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COVID-19 Outbreak-Global Graphics Cards for PC Gaming Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2020

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Published on 01/28/2021| Code: MAR41115D| Category: Utilities| Total Pages: 128

Video card (Graphics card) full name display interface card, also known as display adapter, is one of the most basic configuration and most important accessories of the computer. As an important part of the computer host computer, the graphics card is a device for digital-to-analog signal conversion, which undertakes the task of outputting display graphics. The graphics card is connected to the computer motherboard, which converts the digital signal of the computer into an analog signal for display, and the graphics card still has image processing capability, which can assist the CPU to work and improve the overall running speed.

The Graphics Cards for PC Gaming market revenue was xx.xx Million USD in 2019, and will reach xx.xx Million USD in 2025, with a CAGR of x.x% during 2020-2025.

Under COVID-19 outbreak globally, this report provides 360 degrees of analysis from supply chain, import and export control to regional government policy and future influence on the industry. Detailed analysis about market status (2015-2020), enterprise competition pattern, advantages and disadvantages of enterprise products, industry development trends (2020-2025), regional industrial layout characteristics and macroeconomic policies, industrial policy has also been included. From raw materials to end users of this industry are analyzed scientifically, the trends of product circulation and sales channel will be presented as well. Considering COVID-19, this report provides comprehensive and in-depth analysis on how the epidemic push this industry transformation and reform.

In COVID-19 outbreak, Chapter 2.2 of this report provides an analysis of the impact of COVID-19 on the global economy and the Graphics Cards for PC Gaming industry.

Chapter 3.7 covers the analysis of the impact of COVID-19 from the perspective of the industry chain.

In addition, chapters 7-11 consider the impact of COVID-19 on the regional economy.

The Graphics Cards for PC Gaming market can be split based on product types, major applications, and important countries as follows:

Key players in the global Graphics Cards for PC Gaming market covered in Chapter 12:

Nvidia
AMD

In Chapter 4 and 14.1, on the basis of types, the Graphics Cards for PC Gaming market from 2015 to 2025 is primarily split into:

HD Graphics
Integrated Graphics
Discrete Graphics

In Chapter 5 and 14.2, on the basis of applications, the Graphics Cards for PC Gaming market from 2015 to 2025 covers:

Desktop Computer
Laptop
Others

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 6, 7, 8, 9, 10, 11, 14:

North America (Covered in Chapter 7 and 14)

United States

Canada

Mexico

Europe (Covered in Chapter 8 and 14)

Germany

UK

France

Italy

Spain

Russia

Others

Asia-Pacific (Covered in Chapter 9 and 14)

China

Japan

South Korea

Australia

India

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 10 and 14)

Saudi Arabia

UAE

Egypt

Nigeria

South Africa

Others

South America (Covered in Chapter 11 and 14)

Brazil

Argentina

Columbia

Chile

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Graphics Cards for PC Gaming Introduction and Market Overview

1.1 Objectives of the Study

1.2 Overview of Graphics Cards for PC Gaming

1.3 Scope of The Study

1.3.1 Key Market Segments

1.3.2 Players Covered

1.3.3 COVID-19's impact on the Graphics Cards for PC Gaming industry

1.4 Methodology of The Study

1.5 Research Data Source

2 Executive Summary

2.1 Market Overview

2.1.1 Global Graphics Cards for PC Gaming Market Size, 2015 – 2020

2.1.2 Global Graphics Cards for PC Gaming Market Size by Type, 2015 – 2020

2.1.3 Global Graphics Cards for PC Gaming Market Size by Application, 2015 – 2020

2.1.4 Global Graphics Cards for PC Gaming Market Size by Region, 2015 - 2025

2.2 Business Environment Analysis

2.2.1 Global COVID-19 Status and Economic Overview

2.2.2 Influence of COVID-19 Outbreak on Graphics Cards for PC Gaming Industry Development

3 Industry Chain Analysis

3.1 Upstream Raw Material Suppliers of Graphics Cards for PC Gaming Analysis

3.2 Major Players of Graphics Cards for PC Gaming

3.3 Graphics Cards for PC Gaming Manufacturing Cost Structure Analysis

3.3.1 Production Process Analysis

3.3.2 Manufacturing Cost Structure of Graphics Cards for PC Gaming

3.3.3 Labor Cost of Graphics Cards for PC Gaming

3.4 Market Distributors of Graphics Cards for PC Gaming

3.5 Major Downstream Buyers of Graphics Cards for PC Gaming Analysis

3.6 The Impact of Covid-19 From the Perspective of Industry Chain

3.7 Regional Import and Export Controls Will Exist for a Long Time

3.8 Continued downward PMI Spreads Globally

4 Global Graphics Cards for PC Gaming Market, by Type

4.1 Global Graphics Cards for PC Gaming Value and Market Share by Type (2015-2020)

4.2 Global Graphics Cards for PC Gaming Production and Market Share by Type (2015-2020)

4.3 Global Graphics Cards for PC Gaming Value and Growth Rate by Type (2015-2020)

4.3.1 Global Graphics Cards for PC Gaming Value and Growth Rate of HD Graphics
4.3.2 Global Graphics Cards for PC Gaming Value and Growth Rate of Integrated Graphics
4.3.3 Global Graphics Cards for PC Gaming Value and Growth Rate of Discrete Graphics
4.4 Global Graphics Cards for PC Gaming Price Analysis by Type (2015-2020)

5 Graphics Cards for PC Gaming Market, by Application

5.1 Downstream Market Overview

5.2 Global Graphics Cards for PC Gaming Consumption and Market Share by Application (2015-2020)

5.3 Global Graphics Cards for PC Gaming Consumption and Growth Rate by Application (2015-2020)

5.3.1 Global Graphics Cards for PC Gaming Consumption and Growth Rate of Desktop Computer (2015-2020)
5.3.2 Global Graphics Cards for PC Gaming Consumption and Growth Rate of Laptop (2015-2020)
5.3.3 Global Graphics Cards for PC Gaming Consumption and Growth Rate of Others (2015-2020)

6 Global Graphics Cards for PC Gaming Market Analysis by Regions

6.1 Global Graphics Cards for PC Gaming Sales, Revenue and Market Share by Regions

6.1.1 Global Graphics Cards for PC Gaming Sales by Regions (2015-2020)

6.1.2 Global Graphics Cards for PC Gaming Revenue by Regions (2015-2020)

6.2 North America Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

6.3 Europe Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

6.4 Asia-Pacific Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

6.5 Middle East and Africa Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

6.6 South America Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

7 North America Graphics Cards for PC Gaming Market Analysis by Countries

7.1 The Influence of COVID-19 on North America Market

7.2 North America Graphics Cards for PC Gaming Sales, Revenue and Market Share by Countries

7.2.1 North America Graphics Cards for PC Gaming Sales by Countries (2015-2020)

7.2.2 North America Graphics Cards for PC Gaming Revenue by Countries (2015-2020)

7.3 United States Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

7.4 Canada Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

7.5 Mexico Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

8 Europe Graphics Cards for PC Gaming Market Analysis by Countries

8.1 The Influence of COVID-19 on Europe Market

8.2 Europe Graphics Cards for PC Gaming Sales, Revenue and Market Share by Countries

8.2.1 Europe Graphics Cards for PC Gaming Sales by Countries (2015-2020)

8.2.2 Europe Graphics Cards for PC Gaming Revenue by Countries (2015-2020)

8.3 Germany Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

8.4 UK Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

8.5 France Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

8.6 Italy Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

8.7 Spain Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

8.8 Russia Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

9 Asia Pacific Graphics Cards for PC Gaming Market Analysis by Countries

9.1 The Influence of COVID-19 on Asia Pacific Market

9.2 Asia Pacific Graphics Cards for PC Gaming Sales, Revenue and Market Share by Countries

9.2.1 Asia Pacific Graphics Cards for PC Gaming Sales by Countries (2015-2020)

9.2.2 Asia Pacific Graphics Cards for PC Gaming Revenue by Countries (2015-2020)

9.3 China Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

9.4 Japan Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

9.5 South Korea Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

9.6 India Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

9.7 Southeast Asia Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

9.8 Australia Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

10 Middle East and Africa Graphics Cards for PC Gaming Market Analysis by Countries

10.1 The Influence of COVID-19 on Middle East and Africa Market

10.2 Middle East and Africa Graphics Cards for PC Gaming Sales, Revenue and Market Share by Countries

10.2.1 Middle East and Africa Graphics Cards for PC Gaming Sales by Countries (2015-2020)

10.2.2 Middle East and Africa Graphics Cards for PC Gaming Revenue by Countries (2015-2020)

10.3 Saudi Arabia Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

10.4 UAE Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

10.5 Egypt Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

10.6 Nigeria Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

10.7 South Africa Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

11 South America Graphics Cards for PC Gaming Market Analysis by Countries

11.1 The Influence of COVID-19 on Middle East and Africa Market

11.2 South America Graphics Cards for PC Gaming Sales, Revenue and Market Share by Countries

11.2.1 South America Graphics Cards for PC Gaming Sales by Countries (2015-2020)

11.2.2 South America Graphics Cards for PC Gaming Revenue by Countries (2015-2020)

11.3 Brazil Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

11.4 Argentina Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

11.5 Columbia Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

11.6 Chile Graphics Cards for PC Gaming Sales and Growth Rate (2015-2020)

12 Competitive Landscape

12.1 Nvidia
12.1.1 Nvidia Basic Information
12.1.2 Graphics Cards for PC Gaming Product Introduction
12.1.3 Nvidia Production, Value, Price, Gross Margin 2015-2020
12.2 AMD
12.2.1 AMD Basic Information
12.2.2 Graphics Cards for PC Gaming Product Introduction
12.2.3 AMD Production, Value, Price, Gross Margin 2015-2020

13 Industry Outlook

13.1 Market Driver Analysis

13.1.2 Market Restraints Analysis

13.1.3 Market Trends Analysis

13.2 Merger, Acquisition and New Investment

13.3 News of Product Release

14 Global Graphics Cards for PC Gaming Market Forecast

14.1 Global Graphics Cards for PC Gaming Market Value & Volume Forecast, by Type (2020-2025)

14.1.1 HD Graphics Market Value and Volume Forecast (2020-2025)
14.1.2 Integrated Graphics Market Value and Volume Forecast (2020-2025)
14.1.3 Discrete Graphics Market Value and Volume Forecast (2020-2025)
14.2 Global Graphics Cards for PC Gaming Market Value & Volume Forecast, by Application (2020-2025)

14.2.1 Desktop Computer Market Value and Volume Forecast (2020-2025)
14.2.2 Laptop Market Value and Volume Forecast (2020-2025)
14.2.3 Others Market Value and Volume Forecast (2020-2025)
14.3 Graphics Cards for PC Gaming Market Analysis and Forecast by Region

14.3.1 North America Market Value and Consumption Forecast (2020-2025)

14.3.2 Europe Market Value and Consumption Forecast (2020-2025)

14.3.3 Asia Pacific Market Value and Consumption Forecast (2020-2025)

14.3.4 Middle East and Africa Market Value and Consumption Forecast (2020-2025)

14.3.5 South America Market Value and Consumption Forecast (2020-2025)

15 New Project Feasibility Analysis

15.1 Industry Barriers and New Entrants SWOT Analysis

15.1.1 Porter’s Five Forces Analysis

15.1.2 New Entrants SWOT Analysis

15.2 Analysis and Suggestions on New Project Investment

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