Sample Request

COVID-19 Outbreak-Global Licensed Merchandise Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2020

SELECT LICENSE:

Published on 01/26/2021| Code: MAR41115D| Category: Utilities| Total Pages: 120

The Licensed Merchandise market revenue was xx.xx Million USD in 2019, and will reach xx.xx Million USD in 2025, with a CAGR of x.x% during 2020-2025.

Under COVID-19 outbreak globally, this report provides 360 degrees of analysis from supply chain, import and export control to regional government policy and future influence on the industry. Detailed analysis about market status (2015-2020), enterprise competition pattern, advantages and disadvantages of enterprise products, industry development trends (2020-2025), regional industrial layout characteristics and macroeconomic policies, industrial policy has also been included. From raw materials to end users of this industry are analyzed scientifically, the trends of product circulation and sales channel will be presented as well. Considering COVID-19, this report provides comprehensive and in-depth analysis on how the epidemic push this industry transformation and reform.

In COVID-19 outbreak, Chapter 2.2 of this report provides an analysis of the impact of COVID-19 on the global economy and the Licensed Merchandise industry.

Chapter 3.7 covers the analysis of the impact of COVID-19 from the perspective of the industry chain.

In addition, chapters 7-11 consider the impact of COVID-19 on the regional economy.

The Licensed Merchandise market can be split based on product types, major applications, and important countries as follows:

Key players in the global Licensed Merchandise market covered in Chapter 12:

Reebok
Fanatics
Nike
Under Armour
Discovery Consumer Products
Warner Bros. Consumer Products
Puma
Knights Apparel
Adidas
Ralph Lauren
G-III Apparel Group
Hanesbrands
NBCUniversal Media
Prada
DreamWorks Animations
Everlast Worldwide
Bioworld
Cartoon Network
Mattel
The Walt Disney Company
Hasbro

In Chapter 4 and 14.1, on the basis of types, the Licensed Merchandise market from 2015 to 2025 is primarily split into:

Apparels
Toys
Accessories
Video games
Home decoration

In Chapter 5 and 14.2, on the basis of applications, the Licensed Merchandise market from 2015 to 2025 covers:

Entertainment
Corporate trademarks
Fashion
Sports

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 6, 7, 8, 9, 10, 11, 14:

North America (Covered in Chapter 7 and 14)

United States

Canada

Mexico

Europe (Covered in Chapter 8 and 14)

Germany

UK

France

Italy

Spain

Russia

Others

Asia-Pacific (Covered in Chapter 9 and 14)

China

Japan

South Korea

Australia

India

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 10 and 14)

Saudi Arabia

UAE

Egypt

Nigeria

South Africa

Others

South America (Covered in Chapter 11 and 14)

Brazil

Argentina

Columbia

Chile

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Licensed Merchandise Introduction and Market Overview

1.1 Objectives of the Study

1.2 Overview of Licensed Merchandise

1.3 Scope of The Study

1.3.1 Key Market Segments

1.3.2 Players Covered

1.3.3 COVID-19's impact on the Licensed Merchandise industry

1.4 Methodology of The Study

1.5 Research Data Source

2 Executive Summary

2.1 Market Overview

2.1.1 Global Licensed Merchandise Market Size, 2015 – 2020

2.1.2 Global Licensed Merchandise Market Size by Type, 2015 – 2020

2.1.3 Global Licensed Merchandise Market Size by Application, 2015 – 2020

2.1.4 Global Licensed Merchandise Market Size by Region, 2015 - 2025

2.2 Business Environment Analysis

2.2.1 Global COVID-19 Status and Economic Overview

2.2.2 Influence of COVID-19 Outbreak on Licensed Merchandise Industry Development

3 Industry Chain Analysis

3.1 Upstream Raw Material Suppliers of Licensed Merchandise Analysis

3.2 Major Players of Licensed Merchandise

3.3 Licensed Merchandise Manufacturing Cost Structure Analysis

3.3.1 Production Process Analysis

3.3.2 Manufacturing Cost Structure of Licensed Merchandise

3.3.3 Labor Cost of Licensed Merchandise

3.4 Market Distributors of Licensed Merchandise

3.5 Major Downstream Buyers of Licensed Merchandise Analysis

3.6 The Impact of Covid-19 From the Perspective of Industry Chain

3.7 Regional Import and Export Controls Will Exist for a Long Time

3.8 Continued downward PMI Spreads Globally

4 Global Licensed Merchandise Market, by Type

4.1 Global Licensed Merchandise Value and Market Share by Type (2015-2020)

4.2 Global Licensed Merchandise Production and Market Share by Type (2015-2020)

4.3 Global Licensed Merchandise Value and Growth Rate by Type (2015-2020)

4.3.1 Global Licensed Merchandise Value and Growth Rate of Apparels
4.3.2 Global Licensed Merchandise Value and Growth Rate of Toys
4.3.3 Global Licensed Merchandise Value and Growth Rate of Accessories
4.3.4 Global Licensed Merchandise Value and Growth Rate of Video games
4.3.5 Global Licensed Merchandise Value and Growth Rate of Home decoration
4.4 Global Licensed Merchandise Price Analysis by Type (2015-2020)

5 Licensed Merchandise Market, by Application

5.1 Downstream Market Overview

5.2 Global Licensed Merchandise Consumption and Market Share by Application (2015-2020)

5.3 Global Licensed Merchandise Consumption and Growth Rate by Application (2015-2020)

5.3.1 Global Licensed Merchandise Consumption and Growth Rate of Entertainment (2015-2020)
5.3.2 Global Licensed Merchandise Consumption and Growth Rate of Corporate trademarks (2015-2020)
5.3.3 Global Licensed Merchandise Consumption and Growth Rate of Fashion (2015-2020)
5.3.4 Global Licensed Merchandise Consumption and Growth Rate of Sports (2015-2020)

6 Global Licensed Merchandise Market Analysis by Regions

6.1 Global Licensed Merchandise Sales, Revenue and Market Share by Regions

6.1.1 Global Licensed Merchandise Sales by Regions (2015-2020)

6.1.2 Global Licensed Merchandise Revenue by Regions (2015-2020)

6.2 North America Licensed Merchandise Sales and Growth Rate (2015-2020)

6.3 Europe Licensed Merchandise Sales and Growth Rate (2015-2020)

6.4 Asia-Pacific Licensed Merchandise Sales and Growth Rate (2015-2020)

6.5 Middle East and Africa Licensed Merchandise Sales and Growth Rate (2015-2020)

6.6 South America Licensed Merchandise Sales and Growth Rate (2015-2020)

7 North America Licensed Merchandise Market Analysis by Countries

7.1 The Influence of COVID-19 on North America Market

7.2 North America Licensed Merchandise Sales, Revenue and Market Share by Countries

7.2.1 North America Licensed Merchandise Sales by Countries (2015-2020)

7.2.2 North America Licensed Merchandise Revenue by Countries (2015-2020)

7.3 United States Licensed Merchandise Sales and Growth Rate (2015-2020)

7.4 Canada Licensed Merchandise Sales and Growth Rate (2015-2020)

7.5 Mexico Licensed Merchandise Sales and Growth Rate (2015-2020)

8 Europe Licensed Merchandise Market Analysis by Countries

8.1 The Influence of COVID-19 on Europe Market

8.2 Europe Licensed Merchandise Sales, Revenue and Market Share by Countries

8.2.1 Europe Licensed Merchandise Sales by Countries (2015-2020)

8.2.2 Europe Licensed Merchandise Revenue by Countries (2015-2020)

8.3 Germany Licensed Merchandise Sales and Growth Rate (2015-2020)

8.4 UK Licensed Merchandise Sales and Growth Rate (2015-2020)

8.5 France Licensed Merchandise Sales and Growth Rate (2015-2020)

8.6 Italy Licensed Merchandise Sales and Growth Rate (2015-2020)

8.7 Spain Licensed Merchandise Sales and Growth Rate (2015-2020)

8.8 Russia Licensed Merchandise Sales and Growth Rate (2015-2020)

9 Asia Pacific Licensed Merchandise Market Analysis by Countries

9.1 The Influence of COVID-19 on Asia Pacific Market

9.2 Asia Pacific Licensed Merchandise Sales, Revenue and Market Share by Countries

9.2.1 Asia Pacific Licensed Merchandise Sales by Countries (2015-2020)

9.2.2 Asia Pacific Licensed Merchandise Revenue by Countries (2015-2020)

9.3 China Licensed Merchandise Sales and Growth Rate (2015-2020)

9.4 Japan Licensed Merchandise Sales and Growth Rate (2015-2020)

9.5 South Korea Licensed Merchandise Sales and Growth Rate (2015-2020)

9.6 India Licensed Merchandise Sales and Growth Rate (2015-2020)

9.7 Southeast Asia Licensed Merchandise Sales and Growth Rate (2015-2020)

9.8 Australia Licensed Merchandise Sales and Growth Rate (2015-2020)

10 Middle East and Africa Licensed Merchandise Market Analysis by Countries

10.1 The Influence of COVID-19 on Middle East and Africa Market

10.2 Middle East and Africa Licensed Merchandise Sales, Revenue and Market Share by Countries

10.2.1 Middle East and Africa Licensed Merchandise Sales by Countries (2015-2020)

10.2.2 Middle East and Africa Licensed Merchandise Revenue by Countries (2015-2020)

10.3 Saudi Arabia Licensed Merchandise Sales and Growth Rate (2015-2020)

10.4 UAE Licensed Merchandise Sales and Growth Rate (2015-2020)

10.5 Egypt Licensed Merchandise Sales and Growth Rate (2015-2020)

10.6 Nigeria Licensed Merchandise Sales and Growth Rate (2015-2020)

10.7 South Africa Licensed Merchandise Sales and Growth Rate (2015-2020)

11 South America Licensed Merchandise Market Analysis by Countries

11.1 The Influence of COVID-19 on Middle East and Africa Market

11.2 South America Licensed Merchandise Sales, Revenue and Market Share by Countries

11.2.1 South America Licensed Merchandise Sales by Countries (2015-2020)

11.2.2 South America Licensed Merchandise Revenue by Countries (2015-2020)

11.3 Brazil Licensed Merchandise Sales and Growth Rate (2015-2020)

11.4 Argentina Licensed Merchandise Sales and Growth Rate (2015-2020)

11.5 Columbia Licensed Merchandise Sales and Growth Rate (2015-2020)

11.6 Chile Licensed Merchandise Sales and Growth Rate (2015-2020)

12 Competitive Landscape

12.1 Reebok
12.1.1 Reebok Basic Information
12.1.2 Licensed Merchandise Product Introduction
12.1.3 Reebok Production, Value, Price, Gross Margin 2015-2020
12.2 Fanatics
12.2.1 Fanatics Basic Information
12.2.2 Licensed Merchandise Product Introduction
12.2.3 Fanatics Production, Value, Price, Gross Margin 2015-2020
12.3 Nike
12.3.1 Nike Basic Information
12.3.2 Licensed Merchandise Product Introduction
12.3.3 Nike Production, Value, Price, Gross Margin 2015-2020
12.4 Under Armour
12.4.1 Under Armour Basic Information
12.4.2 Licensed Merchandise Product Introduction
12.4.3 Under Armour Production, Value, Price, Gross Margin 2015-2020
12.5 Discovery Consumer Products
12.5.1 Discovery Consumer Products Basic Information
12.5.2 Licensed Merchandise Product Introduction
12.5.3 Discovery Consumer Products Production, Value, Price, Gross Margin 2015-2020
12.6 Warner Bros. Consumer Products
12.6.1 Warner Bros. Consumer Products Basic Information
12.6.2 Licensed Merchandise Product Introduction
12.6.3 Warner Bros. Consumer Products Production, Value, Price, Gross Margin 2015-2020
12.7 Puma
12.7.1 Puma Basic Information
12.7.2 Licensed Merchandise Product Introduction
12.7.3 Puma Production, Value, Price, Gross Margin 2015-2020
12.8 Knights Apparel
12.8.1 Knights Apparel Basic Information
12.8.2 Licensed Merchandise Product Introduction
12.8.3 Knights Apparel Production, Value, Price, Gross Margin 2015-2020
12.9 Adidas
12.9.1 Adidas Basic Information
12.9.2 Licensed Merchandise Product Introduction
12.9.3 Adidas Production, Value, Price, Gross Margin 2015-2020
12.10 Ralph Lauren
12.10.1 Ralph Lauren Basic Information
12.10.2 Licensed Merchandise Product Introduction
12.10.3 Ralph Lauren Production, Value, Price, Gross Margin 2015-2020
12.11 G-III Apparel Group
12.11.1 G-III Apparel Group Basic Information
12.11.2 Licensed Merchandise Product Introduction
12.11.3 G-III Apparel Group Production, Value, Price, Gross Margin 2015-2020
12.12 Hanesbrands
12.12.1 Hanesbrands Basic Information
12.12.2 Licensed Merchandise Product Introduction
12.12.3 Hanesbrands Production, Value, Price, Gross Margin 2015-2020
12.13 NBCUniversal Media
12.13.1 NBCUniversal Media Basic Information
12.13.2 Licensed Merchandise Product Introduction
12.13.3 NBCUniversal Media Production, Value, Price, Gross Margin 2015-2020
12.14 Prada
12.14.1 Prada Basic Information
12.14.2 Licensed Merchandise Product Introduction
12.14.3 Prada Production, Value, Price, Gross Margin 2015-2020
12.15 DreamWorks Animations
12.15.1 DreamWorks Animations Basic Information
12.15.2 Licensed Merchandise Product Introduction
12.15.3 DreamWorks Animations Production, Value, Price, Gross Margin 2015-2020
12.16 Everlast Worldwide
12.16.1 Everlast Worldwide Basic Information
12.16.2 Licensed Merchandise Product Introduction
12.16.3 Everlast Worldwide Production, Value, Price, Gross Margin 2015-2020
12.17 Bioworld
12.17.1 Bioworld Basic Information
12.17.2 Licensed Merchandise Product Introduction
12.17.3 Bioworld Production, Value, Price, Gross Margin 2015-2020
12.18 Cartoon Network
12.18.1 Cartoon Network Basic Information
12.18.2 Licensed Merchandise Product Introduction
12.18.3 Cartoon Network Production, Value, Price, Gross Margin 2015-2020
12.19 Mattel
12.19.1 Mattel Basic Information
12.19.2 Licensed Merchandise Product Introduction
12.19.3 Mattel Production, Value, Price, Gross Margin 2015-2020
12.20 The Walt Disney Company
12.20.1 The Walt Disney Company Basic Information
12.20.2 Licensed Merchandise Product Introduction
12.20.3 The Walt Disney Company Production, Value, Price, Gross Margin 2015-2020
12.21 Hasbro
12.21.1 Hasbro Basic Information
12.21.2 Licensed Merchandise Product Introduction
12.21.3 Hasbro Production, Value, Price, Gross Margin 2015-2020

13 Industry Outlook

13.1 Market Driver Analysis

13.1.2 Market Restraints Analysis

13.1.3 Market Trends Analysis

13.2 Merger, Acquisition and New Investment

13.3 News of Product Release

14 Global Licensed Merchandise Market Forecast

14.1 Global Licensed Merchandise Market Value & Volume Forecast, by Type (2020-2025)

14.1.1 Apparels Market Value and Volume Forecast (2020-2025)
14.1.2 Toys Market Value and Volume Forecast (2020-2025)
14.1.3 Accessories Market Value and Volume Forecast (2020-2025)
14.1.4 Video games Market Value and Volume Forecast (2020-2025)
14.1.5 Home decoration Market Value and Volume Forecast (2020-2025)
14.2 Global Licensed Merchandise Market Value & Volume Forecast, by Application (2020-2025)

14.2.1 Entertainment Market Value and Volume Forecast (2020-2025)
14.2.2 Corporate trademarks Market Value and Volume Forecast (2020-2025)
14.2.3 Fashion Market Value and Volume Forecast (2020-2025)
14.2.4 Sports Market Value and Volume Forecast (2020-2025)
14.3 Licensed Merchandise Market Analysis and Forecast by Region

14.3.1 North America Market Value and Consumption Forecast (2020-2025)

14.3.2 Europe Market Value and Consumption Forecast (2020-2025)

14.3.3 Asia Pacific Market Value and Consumption Forecast (2020-2025)

14.3.4 Middle East and Africa Market Value and Consumption Forecast (2020-2025)

14.3.5 South America Market Value and Consumption Forecast (2020-2025)

15 New Project Feasibility Analysis

15.1 Industry Barriers and New Entrants SWOT Analysis

15.1.1 Porter’s Five Forces Analysis

15.1.2 New Entrants SWOT Analysis

15.2 Analysis and Suggestions on New Project Investment

Our Clients

BIC
Suntory Holdings
Continental AG
Ernst Klett
felix
IF Logo
ITC logo
jc
KB
KKR
LR
LSC
Mizuno corporation
Prospect
SRG
Sumitomo
Taichin logo
The Cleanest Way
Meat & Livestock Australia Limited
LEK
IFFCO
STTS
Laundry Capital LLC
Chippenhook Corporation
SAB
IJIN
Hooton
Medica
Medalliacne
Shanghai Chenzhu Instrument Co., Ltd.
Sanofi
Kleen Linnebo und Partner GbR
Bond-Pro, Inc.
E&L Faster Food Imports Inc.
Okinawa Institute of Science and Technology

Need Help?

Please fill form below:

Contact Us

99 WALL STREET #2124 NEW YORK, NY 10005