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Published on 08/24/2021| Code: MAR41115D| Category: Utilities| Total Pages: 109
Mobile entertainment comprises a range of activities associated with mobile electronics. The definition is both somewhat subjective and in continual development, but can include purely leisure activities, communications, and activities which could also be defined as commerce.
Based on the Mobile Entertainment market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.
In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.
In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.
In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.
Key players in the global Mobile Entertainment market covered in Chapter 5:
CyberAgent
OnMobile
IGG
Machine Zone
JB Hi-Fi Pty
Colopl
CJ E&M Netmarble
GREE
Gamevil
Rara
Facebook
Hungama MyPlay
DeNa
Samsung Music Hub
Konami Digital
Disney Interactive
Clear Channel Radio
Mixcloud
RadioTime
Kiloo
Rhapsody
MindJolt
Guvera
Locojoy
In Chapter 6, on the basis of types, the Mobile Entertainment market from 2015 to 2025 is primarily split into:
Mobile Games
Mobile Music
Mobile TV
Others
In Chapter 7, on the basis of applications, the Mobile Entertainment market from 2015 to 2025 covers:
Free of Charge
Charge
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:
North America (Covered in Chapter 9)
United States
Canada
Mexico
Europe (Covered in Chapter 10)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 11)
China
Japan
South Korea
Australia
India
South America (Covered in Chapter 12)
Brazil
Argentina
Columbia
Middle East and Africa (Covered in Chapter 13)
UAE
Egypt
South Africa
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Market Overview
1.1 Product Definition and Market Characteristics
1.2 Global Mobile Entertainment Market Size
1.3 Market Segmentation
1.4 Global Macroeconomic Analysis
1.5 SWOT Analysis
2. Market Dynamics
2.1 Market Drivers
2.2 Market Constraints and Challenges
2.3 Emerging Market Trends
2.4 Impact of COVID-19
2.4.1 Short-term Impact
2.4.2 Long-term Impact
3 Associated Industry Assessment
3.1 Supply Chain Analysis
3.2 Industry Active Participants
3.2.1 Suppliers of Raw Materials
3.2.2 Key Distributors/Retailers
3.3 Alternative Analysis
3.4 The Impact of Covid-19 From the Perspective of Industry Chain
4 Market Competitive Landscape
4.1 Industry Leading Players
4.2 Industry News
4.2.1 Key Product Launch News
4.2.2 M&A and Expansion Plans
5 Analysis of Leading Companies
5.1 CyberAgent
5.1.1 CyberAgent Company Profile
5.1.2 CyberAgent Business Overview
5.1.3 CyberAgent Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.1.4 CyberAgent Mobile Entertainment Products Introduction
5.2 OnMobile
5.2.1 OnMobile Company Profile
5.2.2 OnMobile Business Overview
5.2.3 OnMobile Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.2.4 OnMobile Mobile Entertainment Products Introduction
5.3 IGG
5.3.1 IGG Company Profile
5.3.2 IGG Business Overview
5.3.3 IGG Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.3.4 IGG Mobile Entertainment Products Introduction
5.4 Machine Zone
5.4.1 Machine Zone Company Profile
5.4.2 Machine Zone Business Overview
5.4.3 Machine Zone Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.4.4 Machine Zone Mobile Entertainment Products Introduction
5.5 JB Hi-Fi Pty
5.5.1 JB Hi-Fi Pty Company Profile
5.5.2 JB Hi-Fi Pty Business Overview
5.5.3 JB Hi-Fi Pty Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.5.4 JB Hi-Fi Pty Mobile Entertainment Products Introduction
5.6 Colopl
5.6.1 Colopl Company Profile
5.6.2 Colopl Business Overview
5.6.3 Colopl Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.6.4 Colopl Mobile Entertainment Products Introduction
5.7 CJ E&M Netmarble
5.7.1 CJ E&M Netmarble Company Profile
5.7.2 CJ E&M Netmarble Business Overview
5.7.3 CJ E&M Netmarble Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.7.4 CJ E&M Netmarble Mobile Entertainment Products Introduction
5.8 GREE
5.8.1 GREE Company Profile
5.8.2 GREE Business Overview
5.8.3 GREE Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.8.4 GREE Mobile Entertainment Products Introduction
5.9 Gamevil
5.9.1 Gamevil Company Profile
5.9.2 Gamevil Business Overview
5.9.3 Gamevil Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.9.4 Gamevil Mobile Entertainment Products Introduction
5.10 Rara
5.10.1 Rara Company Profile
5.10.2 Rara Business Overview
5.10.3 Rara Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.10.4 Rara Mobile Entertainment Products Introduction
5.11 Facebook
5.11.1 Facebook Company Profile
5.11.2 Facebook Business Overview
5.11.3 Facebook Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.11.4 Facebook Mobile Entertainment Products Introduction
5.12 Hungama MyPlay
5.12.1 Hungama MyPlay Company Profile
5.12.2 Hungama MyPlay Business Overview
5.12.3 Hungama MyPlay Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.12.4 Hungama MyPlay Mobile Entertainment Products Introduction
5.13 DeNa
5.13.1 DeNa Company Profile
5.13.2 DeNa Business Overview
5.13.3 DeNa Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.13.4 DeNa Mobile Entertainment Products Introduction
5.14 Samsung Music Hub
5.14.1 Samsung Music Hub Company Profile
5.14.2 Samsung Music Hub Business Overview
5.14.3 Samsung Music Hub Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.14.4 Samsung Music Hub Mobile Entertainment Products Introduction
5.15 Konami Digital
5.15.1 Konami Digital Company Profile
5.15.2 Konami Digital Business Overview
5.15.3 Konami Digital Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.15.4 Konami Digital Mobile Entertainment Products Introduction
5.16 Disney Interactive
5.16.1 Disney Interactive Company Profile
5.16.2 Disney Interactive Business Overview
5.16.3 Disney Interactive Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.16.4 Disney Interactive Mobile Entertainment Products Introduction
5.17 Clear Channel Radio
5.17.1 Clear Channel Radio Company Profile
5.17.2 Clear Channel Radio Business Overview
5.17.3 Clear Channel Radio Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.17.4 Clear Channel Radio Mobile Entertainment Products Introduction
5.18 Mixcloud
5.18.1 Mixcloud Company Profile
5.18.2 Mixcloud Business Overview
5.18.3 Mixcloud Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.18.4 Mixcloud Mobile Entertainment Products Introduction
5.19 RadioTime
5.19.1 RadioTime Company Profile
5.19.2 RadioTime Business Overview
5.19.3 RadioTime Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.19.4 RadioTime Mobile Entertainment Products Introduction
5.20 Kiloo
5.20.1 Kiloo Company Profile
5.20.2 Kiloo Business Overview
5.20.3 Kiloo Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.20.4 Kiloo Mobile Entertainment Products Introduction
5.21 Rhapsody
5.21.1 Rhapsody Company Profile
5.21.2 Rhapsody Business Overview
5.21.3 Rhapsody Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.21.4 Rhapsody Mobile Entertainment Products Introduction
5.22 MindJolt
5.22.1 MindJolt Company Profile
5.22.2 MindJolt Business Overview
5.22.3 MindJolt Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.22.4 MindJolt Mobile Entertainment Products Introduction
5.23 Guvera
5.23.1 Guvera Company Profile
5.23.2 Guvera Business Overview
5.23.3 Guvera Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.23.4 Guvera Mobile Entertainment Products Introduction
5.24 Locojoy
5.24.1 Locojoy Company Profile
5.24.2 Locojoy Business Overview
5.24.3 Locojoy Mobile Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.24.4 Locojoy Mobile Entertainment Products Introduction
6 Market Analysis and Forecast, By Product Types
6.1 Global Mobile Entertainment Sales, Revenue and Market Share by Types (2015-2020)
6.1.1 Global Mobile Entertainment Sales and Market Share by Types (2015-2020)
6.1.2 Global Mobile Entertainment Revenue and Market Share by Types (2015-2020)
6.1.3 Global Mobile Entertainment Price by Types (2015-2020)
6.2 Global Mobile Entertainment Market Forecast by Types (2020-2025)
6.2.1 Global Mobile Entertainment Market Forecast Sales and Market Share by Types (2020-2025)
6.2.2 Global Mobile Entertainment Market Forecast Revenue and Market Share by Types (2020-2025)
6.3 Global Mobile Entertainment Sales, Price and Growth Rate by Types (2015-2020)
6.3.1 Global Mobile Entertainment Sales, Price and Growth Rate of Mobile Games
6.3.2 Global Mobile Entertainment Sales, Price and Growth Rate of Mobile Music
6.3.3 Global Mobile Entertainment Sales, Price and Growth Rate of Mobile TV
6.3.4 Global Mobile Entertainment Sales, Price and Growth Rate of Others
6.4 Global Mobile Entertainment Market Revenue and Sales Forecast, by Types (2020-2025)
6.4.1 Mobile Games Market Revenue and Sales Forecast (2020-2025)
6.4.2 Mobile Music Market Revenue and Sales Forecast (2020-2025)
6.4.3 Mobile TV Market Revenue and Sales Forecast (2020-2025)
6.4.4 Others Market Revenue and Sales Forecast (2020-2025)
7 Market Analysis and Forecast, By Applications
7.1 Global Mobile Entertainment Sales, Revenue and Market Share by Applications (2015-2020)
7.1.1 Global Mobile Entertainment Sales and Market Share by Applications (2015-2020)
7.1.2 Global Mobile Entertainment Revenue and Market Share by Applications (2015-2020)
7.2 Global Mobile Entertainment Market Forecast by Applications (2020-2025)
7.2.1 Global Mobile Entertainment Market Forecast Sales and Market Share by Applications (2020-2025)
7.2.2 Global Mobile Entertainment Market Forecast Revenue and Market Share by Applications (2020-2025)
7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020)
7.3.1 Global Mobile Entertainment Revenue, Sales and Growth Rate of Free of Charge (2015-2020)
7.3.2 Global Mobile Entertainment Revenue, Sales and Growth Rate of Charge (2015-2020)
7.4 Global Mobile Entertainment Market Revenue and Sales Forecast, by Applications (2020-2025)
7.4.1 Free of Charge Market Revenue and Sales Forecast (2020-2025)
7.4.2 Charge Market Revenue and Sales Forecast (2020-2025)
8 Market Analysis and Forecast, By Regions
8.1 Global Mobile Entertainment Sales by Regions (2015-2020)
8.2 Global Mobile Entertainment Market Revenue by Regions (2015-2020)
8.3 Global Mobile Entertainment Market Forecast by Regions (2020-2025)
9 North America Mobile Entertainment Market Analysis
9.1 Market Overview and Prospect Analysis
9.2 North America Mobile Entertainment Market Sales and Growth Rate (2015-2020)
9.3 North America Mobile Entertainment Market Revenue and Growth Rate (2015-2020)
9.4 North America Mobile Entertainment Market Forecast
9.5 The Influence of COVID-19 on North America Market
9.6 North America Mobile Entertainment Market Analysis by Country
9.6.1 U.S. Mobile Entertainment Sales and Growth Rate
9.6.2 Canada Mobile Entertainment Sales and Growth Rate
9.6.3 Mexico Mobile Entertainment Sales and Growth Rate
10 Europe Mobile Entertainment Market Analysis
10.1 Market Overview and Prospect Analysis
10.2 Europe Mobile Entertainment Market Sales and Growth Rate (2015-2020)
10.3 Europe Mobile Entertainment Market Revenue and Growth Rate (2015-2020)
10.4 Europe Mobile Entertainment Market Forecast
10.5 The Influence of COVID-19 on Europe Market
10.6 Europe Mobile Entertainment Market Analysis by Country
10.6.1 Germany Mobile Entertainment Sales and Growth Rate
10.6.2 United Kingdom Mobile Entertainment Sales and Growth Rate
10.6.3 France Mobile Entertainment Sales and Growth Rate
10.6.4 Italy Mobile Entertainment Sales and Growth Rate
10.6.5 Spain Mobile Entertainment Sales and Growth Rate
10.6.6 Russia Mobile Entertainment Sales and Growth Rate
11 Asia-Pacific Mobile Entertainment Market Analysis
11.1 Market Overview and Prospect Analysis
11.2 Asia-Pacific Mobile Entertainment Market Sales and Growth Rate (2015-2020)
11.3 Asia-Pacific Mobile Entertainment Market Revenue and Growth Rate (2015-2020)
11.4 Asia-Pacific Mobile Entertainment Market Forecast
11.5 The Influence of COVID-19 on Asia Pacific Market
11.6 Asia-Pacific Mobile Entertainment Market Analysis by Country
11.6.1 China Mobile Entertainment Sales and Growth Rate
11.6.2 Japan Mobile Entertainment Sales and Growth Rate
11.6.3 South Korea Mobile Entertainment Sales and Growth Rate
11.6.4 Australia Mobile Entertainment Sales and Growth Rate
11.6.5 India Mobile Entertainment Sales and Growth Rate
12 South America Mobile Entertainment Market Analysis
12.1 Market Overview and Prospect Analysis
12.2 South America Mobile Entertainment Market Sales and Growth Rate (2015-2020)
12.3 South America Mobile Entertainment Market Revenue and Growth Rate (2015-2020)
12.4 South America Mobile Entertainment Market Forecast
12.5 The Influence of COVID-19 on South America Market
12.6 South America Mobile Entertainment Market Analysis by Country
12.6.1 Brazil Mobile Entertainment Sales and Growth Rate
12.6.2 Argentina Mobile Entertainment Sales and Growth Rate
12.6.3 Columbia Mobile Entertainment Sales and Growth Rate
13 Middle East and Africa Mobile Entertainment Market Analysis
13.1 Market Overview and Prospect Analysis
13.2 Middle East and Africa Mobile Entertainment Market Sales and Growth Rate (2015-2020)
13.3 Middle East and Africa Mobile Entertainment Market Revenue and Growth Rate (2015-2020)
13.4 Middle East and Africa Mobile Entertainment Market Forecast
13.5 The Influence of COVID-19 on Middle East and Africa Market
13.6 Middle East and Africa Mobile Entertainment Market Analysis by Country
13.6.1 UAE Mobile Entertainment Sales and Growth Rate
13.6.2 Egypt Mobile Entertainment Sales and Growth Rate
13.6.3 South Africa Mobile Entertainment Sales and Growth Rate
14 Conclusions and Recommendations
14.1 Key Market Findings and Prospects
14.2 Advice for Investors
15 Appendix
15.1 Methodology
15.2 Research Data Source
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