)
13.2 Square Enix
13.2.1 Square Enix Basic Information
13.2.2 Square Enix Product Profiles, Application and Specification
13.2.3 Square Enix Role-playing Games Market Performance (2015-2020)
13.3 Netease, Inc.
13.3.1 Netease, Inc. Basic Information
13.3.2 Netease, Inc. Product Profiles, Application and Specification
13.3.3 Netease, Inc. Role-playing Games Market Performance (2015-2020)
13.4 Bethesda Softworks
13.4.1 Bethesda Softworks Basic Information
13.4.2 Bethesda Softworks Product Profiles, Application and Specification
13.4.3 Bethesda Softworks Role-playing Games Market Performance (2015-2020)
13.5 Nexon Co. Ltd.
13.5.1 Nexon Co. Ltd. Basic Information
13.5.2 Nexon Co. Ltd. Product Profiles, Application and Specification
13.5.3 Nexon Co. Ltd. Role-playing Games Market Performance (2015-2020)
13.6 Nintendo Co, Ltd
13.6.1 Nintendo Co, Ltd Basic Information
13.6.2 Nintendo Co, Ltd Product Profiles, Application and Specification
13.6.3 Nintendo Co, Ltd Role-playing Games Market Performance (2015-2020)
13.7 Activision Blizzard
13.7.1 Activision Blizzard Basic Information
13.7.2 Activision Blizzard Product Profiles, Application and Specification
13.7.3 Activision Blizzard Role-playing Games Market Performance (2015-2020)

14 Market Forecast - By Regions

14.1 North America Role-playing Games Market Forecast (2020-2025)

14.2 Europe Role-playing Games Market Forecast (2020-2025)

14.3 Asia-Pacific Role-playing Games Market Forecast (2020-2025)

14.4 Middle East and Africa Role-playing Games Market Forecast (2020-2025)

14.5 South America Role-playing Games Market Forecast (2020-2025)

15 Market Forecast - By Type and Applications

15.1 Global Role-playing Games Market Forecast by Types (2020-2025)

15.1.1 Global Role-playing Games Market Forecast Production and Market Share by Types (2020-2025)

15.1.2 Global Role-playing Games Market Forecast Value and Market Share by Types (2020-2025)

15.2 Global Role-playing Games Market Forecast by Applications (2020-2025)

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