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2020-2025 Global Massive Multiplayer Online (MMO) Games Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

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Published on 04/01/2021| Code: GINR42221| Category: Information Technology| Total Pages: 124

Massive multiplayer online (MMO) gaming involves several players playing different roles and strategies in a particular game from across the world. MMO are of different types such as role play games (RPG), first-person shooter (FPS), and real-time strategy (RTS) games. Developers are constantly developing new genres of games to break away from traditional ways of gaming. They are regularly creating sub-genres within the main genre. Adding elements into the MMO games has resulted in the formation of mixed and intricate combinations in the gaming world.

This report elaborates the market size, market characteristics, and market growth of the Massive Multiplayer Online (MMO) Games industry, and breaks down according to the type, application, and consumption area of Massive Multiplayer Online (MMO) Games. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Massive Multiplayer Online (MMO) Games in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.

In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Massive Multiplayer Online (MMO) Games market covered in Chapter 13:

Perfect World
GungHo Online Entertainment
NetEase
SEGA Holdings
Take-Two Interactive Software
Ankama
Valve Corporation
WebZen (gPotato)
NEXON Korea Corporation and NEXON America
WeMade Entertainment (Joymax)
Shanda Interactive Entertainment
Aeria Games and Entertainment
Tencent
SOFTNYX
KONAMI
OGPlanet
Jagex
eGames
NCSoft
ChangYou.com
Activision Blizzard
King.com
Warner Bros. Entertainment
Riot Games
Cryptic Studios
Disney
CipSoft
Sony Online Entertainment
Electronic Arts
CCP
SQUARE ENIX

In Chapter 6, on the basis of types, the Massive Multiplayer Online (MMO) Games market from 2015 to 2025 is primarily split into:

Role-playing
First-person shooter
Real-time strategy
Simulations
Casual
Others

In Chapter 7, on the basis of applications, the Massive Multiplayer Online (MMO) Games market from 2015 to 2025 covers:

Adult
Teenager
Others

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:

United States

Europe

China

Japan

India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:

North America (Covered in Chapter 8)

United States

Canada

Mexico

Europe (Covered in Chapter 9)

Germany

UK

France

Italy

Spain

Others

Asia-Pacific (Covered in Chapter 10)

China

Japan

India

South Korea

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 11)

Saudi Arabia

UAE

South Africa

Others

South America (Covered in Chapter 12)

Brazil

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Massive Multiplayer Online (MMO) Games Market - Research Scope

1.1 Study Goals

1.2 Market Definition and Scope

1.3 Key Market Segments

1.4 Study and Forecasting Years

2 Massive Multiplayer Online (MMO) Games Market - Research Methodology

2.1 Methodology

2.2 Research Data Source

2.2.1 Secondary Data

2.2.2 Primary Data

2.2.3 Market Size Estimation

2.2.4 Legal Disclaimer

3 Massive Multiplayer Online (MMO) Games Market Forces

3.1 Global Massive Multiplayer Online (MMO) Games Market Size

3.2 Top Impacting Factors (PESTEL Analysis)

3.2.1 Political Factors

3.2.2 Economic Factors

3.2.3 Social Factors

3.2.4 Technological Factors

3.2.5 Environmental Factors

3.2.6 Legal Factors

3.3 Industry Trend Analysis

3.4 Industry Trends Under COVID-19

3.4.1 Risk Assessment on COVID-19

3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry

3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario

3.5 Industry Risk Assessment

4 Massive Multiplayer Online (MMO) Games Market - By Geography

4.1 Global Massive Multiplayer Online (MMO) Games Market Value and Market Share by Regions

4.1.1 Global Massive Multiplayer Online (MMO) Games Value ($) by Region (2015-2020)

4.1.2 Global Massive Multiplayer Online (MMO) Games Value Market Share by Regions (2015-2020)

4.2 Global Massive Multiplayer Online (MMO) Games Market Production and Market Share by Major Countries

4.2.1 Global Massive Multiplayer Online (MMO) Games Production by Major Countries (2015-2020)

4.2.2 Global Massive Multiplayer Online (MMO) Games Production Market Share by Major Countries (2015-2020)

4.3 Global Massive Multiplayer Online (MMO) Games Market Consumption and Market Share by Regions

4.3.1 Global Massive Multiplayer Online (MMO) Games Consumption by Regions (2015-2020)

4.3.2 Global Massive Multiplayer Online (MMO) Games Consumption Market Share by Regions (2015-2020)

5 Massive Multiplayer Online (MMO) Games Market - By Trade Statistics

5.1 Global Massive Multiplayer Online (MMO) Games Export and Import

5.2 United States Massive Multiplayer Online (MMO) Games Export and Import (2015-2020)

5.3 Europe Massive Multiplayer Online (MMO) Games Export and Import (2015-2020)

5.4 China Massive Multiplayer Online (MMO) Games Export and Import (2015-2020)

5.5 Japan Massive Multiplayer Online (MMO) Games Export and Import (2015-2020)

5.6 India Massive Multiplayer Online (MMO) Games Export and Import (2015-2020)

5.7 ...

6 Massive Multiplayer Online (MMO) Games Market - By Type

6.1 Global Massive Multiplayer Online (MMO) Games Production and Market Share by Types (2015-2020)

6.1.1 Global Massive Multiplayer Online (MMO) Games Production by Types (2015-2020)

6.1.2 Global Massive Multiplayer Online (MMO) Games Production Market Share by Types (2015-2020)

6.2 Global Massive Multiplayer Online (MMO) Games Value and Market Share by Types (2015-2020)

6.2.1 Global Massive Multiplayer Online (MMO) Games Value by Types (2015-2020)

6.2.2 Global Massive Multiplayer Online (MMO) Games Value Market Share by Types (2015-2020)

6.3 Global Massive Multiplayer Online (MMO) Games Production, Price and Growth Rate of Role-playing (2015-2020)
6.4 Global Massive Multiplayer Online (MMO) Games Production, Price and Growth Rate of First-person shooter (2015-2020)
6.5 Global Massive Multiplayer Online (MMO) Games Production, Price and Growth Rate of Real-time strategy (2015-2020)
6.6 Global Massive Multiplayer Online (MMO) Games Production, Price and Growth Rate of Simulations (2015-2020)
6.7 Global Massive Multiplayer Online (MMO) Games Production, Price and Growth Rate of Casual (2015-2020)
6.8 Global Massive Multiplayer Online (MMO) Games Production, Price and Growth Rate of Others (2015-2020)

7 Massive Multiplayer Online (MMO) Games Market - By Application

7.1 Global Massive Multiplayer Online (MMO) Games Consumption and Market Share by Applications (2015-2020)

7.1.1 Global Massive Multiplayer Online (MMO) Games Consumption by Applications (2015-2020)

7.1.2 Global Massive Multiplayer Online (MMO) Games Consumption Market Share by Applications (2015-2020)

7.2 Global Massive Multiplayer Online (MMO) Games Consumption and Growth Rate of Adult (2015-2020)
7.3 Global Massive Multiplayer Online (MMO) Games Consumption and Growth Rate of Teenager (2015-2020)
7.4 Global Massive Multiplayer Online (MMO) Games Consumption and Growth Rate of Others (2015-2020)

8 North America Massive Multiplayer Online (MMO) Games Market

8.1 North America Massive Multiplayer Online (MMO) Games Market Size

8.2 United States Massive Multiplayer Online (MMO) Games Market Size

8.3 Canada Massive Multiplayer Online (MMO) Games Market Size

8.4 Mexico Massive Multiplayer Online (MMO) Games Market Size

8.5 The Influence of COVID-19 on North America Market

9 Europe Massive Multiplayer Online (MMO) Games Market Analysis

9.1 Europe Massive Multiplayer Online (MMO) Games Market Size

9.2 Germany Massive Multiplayer Online (MMO) Games Market Size

9.3 United Kingdom Massive Multiplayer Online (MMO) Games Market Size

9.4 France Massive Multiplayer Online (MMO) Games Market Size

9.5 Italy Massive Multiplayer Online (MMO) Games Market Size

9.6 Spain Massive Multiplayer Online (MMO) Games Market Size

9.7 The Influence of COVID-19 on Europe Market

10 Asia-Pacific Massive Multiplayer Online (MMO) Games Market Analysis

10.1 Asia-Pacific Massive Multiplayer Online (MMO) Games Market Size

10.2 China Massive Multiplayer Online (MMO) Games Market Size

10.3 Japan Massive Multiplayer Online (MMO) Games Market Size

10.4 South Korea Massive Multiplayer Online (MMO) Games Market Size

10.5 Southeast Asia Massive Multiplayer Online (MMO) Games Market Size

10.6 India Massive Multiplayer Online (MMO) Games Market Size

10.7 The Influence of COVID-19 on Asia Pacific Market

11 Middle East and Africa Massive Multiplayer Online (MMO) Games Market Analysis

11.1 Middle East and Africa Massive Multiplayer Online (MMO) Games Market Size

11.2 Saudi Arabia Massive Multiplayer Online (MMO) Games Market Size

11.3 UAE Massive Multiplayer Online (MMO) Games Market Size

11.4 South Africa Massive Multiplayer Online (MMO) Games Market Size

11.5 The Influence of COVID-19 on Middle East and Africa Market

12 South America Massive Multiplayer Online (MMO) Games Market Analysis

12.1 South America Massive Multiplayer Online (MMO) Games Market Size

12.2 Brazil Massive Multiplayer Online (MMO) Games Market Size

12.3 The Influence of COVID-19 on South America Market

13 Company Profiles

13.1 Perfect World
13.1.1 Perfect World Basic Information
13.1.2 Perfect World Product Profiles, Application and Specification
13.1.3 Perfect World Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.2 GungHo Online Entertainment
13.2.1 GungHo Online Entertainment Basic Information
13.2.2 GungHo Online Entertainment Product Profiles, Application and Specification
13.2.3 GungHo Online Entertainment Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.3 NetEase
13.3.1 NetEase Basic Information
13.3.2 NetEase Product Profiles, Application and Specification
13.3.3 NetEase Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.4 SEGA Holdings
13.4.1 SEGA Holdings Basic Information
13.4.2 SEGA Holdings Product Profiles, Application and Specification
13.4.3 SEGA Holdings Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.5 Take-Two Interactive Software
13.5.1 Take-Two Interactive Software Basic Information
13.5.2 Take-Two Interactive Software Product Profiles, Application and Specification
13.5.3 Take-Two Interactive Software Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.6 Ankama
13.6.1 Ankama Basic Information
13.6.2 Ankama Product Profiles, Application and Specification
13.6.3 Ankama Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.7 Valve Corporation
13.7.1 Valve Corporation Basic Information
13.7.2 Valve Corporation Product Profiles, Application and Specification
13.7.3 Valve Corporation Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.8 WebZen (gPotato)
13.8.1 WebZen (gPotato) Basic Information
13.8.2 WebZen (gPotato) Product Profiles, Application and Specification
13.8.3 WebZen (gPotato) Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.9 NEXON Korea Corporation and NEXON America
13.9.1 NEXON Korea Corporation and NEXON America Basic Information
13.9.2 NEXON Korea Corporation and NEXON America Product Profiles, Application and Specification
13.9.3 NEXON Korea Corporation and NEXON America Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.10 WeMade Entertainment (Joymax)
13.10.1 WeMade Entertainment (Joymax) Basic Information
13.10.2 WeMade Entertainment (Joymax) Product Profiles, Application and Specification
13.10.3 WeMade Entertainment (Joymax) Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.11 Shanda Interactive Entertainment
13.11.1 Shanda Interactive Entertainment Basic Information
13.11.2 Shanda Interactive Entertainment Product Profiles, Application and Specification
13.11.3 Shanda Interactive Entertainment Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.12 Aeria Games and Entertainment
13.12.1 Aeria Games and Entertainment Basic Information
13.12.2 Aeria Games and Entertainment Product Profiles, Application and Specification
13.12.3 Aeria Games and Entertainment Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.13 Tencent
13.13.1 Tencent Basic Information
13.13.2 Tencent Product Profiles, Application and Specification
13.13.3 Tencent Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.14 SOFTNYX
13.14.1 SOFTNYX Basic Information
13.14.2 SOFTNYX Product Profiles, Application and Specification
13.14.3 SOFTNYX Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.15 KONAMI
13.15.1 KONAMI Basic Information
13.15.2 KONAMI Product Profiles, Application and Specification
13.15.3 KONAMI Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.16 OGPlanet
13.16.1 OGPlanet Basic Information
13.16.2 OGPlanet Product Profiles, Application and Specification
13.16.3 OGPlanet Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.17 Jagex
13.17.1 Jagex Basic Information
13.17.2 Jagex Product Profiles, Application and Specification
13.17.3 Jagex Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.18 eGames
13.18.1 eGames Basic Information
13.18.2 eGames Product Profiles, Application and Specification
13.18.3 eGames Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.19 NCSoft
13.19.1 NCSoft Basic Information
13.19.2 NCSoft Product Profiles, Application and Specification
13.19.3 NCSoft Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.20 ChangYou.com
13.20.1 ChangYou.com Basic Information
13.20.2 ChangYou.com Product Profiles, Application and Specification
13.20.3 ChangYou.com Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.21 Activision Blizzard
13.21.1 Activision Blizzard Basic Information
13.21.2 Activision Blizzard Product Profiles, Application and Specification
13.21.3 Activision Blizzard Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.22 King.com
13.22.1 King.com Basic Information
13.22.2 King.com Product Profiles, Application and Specification
13.22.3 King.com Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.23 Warner Bros. Entertainment
13.23.1 Warner Bros. Entertainment Basic Information
13.23.2 Warner Bros. Entertainment Product Profiles, Application and Specification
13.23.3 Warner Bros. Entertainment Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.24 Riot Games
13.24.1 Riot Games Basic Information
13.24.2 Riot Games Product Profiles, Application and Specification
13.24.3 Riot Games Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.25 Cryptic Studios
13.25.1 Cryptic Studios Basic Information
13.25.2 Cryptic Studios Product Profiles, Application and Specification
13.25.3 Cryptic Studios Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.26 Disney
13.26.1 Disney Basic Information
13.26.2 Disney Product Profiles, Application and Specification
13.26.3 Disney Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.27 CipSoft
13.27.1 CipSoft Basic Information
13.27.2 CipSoft Product Profiles, Application and Specification
13.27.3 CipSoft Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.28 Sony Online Entertainment
13.28.1 Sony Online Entertainment Basic Information
13.28.2 Sony Online Entertainment Product Profiles, Application and Specification
13.28.3 Sony Online Entertainment Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.29 Electronic Arts
13.29.1 Electronic Arts Basic Information
13.29.2 Electronic Arts Product Profiles, Application and Specification
13.29.3 Electronic Arts Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.30 CCP
13.30.1 CCP Basic Information
13.30.2 CCP Product Profiles, Application and Specification
13.30.3 CCP Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)
13.31 SQUARE ENIX
13.31.1 SQUARE ENIX Basic Information
13.31.2 SQUARE ENIX Product Profiles, Application and Specification
13.31.3 SQUARE ENIX Massive Multiplayer Online (MMO) Games Market Performance (2015-2020)

14 Market Forecast - By Regions

14.1 North America Massive Multiplayer Online (MMO) Games Market Forecast (2020-2025)

14.2 Europe Massive Multiplayer Online (MMO) Games Market Forecast (2020-2025)

14.3 Asia-Pacific Massive Multiplayer Online (MMO) Games Market Forecast (2020-2025)

14.4 Middle East and Africa Massive Multiplayer Online (MMO) Games Market Forecast (2020-2025)

14.5 South America Massive Multiplayer Online (MMO) Games Market Forecast (2020-2025)

15 Market Forecast - By Type and Applications

15.1 Global Massive Multiplayer Online (MMO) Games Market Forecast by Types (2020-2025)

15.1.1 Global Massive Multiplayer Online (MMO) Games Market Forecast Production and Market Share by Types (2020-2025)

15.1.2 Global Massive Multiplayer Online (MMO) Games Market Forecast Value and Market Share by Types (2020-2025)

15.2 Global Massive Multiplayer Online (MMO) Games Market Forecast by Applications (2020-2025)

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