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Global Mobile Gaming Market Report 2020 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2026 (Based on 2020 COVID-19 Worldwide Spread)

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Published on 07/07/2020| Code: MAR41115D| Category: Utilities| Total Pages: 129

The Mobile Gaming market is expected to grow from USD X.X million in 2020 to USD X.X million by 2026, at a CAGR of X.X% during the forecast period. The global Mobile Gaming market report is a comprehensive research that focuses on the overall consumption structure, development trends, sales models and sales of top countries in the global Mobile Gaming market. The report focuses on well-known providers in the global Mobile Gaming industry, market segments, competition, and the macro environment.

Under COVID-19 Outbreak, how the Mobile Gaming Industry will develop is also analyzed in detail in Chapter 1.7 of the report.

In Chapter 2.4, we analyzed industry trends in the context of COVID-19.

In Chapter 3.5, we analyzed the impact of COVID-19 on the product industry chain based on the upstream and downstream markets.

In Chapters 6 to 10 of the report, we analyze the impact of COVID-19 on various regions and major countries.

In chapter 13.5, the impact of COVID-19 on the future development of the industry is pointed out.

A holistic study of the market is made by considering a variety of factors, from demographics conditions and business cycles in a particular country to market-specific microeconomic impacts. The study found the shift in market paradigms in terms of regional competitive advantage and the competitive landscape of major players.

Key players in the global Mobile Gaming market covered in Chapter 4:

Tencent
Activision
Kiloo
Zenjoy
Epic Games, Inc.
King
X.D. Network
Ubisoft
Garena
Playrix
Peak Games
Azur Interactive Games
Joyfort
Voodoo
Zynga
Voodoo
Good Job Games
Nintendo
Niantic
MASK
SleeeeepFly
Outfit7
Kunpo
Lion Studios

In Chapter 11 and 13.3, on the basis of types, the Mobile Gaming market from 2015 to 2026 is primarily split into:

MOBAs
Battle Royale
MMORPG
Digital Card Games
Puzzle Games
Others

In Chapter 12 and 13.4, on the basis of applications, the Mobile Gaming market from 2015 to 2026 covers:

Console devices
PC devices
Mobile devices

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2026) of the following regions are covered in Chapter 5, 6, 7, 8, 9, 10, 13:

North America (Covered in Chapter 6 and 13)

United States

Canada

Mexico

Europe (Covered in Chapter 7 and 13)

Germany

UK

France

Italy

Spain

Russia

Others

Asia-Pacific (Covered in Chapter 8 and 13)

China

Japan

South Korea

Australia

India

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 9 and 13)

Saudi Arabia

UAE

Egypt

Nigeria

South Africa

Others

South America (Covered in Chapter 10 and 13)

Brazil

Argentina

Columbia

Chile

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2026

Table of Content

1 Report Overview

1.1 Study Scope

1.2 Key Market Segments

1.3 Regulatory Scenario by Region/Country

1.4 Market Investment Scenario Strategic

1.5 Market Analysis by Type

1.5.1 Global Mobile Gaming Market Share by Type (2020-2026)

1.5.2 MOBAs
1.5.3 Battle Royale
1.5.4 MMORPG
1.5.5 Digital Card Games
1.5.6 Puzzle Games
1.5.7 Others
1.6 Market by Application

1.6.1 Global Mobile Gaming Market Share by Application (2020-2026)

1.6.2 Console devices
1.6.3 PC devices
1.6.4 Mobile devices
1.7 Mobile Gaming Industry Development Trends under COVID-19 Outbreak

1.7.1 Global COVID-19 Status Overview

1.7.2 Influence of COVID-19 Outbreak on Mobile Gaming Industry Development

2. Global Market Growth Trends

2.1 Industry Trends

2.1.1 SWOT Analysis

2.1.2 Porter’s Five Forces Analysis

2.2 Potential Market and Growth Potential Analysis

2.3 Industry News and Policies by Regions

2.3.1 Industry News

2.3.2 Industry Policies

2.4 Industry Trends Under COVID-19

3 Value Chain of Mobile Gaming Market

3.1 Value Chain Status

3.2 Mobile Gaming Manufacturing Cost Structure Analysis

3.2.1 Production Process Analysis

3.2.2 Manufacturing Cost Structure of Mobile Gaming

3.2.3 Labor Cost of Mobile Gaming

3.2.3.1 Labor Cost of Mobile Gaming Under COVID-19

3.3 Sales and Marketing Model Analysis

3.4 Downstream Major Customer Analysis (by Region)

3.5 Value Chain Status Under COVID-19

4 Players Profiles

4.1 Tencent
4.1.1 Tencent Basic Information
4.1.2 Mobile Gaming Product Profiles, Application and Specification
4.1.3 Tencent Mobile Gaming Market Performance (2015-2020)
4.1.4 Tencent Business Overview
4.2 Activision
4.2.1 Activision Basic Information
4.2.2 Mobile Gaming Product Profiles, Application and Specification
4.2.3 Activision Mobile Gaming Market Performance (2015-2020)
4.2.4 Activision Business Overview
4.3 Kiloo
4.3.1 Kiloo Basic Information
4.3.2 Mobile Gaming Product Profiles, Application and Specification
4.3.3 Kiloo Mobile Gaming Market Performance (2015-2020)
4.3.4 Kiloo Business Overview
4.4 Zenjoy
4.4.1 Zenjoy Basic Information
4.4.2 Mobile Gaming Product Profiles, Application and Specification
4.4.3 Zenjoy Mobile Gaming Market Performance (2015-2020)
4.4.4 Zenjoy Business Overview
4.5 Epic Games, Inc.
4.5.1 Epic Games, Inc. Basic Information
4.5.2 Mobile Gaming Product Profiles, Application and Specification
4.5.3 Epic Games, Inc. Mobile Gaming Market Performance (2015-2020)
4.5.4 Epic Games, Inc. Business Overview
4.6 King
4.6.1 King Basic Information
4.6.2 Mobile Gaming Product Profiles, Application and Specification
4.6.3 King Mobile Gaming Market Performance (2015-2020)
4.6.4 King Business Overview
4.7 X.D. Network
4.7.1 X.D. Network Basic Information
4.7.2 Mobile Gaming Product Profiles, Application and Specification
4.7.3 X.D. Network Mobile Gaming Market Performance (2015-2020)
4.7.4 X.D. Network Business Overview
4.8 Ubisoft
4.8.1 Ubisoft Basic Information
4.8.2 Mobile Gaming Product Profiles, Application and Specification
4.8.3 Ubisoft Mobile Gaming Market Performance (2015-2020)
4.8.4 Ubisoft Business Overview
4.9 Garena
4.9.1 Garena Basic Information
4.9.2 Mobile Gaming Product Profiles, Application and Specification
4.9.3 Garena Mobile Gaming Market Performance (2015-2020)
4.9.4 Garena Business Overview
4.10 Playrix
4.10.1 Playrix Basic Information
4.10.2 Mobile Gaming Product Profiles, Application and Specification
4.10.3 Playrix Mobile Gaming Market Performance (2015-2020)
4.10.4 Playrix Business Overview
4.11 Peak Games
4.11.1 Peak Games Basic Information
4.11.2 Mobile Gaming Product Profiles, Application and Specification
4.11.3 Peak Games Mobile Gaming Market Performance (2015-2020)
4.11.4 Peak Games Business Overview
4.12 Azur Interactive Games
4.12.1 Azur Interactive Games Basic Information
4.12.2 Mobile Gaming Product Profiles, Application and Specification
4.12.3 Azur Interactive Games Mobile Gaming Market Performance (2015-2020)
4.12.4 Azur Interactive Games Business Overview
4.13 Joyfort
4.13.1 Joyfort Basic Information
4.13.2 Mobile Gaming Product Profiles, Application and Specification
4.13.3 Joyfort Mobile Gaming Market Performance (2015-2020)
4.13.4 Joyfort Business Overview
4.14 Voodoo
4.14.1 Voodoo Basic Information
4.14.2 Mobile Gaming Product Profiles, Application and Specification
4.14.3 Voodoo Mobile Gaming Market Performance (2015-2020)
4.14.4 Voodoo Business Overview
4.15 Zynga
4.15.1 Zynga Basic Information
4.15.2 Mobile Gaming Product Profiles, Application and Specification
4.15.3 Zynga Mobile Gaming Market Performance (2015-2020)
4.15.4 Zynga Business Overview
4.16 Voodoo
4.16.1 Voodoo Basic Information
4.16.2 Mobile Gaming Product Profiles, Application and Specification
4.16.3 Voodoo Mobile Gaming Market Performance (2015-2020)
4.16.4 Voodoo Business Overview
4.17 Good Job Games
4.17.1 Good Job Games Basic Information
4.17.2 Mobile Gaming Product Profiles, Application and Specification
4.17.3 Good Job Games Mobile Gaming Market Performance (2015-2020)
4.17.4 Good Job Games Business Overview
4.18 Nintendo
4.18.1 Nintendo Basic Information
4.18.2 Mobile Gaming Product Profiles, Application and Specification
4.18.3 Nintendo Mobile Gaming Market Performance (2015-2020)
4.18.4 Nintendo Business Overview
4.19 Niantic
4.19.1 Niantic Basic Information
4.19.2 Mobile Gaming Product Profiles, Application and Specification
4.19.3 Niantic Mobile Gaming Market Performance (2015-2020)
4.19.4 Niantic Business Overview
4.20 MASK
4.20.1 MASK Basic Information
4.20.2 Mobile Gaming Product Profiles, Application and Specification
4.20.3 MASK Mobile Gaming Market Performance (2015-2020)
4.20.4 MASK Business Overview
4.21 SleeeeepFly
4.21.1 SleeeeepFly Basic Information
4.21.2 Mobile Gaming Product Profiles, Application and Specification
4.21.3 SleeeeepFly Mobile Gaming Market Performance (2015-2020)
4.21.4 SleeeeepFly Business Overview
4.22 Outfit7
4.22.1 Outfit7 Basic Information
4.22.2 Mobile Gaming Product Profiles, Application and Specification
4.22.3 Outfit7 Mobile Gaming Market Performance (2015-2020)
4.22.4 Outfit7 Business Overview
4.23 Kunpo
4.23.1 Kunpo Basic Information
4.23.2 Mobile Gaming Product Profiles, Application and Specification
4.23.3 Kunpo Mobile Gaming Market Performance (2015-2020)
4.23.4 Kunpo Business Overview
4.24 Lion Studios
4.24.1 Lion Studios Basic Information
4.24.2 Mobile Gaming Product Profiles, Application and Specification
4.24.3 Lion Studios Mobile Gaming Market Performance (2015-2020)
4.24.4 Lion Studios Business Overview

5 Global Mobile Gaming Market Analysis by Regions

5.1 Global Mobile Gaming Sales, Revenue and Market Share by Regions

5.1.1 Global Mobile Gaming Sales by Regions (2015-2020)

5.1.2 Global Mobile Gaming Revenue by Regions (2015-2020)

5.2 North America Mobile Gaming Sales and Growth Rate (2015-2020)

5.3 Europe Mobile Gaming Sales and Growth Rate (2015-2020)

5.4 Asia-Pacific Mobile Gaming Sales and Growth Rate (2015-2020)

5.5 Middle East and Africa Mobile Gaming Sales and Growth Rate (2015-2020)

5.6 South America Mobile Gaming Sales and Growth Rate (2015-2020)

6 North America Mobile Gaming Market Analysis by Countries

6.1 North America Mobile Gaming Sales, Revenue and Market Share by Countries

6.1.1 North America Mobile Gaming Sales by Countries (2015-2020)

6.1.2 North America Mobile Gaming Revenue by Countries (2015-2020)

6.1.3 North America Mobile Gaming Market Under COVID-19

6.2 United States Mobile Gaming Sales and Growth Rate (2015-2020)

6.2.1 United States Mobile Gaming Market Under COVID-19

6.3 Canada Mobile Gaming Sales and Growth Rate (2015-2020)

6.4 Mexico Mobile Gaming Sales and Growth Rate (2015-2020)

7 Europe Mobile Gaming Market Analysis by Countries

7.1 Europe Mobile Gaming Sales, Revenue and Market Share by Countries

7.1.1 Europe Mobile Gaming Sales by Countries (2015-2020)

7.1.2 Europe Mobile Gaming Revenue by Countries (2015-2020)

7.1.3 Europe Mobile Gaming Market Under COVID-19

7.2 Germany Mobile Gaming Sales and Growth Rate (2015-2020)

7.2.1 Germany Mobile Gaming Market Under COVID-19

7.3 UK Mobile Gaming Sales and Growth Rate (2015-2020)

7.3.1 UK Mobile Gaming Market Under COVID-19

7.4 France Mobile Gaming Sales and Growth Rate (2015-2020)

7.4.1 France Mobile Gaming Market Under COVID-19

7.5 Italy Mobile Gaming Sales and Growth Rate (2015-2020)

7.5.1 Italy Mobile Gaming Market Under COVID-19

7.6 Spain Mobile Gaming Sales and Growth Rate (2015-2020)

7.6.1 Spain Mobile Gaming Market Under COVID-19

7.7 Russia Mobile Gaming Sales and Growth Rate (2015-2020)

7.7.1 Russia Mobile Gaming Market Under COVID-19

8 Asia-Pacific Mobile Gaming Market Analysis by Countries

8.1 Asia-Pacific Mobile Gaming Sales, Revenue and Market Share by Countries

8.1.1 Asia-Pacific Mobile Gaming Sales by Countries (2015-2020)

8.1.2 Asia-Pacific Mobile Gaming Revenue by Countries (2015-2020)

8.1.3 Asia-Pacific Mobile Gaming Market Under COVID-19

8.2 China Mobile Gaming Sales and Growth Rate (2015-2020)

8.2.1 China Mobile Gaming Market Under COVID-19

8.3 Japan Mobile Gaming Sales and Growth Rate (2015-2020)

8.3.1 Japan Mobile Gaming Market Under COVID-19

8.4 South Korea Mobile Gaming Sales and Growth Rate (2015-2020)

8.4.1 South Korea Mobile Gaming Market Under COVID-19

8.5 Australia Mobile Gaming Sales and Growth Rate (2015-2020)

8.6 India Mobile Gaming Sales and Growth Rate (2015-2020)

8.6.1 India Mobile Gaming Market Under COVID-19

8.7 Southeast Asia Mobile Gaming Sales and Growth Rate (2015-2020)

8.7.1 Southeast Asia Mobile Gaming Market Under COVID-19

9 Middle East and Africa Mobile Gaming Market Analysis by Countries

9.1 Middle East and Africa Mobile Gaming Sales, Revenue and Market Share by Countries

9.1.1 Middle East and Africa Mobile Gaming Sales by Countries (2015-2020)

9.1.2 Middle East and Africa Mobile Gaming Revenue by Countries (2015-2020)

9.1.3 Middle East and Africa Mobile Gaming Market Under COVID-19

9.2 Saudi Arabia Mobile Gaming Sales and Growth Rate (2015-2020)

9.3 UAE Mobile Gaming Sales and Growth Rate (2015-2020)

9.4 Egypt Mobile Gaming Sales and Growth Rate (2015-2020)

9.5 Nigeria Mobile Gaming Sales and Growth Rate (2015-2020)

9.6 South Africa Mobile Gaming Sales and Growth Rate (2015-2020)

10 South America Mobile Gaming Market Analysis by Countries

10.1 South America Mobile Gaming Sales, Revenue and Market Share by Countries

10.1.1 South America Mobile Gaming Sales by Countries (2015-2020)

10.1.2 South America Mobile Gaming Revenue by Countries (2015-2020)

10.1.3 South America Mobile Gaming Market Under COVID-19

10.2 Brazil Mobile Gaming Sales and Growth Rate (2015-2020)

10.2.1 Brazil Mobile Gaming Market Under COVID-19

10.3 Argentina Mobile Gaming Sales and Growth Rate (2015-2020)

10.4 Columbia Mobile Gaming Sales and Growth Rate (2015-2020)

10.5 Chile Mobile Gaming Sales and Growth Rate (2015-2020)

11 Global Mobile Gaming Market Segment by Types

11.1 Global Mobile Gaming Sales, Revenue and Market Share by Types (2015-2020)

11.1.1 Global Mobile Gaming Sales and Market Share by Types (2015-2020)

11.1.2 Global Mobile Gaming Revenue and Market Share by Types (2015-2020)

11.2 MOBAs Sales and Price (2015-2020)
11.3 Battle Royale Sales and Price (2015-2020)
11.4 MMORPG Sales and Price (2015-2020)
11.5 Digital Card Games Sales and Price (2015-2020)
11.6 Puzzle Games Sales and Price (2015-2020)
11.7 Others Sales and Price (2015-2020)

12 Global Mobile Gaming Market Segment by Applications

12.1 Global Mobile Gaming Sales, Revenue and Market Share by Applications (2015-2020)

12.1.1 Global Mobile Gaming Sales and Market Share by Applications (2015-2020)

12.1.2 Global Mobile Gaming Revenue and Market Share by Applications (2015-2020)

12.2 Console devices Sales, Revenue and Growth Rate (2015-2020)
12.3 PC devices Sales, Revenue and Growth Rate (2015-2020)
12.4 Mobile devices Sales, Revenue and Growth Rate (2015-2020)

13 Mobile Gaming Market Forecast by Regions (2020-2026)

13.1 Global Mobile Gaming Sales, Revenue and Growth Rate (2020-2026)

13.2 Mobile Gaming Market Forecast by Regions (2020-2026)

13.2.1 North America Mobile Gaming Market Forecast (2020-2026)

13.2.2 Europe Mobile Gaming Market Forecast (2020-2026)

13.2.3 Asia-Pacific Mobile Gaming Market Forecast (2020-2026)

13.2.4 Middle East and Africa Mobile Gaming Market Forecast (2020-2026)

13.2.5 South America Mobile Gaming Market Forecast (2020-2026)

13.3 Mobile Gaming Market Forecast by Types (2020-2026)

13.4 Mobile Gaming Market Forecast by Applications (2020-2026)

13.5 Mobile Gaming Market Forecast Under COVID-19

14 Appendix

14.1 Methodology

14.2 Research Data Source

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