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Published on 01/19/2021| Code: MAR41115D| Category: Utilities| Total Pages: 113
In-car Entertainment (ICE) is a collection of hardware and software that provides audio or video entertainment in automobiles. In automobile entertainment, it originates from automobile audio system, which consists of radio and cassette tape or CD player. Now it includes automobile navigation system, video player, USB and Bluetooth connection, Carputers, on-board Internet and WiFi.
The In-car Entertainment market revenue was xx.xx Million USD in 2019, and will reach xx.xx Million USD in 2025, with a CAGR of x.x% during 2020-2025.
Under COVID-19 outbreak globally, this report provides 360 degrees of analysis from supply chain, import and export control to regional government policy and future influence on the industry. Detailed analysis about market status (2015-2020), enterprise competition pattern, advantages and disadvantages of enterprise products, industry development trends (2020-2025), regional industrial layout characteristics and macroeconomic policies, industrial policy has also been included. From raw materials to end users of this industry are analyzed scientifically, the trends of product circulation and sales channel will be presented as well. Considering COVID-19, this report provides comprehensive and in-depth analysis on how the epidemic push this industry transformation and reform.
In COVID-19 outbreak, Chapter 2.2 of this report provides an analysis of the impact of COVID-19 on the global economy and the In-car Entertainment industry.
Chapter 3.7 covers the analysis of the impact of COVID-19 from the perspective of the industry chain.
In addition, chapters 7-11 consider the impact of COVID-19 on the regional economy.
The In-car Entertainment market can be split based on product types, major applications, and important countries as follows:
Key players in the global In-car Entertainment market covered in Chapter 12:
Bose Corporation
Pana-sonic
Harman International
Continental
Kenwood Corpo-ration
Sony
Blaupunkt
LG Electronics
Clarion Co., Ltd.
Alpine Electronics
In Chapter 4 and 14.1, on the basis of types, the In-car Entertainment market from 2015 to 2025 is primarily split into:
Radio
Audio
Video
In Chapter 5 and 14.2, on the basis of applications, the In-car Entertainment market from 2015 to 2025 covers:
Passenger Vehicles
Commercial Vehicles
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 6, 7, 8, 9, 10, 11, 14:
North America (Covered in Chapter 7 and 14)
United States
Canada
Mexico
Europe (Covered in Chapter 8 and 14)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 9 and 14)
China
Japan
South Korea
Australia
India
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 10 and 14)
Saudi Arabia
UAE
Egypt
Nigeria
South Africa
Others
South America (Covered in Chapter 11 and 14)
Brazil
Argentina
Columbia
Chile
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 In-car Entertainment Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of In-car Entertainment
1.3 Scope of The Study
1.3.1 Key Market Segments
1.3.2 Players Covered
1.3.3 COVID-19's impact on the In-car Entertainment industry
1.4 Methodology of The Study
1.5 Research Data Source
2 Executive Summary
2.1 Market Overview
2.1.1 Global In-car Entertainment Market Size, 2015 – 2020
2.1.2 Global In-car Entertainment Market Size by Type, 2015 – 2020
2.1.3 Global In-car Entertainment Market Size by Application, 2015 – 2020
2.1.4 Global In-car Entertainment Market Size by Region, 2015 - 2025
2.2 Business Environment Analysis
2.2.1 Global COVID-19 Status and Economic Overview
2.2.2 Influence of COVID-19 Outbreak on In-car Entertainment Industry Development
3 Industry Chain Analysis
3.1 Upstream Raw Material Suppliers of In-car Entertainment Analysis
3.2 Major Players of In-car Entertainment
3.3 In-car Entertainment Manufacturing Cost Structure Analysis
3.3.1 Production Process Analysis
3.3.2 Manufacturing Cost Structure of In-car Entertainment
3.3.3 Labor Cost of In-car Entertainment
3.4 Market Distributors of In-car Entertainment
3.5 Major Downstream Buyers of In-car Entertainment Analysis
3.6 The Impact of Covid-19 From the Perspective of Industry Chain
3.7 Regional Import and Export Controls Will Exist for a Long Time
3.8 Continued downward PMI Spreads Globally
4 Global In-car Entertainment Market, by Type
4.1 Global In-car Entertainment Value and Market Share by Type (2015-2020)
4.2 Global In-car Entertainment Production and Market Share by Type (2015-2020)
4.3 Global In-car Entertainment Value and Growth Rate by Type (2015-2020)
4.3.1 Global In-car Entertainment Value and Growth Rate of Radio
4.3.2 Global In-car Entertainment Value and Growth Rate of Audio
4.3.3 Global In-car Entertainment Value and Growth Rate of Video
4.4 Global In-car Entertainment Price Analysis by Type (2015-2020)
5 In-car Entertainment Market, by Application
5.1 Downstream Market Overview
5.2 Global In-car Entertainment Consumption and Market Share by Application (2015-2020)
5.3 Global In-car Entertainment Consumption and Growth Rate by Application (2015-2020)
5.3.1 Global In-car Entertainment Consumption and Growth Rate of Passenger Vehicles (2015-2020)
5.3.2 Global In-car Entertainment Consumption and Growth Rate of Commercial Vehicles (2015-2020)
6 Global In-car Entertainment Market Analysis by Regions
6.1 Global In-car Entertainment Sales, Revenue and Market Share by Regions
6.1.1 Global In-car Entertainment Sales by Regions (2015-2020)
6.1.2 Global In-car Entertainment Revenue by Regions (2015-2020)
6.2 North America In-car Entertainment Sales and Growth Rate (2015-2020)
6.3 Europe In-car Entertainment Sales and Growth Rate (2015-2020)
6.4 Asia-Pacific In-car Entertainment Sales and Growth Rate (2015-2020)
6.5 Middle East and Africa In-car Entertainment Sales and Growth Rate (2015-2020)
6.6 South America In-car Entertainment Sales and Growth Rate (2015-2020)
7 North America In-car Entertainment Market Analysis by Countries
7.1 The Influence of COVID-19 on North America Market
7.2 North America In-car Entertainment Sales, Revenue and Market Share by Countries
7.2.1 North America In-car Entertainment Sales by Countries (2015-2020)
7.2.2 North America In-car Entertainment Revenue by Countries (2015-2020)
7.3 United States In-car Entertainment Sales and Growth Rate (2015-2020)
7.4 Canada In-car Entertainment Sales and Growth Rate (2015-2020)
7.5 Mexico In-car Entertainment Sales and Growth Rate (2015-2020)
8 Europe In-car Entertainment Market Analysis by Countries
8.1 The Influence of COVID-19 on Europe Market
8.2 Europe In-car Entertainment Sales, Revenue and Market Share by Countries
8.2.1 Europe In-car Entertainment Sales by Countries (2015-2020)
8.2.2 Europe In-car Entertainment Revenue by Countries (2015-2020)
8.3 Germany In-car Entertainment Sales and Growth Rate (2015-2020)
8.4 UK In-car Entertainment Sales and Growth Rate (2015-2020)
8.5 France In-car Entertainment Sales and Growth Rate (2015-2020)
8.6 Italy In-car Entertainment Sales and Growth Rate (2015-2020)
8.7 Spain In-car Entertainment Sales and Growth Rate (2015-2020)
8.8 Russia In-car Entertainment Sales and Growth Rate (2015-2020)
9 Asia Pacific In-car Entertainment Market Analysis by Countries
9.1 The Influence of COVID-19 on Asia Pacific Market
9.2 Asia Pacific In-car Entertainment Sales, Revenue and Market Share by Countries
9.2.1 Asia Pacific In-car Entertainment Sales by Countries (2015-2020)
9.2.2 Asia Pacific In-car Entertainment Revenue by Countries (2015-2020)
9.3 China In-car Entertainment Sales and Growth Rate (2015-2020)
9.4 Japan In-car Entertainment Sales and Growth Rate (2015-2020)
9.5 South Korea In-car Entertainment Sales and Growth Rate (2015-2020)
9.6 India In-car Entertainment Sales and Growth Rate (2015-2020)
9.7 Southeast Asia In-car Entertainment Sales and Growth Rate (2015-2020)
9.8 Australia In-car Entertainment Sales and Growth Rate (2015-2020)
10 Middle East and Africa In-car Entertainment Market Analysis by Countries
10.1 The Influence of COVID-19 on Middle East and Africa Market
10.2 Middle East and Africa In-car Entertainment Sales, Revenue and Market Share by Countries
10.2.1 Middle East and Africa In-car Entertainment Sales by Countries (2015-2020)
10.2.2 Middle East and Africa In-car Entertainment Revenue by Countries (2015-2020)
10.3 Saudi Arabia In-car Entertainment Sales and Growth Rate (2015-2020)
10.4 UAE In-car Entertainment Sales and Growth Rate (2015-2020)
10.5 Egypt In-car Entertainment Sales and Growth Rate (2015-2020)
10.6 Nigeria In-car Entertainment Sales and Growth Rate (2015-2020)
10.7 South Africa In-car Entertainment Sales and Growth Rate (2015-2020)
11 South America In-car Entertainment Market Analysis by Countries
11.1 The Influence of COVID-19 on Middle East and Africa Market
11.2 South America In-car Entertainment Sales, Revenue and Market Share by Countries
11.2.1 South America In-car Entertainment Sales by Countries (2015-2020)
11.2.2 South America In-car Entertainment Revenue by Countries (2015-2020)
11.3 Brazil In-car Entertainment Sales and Growth Rate (2015-2020)
11.4 Argentina In-car Entertainment Sales and Growth Rate (2015-2020)
11.5 Columbia In-car Entertainment Sales and Growth Rate (2015-2020)
11.6 Chile In-car Entertainment Sales and Growth Rate (2015-2020)
12 Competitive Landscape
12.1 Bose Corporation
12.1.1 Bose Corporation Basic Information
12.1.2 In-car Entertainment Product Introduction
12.1.3 Bose Corporation Production, Value, Price, Gross Margin 2015-2020
12.2 Pana-sonic
12.2.1 Pana-sonic Basic Information
12.2.2 In-car Entertainment Product Introduction
12.2.3 Pana-sonic Production, Value, Price, Gross Margin 2015-2020
12.3 Harman International
12.3.1 Harman International Basic Information
12.3.2 In-car Entertainment Product Introduction
12.3.3 Harman International Production, Value, Price, Gross Margin 2015-2020
12.4 Continental
12.4.1 Continental Basic Information
12.4.2 In-car Entertainment Product Introduction
12.4.3 Continental Production, Value, Price, Gross Margin 2015-2020
12.5 Kenwood Corpo-ration
12.5.1 Kenwood Corpo-ration Basic Information
12.5.2 In-car Entertainment Product Introduction
12.5.3 Kenwood Corpo-ration Production, Value, Price, Gross Margin 2015-2020
12.6 Sony
12.6.1 Sony Basic Information
12.6.2 In-car Entertainment Product Introduction
12.6.3 Sony Production, Value, Price, Gross Margin 2015-2020
12.7 Blaupunkt
12.7.1 Blaupunkt Basic Information
12.7.2 In-car Entertainment Product Introduction
12.7.3 Blaupunkt Production, Value, Price, Gross Margin 2015-2020
12.8 LG Electronics
12.8.1 LG Electronics Basic Information
12.8.2 In-car Entertainment Product Introduction
12.8.3 LG Electronics Production, Value, Price, Gross Margin 2015-2020
12.9 Clarion Co., Ltd.
12.9.1 Clarion Co., Ltd. Basic Information
12.9.2 In-car Entertainment Product Introduction
12.9.3 Clarion Co., Ltd. Production, Value, Price, Gross Margin 2015-2020
12.10 Alpine Electronics
12.10.1 Alpine Electronics Basic Information
12.10.2 In-car Entertainment Product Introduction
12.10.3 Alpine Electronics Production, Value, Price, Gross Margin 2015-2020
13 Industry Outlook
13.1 Market Driver Analysis
13.1.2 Market Restraints Analysis
13.1.3 Market Trends Analysis
13.2 Merger, Acquisition and New Investment
13.3 News of Product Release
14 Global In-car Entertainment Market Forecast
14.1 Global In-car Entertainment Market Value & Volume Forecast, by Type (2020-2025)
14.1.1 Radio Market Value and Volume Forecast (2020-2025)
14.1.2 Audio Market Value and Volume Forecast (2020-2025)
14.1.3 Video Market Value and Volume Forecast (2020-2025)
14.2 Global In-car Entertainment Market Value & Volume Forecast, by Application (2020-2025)
14.2.1 Passenger Vehicles Market Value and Volume Forecast (2020-2025)
14.2.2 Commercial Vehicles Market Value and Volume Forecast (2020-2025)
14.3 In-car Entertainment Market Analysis and Forecast by Region
14.3.1 North America Market Value and Consumption Forecast (2020-2025)
14.3.2 Europe Market Value and Consumption Forecast (2020-2025)
14.3.3 Asia Pacific Market Value and Consumption Forecast (2020-2025)
14.3.4 Middle East and Africa Market Value and Consumption Forecast (2020-2025)
14.3.5 South America Market Value and Consumption Forecast (2020-2025)
15 New Project Feasibility Analysis
15.1 Industry Barriers and New Entrants SWOT Analysis
15.1.1 Porter’s Five Forces Analysis
15.1.2 New Entrants SWOT Analysis
15.2 Analysis and Suggestions on New Project Investment
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