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2020-2025 Global Serious Games Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

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Published on 02/04/2021| Code: MAR41115D| Category: Utilities| Total Pages: 117

This report elaborates the market size, market characteristics, and market growth of the Serious Games industry, and breaks down according to the type, application, and consumption area of Serious Games. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Serious Games in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.

In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Serious Games market covered in Chapter 13:

Designing Digitally Inc.
Promotion Software GmbH
Tygron BV
BreakAway Games
IBM Corporation
KTM Advance
Bedaux Serious Games
Triseum LLC
Serious Games Solutions
Tata Interactive Systems
Diginext (CS Group)
MPS Interactive Systems
Firsthand Technology

In Chapter 6, on the basis of types, the Serious Games market from 2015 to 2025 is primarily split into:

Advertising and Marketing
Simulation Training
Learning and Education
Others

In Chapter 7, on the basis of applications, the Serious Games market from 2015 to 2025 covers:

Healthcare
Education
Retail
Media and Entertainment
Automotive
Government
Others

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:

United States

Europe

China

Japan

India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:

North America (Covered in Chapter 8)

United States

Canada

Mexico

Europe (Covered in Chapter 9)

Germany

UK

France

Italy

Spain

Others

Asia-Pacific (Covered in Chapter 10)

China

Japan

India

South Korea

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 11)

Saudi Arabia

UAE

South Africa

Others

South America (Covered in Chapter 12)

Brazil

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Serious Games Market - Research Scope

1.1 Study Goals

1.2 Market Definition and Scope

1.3 Key Market Segments

1.4 Study and Forecasting Years

2 Serious Games Market - Research Methodology

2.1 Methodology

2.2 Research Data Source

2.2.1 Secondary Data

2.2.2 Primary Data

2.2.3 Market Size Estimation

2.2.4 Legal Disclaimer

3 Serious Games Market Forces

3.1 Global Serious Games Market Size

3.2 Top Impacting Factors (PESTEL Analysis)

3.2.1 Political Factors

3.2.2 Economic Factors

3.2.3 Social Factors

3.2.4 Technological Factors

3.2.5 Environmental Factors

3.2.6 Legal Factors

3.3 Industry Trend Analysis

3.4 Industry Trends Under COVID-19

3.4.1 Risk Assessment on COVID-19

3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry

3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario

3.5 Industry Risk Assessment

4 Serious Games Market - By Geography

4.1 Global Serious Games Market Value and Market Share by Regions

4.1.1 Global Serious Games Value ($) by Region (2015-2020)

4.1.2 Global Serious Games Value Market Share by Regions (2015-2020)

4.2 Global Serious Games Market Production and Market Share by Major Countries

4.2.1 Global Serious Games Production by Major Countries (2015-2020)

4.2.2 Global Serious Games Production Market Share by Major Countries (2015-2020)

4.3 Global Serious Games Market Consumption and Market Share by Regions

4.3.1 Global Serious Games Consumption by Regions (2015-2020)

4.3.2 Global Serious Games Consumption Market Share by Regions (2015-2020)

5 Serious Games Market - By Trade Statistics

5.1 Global Serious Games Export and Import

5.2 United States Serious Games Export and Import (2015-2020)

5.3 Europe Serious Games Export and Import (2015-2020)

5.4 China Serious Games Export and Import (2015-2020)

5.5 Japan Serious Games Export and Import (2015-2020)

5.6 India Serious Games Export and Import (2015-2020)

5.7 ...

6 Serious Games Market - By Type

6.1 Global Serious Games Production and Market Share by Types (2015-2020)

6.1.1 Global Serious Games Production by Types (2015-2020)

6.1.2 Global Serious Games Production Market Share by Types (2015-2020)

6.2 Global Serious Games Value and Market Share by Types (2015-2020)

6.2.1 Global Serious Games Value by Types (2015-2020)

6.2.2 Global Serious Games Value Market Share by Types (2015-2020)

6.3 Global Serious Games Production, Price and Growth Rate of Advertising and Marketing (2015-2020)
6.4 Global Serious Games Production, Price and Growth Rate of Simulation Training (2015-2020)
6.5 Global Serious Games Production, Price and Growth Rate of Learning and Education (2015-2020)
6.6 Global Serious Games Production, Price and Growth Rate of Others (2015-2020)

7 Serious Games Market - By Application

7.1 Global Serious Games Consumption and Market Share by Applications (2015-2020)

7.1.1 Global Serious Games Consumption by Applications (2015-2020)

7.1.2 Global Serious Games Consumption Market Share by Applications (2015-2020)

7.2 Global Serious Games Consumption and Growth Rate of Healthcare (2015-2020)
7.3 Global Serious Games Consumption and Growth Rate of Education (2015-2020)
7.4 Global Serious Games Consumption and Growth Rate of Retail (2015-2020)
7.5 Global Serious Games Consumption and Growth Rate of Media and Entertainment (2015-2020)
7.6 Global Serious Games Consumption and Growth Rate of Automotive (2015-2020)
7.7 Global Serious Games Consumption and Growth Rate of Government (2015-2020)
7.8 Global Serious Games Consumption and Growth Rate of Others (2015-2020)

8 North America Serious Games Market

8.1 North America Serious Games Market Size

8.2 United States Serious Games Market Size

8.3 Canada Serious Games Market Size

8.4 Mexico Serious Games Market Size

8.5 The Influence of COVID-19 on North America Market

9 Europe Serious Games Market Analysis

9.1 Europe Serious Games Market Size

9.2 Germany Serious Games Market Size

9.3 United Kingdom Serious Games Market Size

9.4 France Serious Games Market Size

9.5 Italy Serious Games Market Size

9.6 Spain Serious Games Market Size

9.7 The Influence of COVID-19 on Europe Market

10 Asia-Pacific Serious Games Market Analysis

10.1 Asia-Pacific Serious Games Market Size

10.2 China Serious Games Market Size

10.3 Japan Serious Games Market Size

10.4 South Korea Serious Games Market Size

10.5 Southeast Asia Serious Games Market Size

10.6 India Serious Games Market Size

10.7 The Influence of COVID-19 on Asia Pacific Market

11 Middle East and Africa Serious Games Market Analysis

11.1 Middle East and Africa Serious Games Market Size

11.2 Saudi Arabia Serious Games Market Size

11.3 UAE Serious Games Market Size

11.4 South Africa Serious Games Market Size

11.5 The Influence of COVID-19 on Middle East and Africa Market

12 South America Serious Games Market Analysis

12.1 South America Serious Games Market Size

12.2 Brazil Serious Games Market Size

12.3 The Influence of COVID-19 on South America Market

13 Company Profiles

13.1 Designing Digitally Inc.
13.1.1 Designing Digitally Inc. Basic Information
13.1.2 Designing Digitally Inc. Product Profiles, Application and Specification
13.1.3 Designing Digitally Inc. Serious Games Market Performance (2015-2020)
13.2 Promotion Software GmbH
13.2.1 Promotion Software GmbH Basic Information
13.2.2 Promotion Software GmbH Product Profiles, Application and Specification
13.2.3 Promotion Software GmbH Serious Games Market Performance (2015-2020)
13.3 Tygron BV
13.3.1 Tygron BV Basic Information
13.3.2 Tygron BV Product Profiles, Application and Specification
13.3.3 Tygron BV Serious Games Market Performance (2015-2020)
13.4 BreakAway Games
13.4.1 BreakAway Games Basic Information
13.4.2 BreakAway Games Product Profiles, Application and Specification
13.4.3 BreakAway Games Serious Games Market Performance (2015-2020)
13.5 IBM Corporation
13.5.1 IBM Corporation Basic Information
13.5.2 IBM Corporation Product Profiles, Application and Specification
13.5.3 IBM Corporation Serious Games Market Performance (2015-2020)
13.6 KTM Advance
13.6.1 KTM Advance Basic Information
13.6.2 KTM Advance Product Profiles, Application and Specification
13.6.3 KTM Advance Serious Games Market Performance (2015-2020)
13.7 Bedaux Serious Games
13.7.1 Bedaux Serious Games Basic Information
13.7.2 Bedaux Serious Games Product Profiles, Application and Specification
13.7.3 Bedaux Serious Games Serious Games Market Performance (2015-2020)
13.8 Triseum LLC
13.8.1 Triseum LLC Basic Information
13.8.2 Triseum LLC Product Profiles, Application and Specification
13.8.3 Triseum LLC Serious Games Market Performance (2015-2020)
13.9 Serious Games Solutions
13.9.1 Serious Games Solutions Basic Information
13.9.2 Serious Games Solutions Product Profiles, Application and Specification
13.9.3 Serious Games Solutions Serious Games Market Performance (2015-2020)
13.10 Tata Interactive Systems
13.10.1 Tata Interactive Systems Basic Information
13.10.2 Tata Interactive Systems Product Profiles, Application and Specification
13.10.3 Tata Interactive Systems Serious Games Market Performance (2015-2020)
13.11 Diginext (CS Group)
13.11.1 Diginext (CS Group) Basic Information
13.11.2 Diginext (CS Group) Product Profiles, Application and Specification
13.11.3 Diginext (CS Group) Serious Games Market Performance (2015-2020)
13.12 MPS Interactive Systems
13.12.1 MPS Interactive Systems Basic Information
13.12.2 MPS Interactive Systems Product Profiles, Application and Specification
13.12.3 MPS Interactive Systems Serious Games Market Performance (2015-2020)
13.13 Firsthand Technology
13.13.1 Firsthand Technology Basic Information
13.13.2 Firsthand Technology Product Profiles, Application and Specification
13.13.3 Firsthand Technology Serious Games Market Performance (2015-2020)

14 Market Forecast - By Regions

14.1 North America Serious Games Market Forecast (2020-2025)

14.2 Europe Serious Games Market Forecast (2020-2025)

14.3 Asia-Pacific Serious Games Market Forecast (2020-2025)

14.4 Middle East and Africa Serious Games Market Forecast (2020-2025)

14.5 South America Serious Games Market Forecast (2020-2025)

15 Market Forecast - By Type and Applications

15.1 Global Serious Games Market Forecast by Types (2020-2025)

15.1.1 Global Serious Games Market Forecast Production and Market Share by Types (2020-2025)

15.1.2 Global Serious Games Market Forecast Value and Market Share by Types (2020-2025)

15.2 Global Serious Games Market Forecast by Applications (2020-2025)

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