Sample Request

2020-2025 Global Mobile Games Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

SELECT LICENSE:

Published on 03/02/2021| Code: MAR41115D| Category: Utilities| Total Pages: 132

This report elaborates the market size, market characteristics, and market growth of the Mobile Games industry, and breaks down according to the type, application, and consumption area of Mobile Games. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Mobile Games in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.

In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Mobile Games market covered in Chapter 13:

The Game Storm Studios
The Walt Disney Company
Zynga, Inc.
2K Games, Inc. (Take-Two Interactive)
Rovio Entertainment Corporation
Gameloft SE ( Vivendi)
Ubisoft
Nintendo Co., Ltd.
Glu Mobile, Inc
Activision Blizzard, Inc
Supercell Oy
Tencent Holdings Limited
Electronic Arts Inc.
Kabam Games, Inc.
GungHo Online Entertainment, Inc ( SoftBank Group)

In Chapter 6, on the basis of types, the Mobile Games market from 2015 to 2025 is primarily split into:

Action and Adventure
Casual
Role playing
Sports
Others

In Chapter 7, on the basis of applications, the Mobile Games market from 2015 to 2025 covers:

Smartphones
Tablets

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:

United States

Europe

China

Japan

India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:

North America (Covered in Chapter 8)

United States

Canada

Mexico

Europe (Covered in Chapter 9)

Germany

UK

France

Italy

Spain

Others

Asia-Pacific (Covered in Chapter 10)

China

Japan

India

South Korea

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 11)

Saudi Arabia

UAE

South Africa

Others

South America (Covered in Chapter 12)

Brazil

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Mobile Games Market - Research Scope

1.1 Study Goals

1.2 Market Definition and Scope

1.3 Key Market Segments

1.4 Study and Forecasting Years

2 Mobile Games Market - Research Methodology

2.1 Methodology

2.2 Research Data Source

2.2.1 Secondary Data

2.2.2 Primary Data

2.2.3 Market Size Estimation

2.2.4 Legal Disclaimer

3 Mobile Games Market Forces

3.1 Global Mobile Games Market Size

3.2 Top Impacting Factors (PESTEL Analysis)

3.2.1 Political Factors

3.2.2 Economic Factors

3.2.3 Social Factors

3.2.4 Technological Factors

3.2.5 Environmental Factors

3.2.6 Legal Factors

3.3 Industry Trend Analysis

3.4 Industry Trends Under COVID-19

3.4.1 Risk Assessment on COVID-19

3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry

3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario

3.5 Industry Risk Assessment

4 Mobile Games Market - By Geography

4.1 Global Mobile Games Market Value and Market Share by Regions

4.1.1 Global Mobile Games Value ($) by Region (2015-2020)

4.1.2 Global Mobile Games Value Market Share by Regions (2015-2020)

4.2 Global Mobile Games Market Production and Market Share by Major Countries

4.2.1 Global Mobile Games Production by Major Countries (2015-2020)

4.2.2 Global Mobile Games Production Market Share by Major Countries (2015-2020)

4.3 Global Mobile Games Market Consumption and Market Share by Regions

4.3.1 Global Mobile Games Consumption by Regions (2015-2020)

4.3.2 Global Mobile Games Consumption Market Share by Regions (2015-2020)

5 Mobile Games Market - By Trade Statistics

5.1 Global Mobile Games Export and Import

5.2 United States Mobile Games Export and Import (2015-2020)

5.3 Europe Mobile Games Export and Import (2015-2020)

5.4 China Mobile Games Export and Import (2015-2020)

5.5 Japan Mobile Games Export and Import (2015-2020)

5.6 India Mobile Games Export and Import (2015-2020)

5.7 ...

6 Mobile Games Market - By Type

6.1 Global Mobile Games Production and Market Share by Types (2015-2020)

6.1.1 Global Mobile Games Production by Types (2015-2020)

6.1.2 Global Mobile Games Production Market Share by Types (2015-2020)

6.2 Global Mobile Games Value and Market Share by Types (2015-2020)

6.2.1 Global Mobile Games Value by Types (2015-2020)

6.2.2 Global Mobile Games Value Market Share by Types (2015-2020)

6.3 Global Mobile Games Production, Price and Growth Rate of Action and Adventure (2015-2020)
6.4 Global Mobile Games Production, Price and Growth Rate of Casual (2015-2020)
6.5 Global Mobile Games Production, Price and Growth Rate of Role playing (2015-2020)
6.6 Global Mobile Games Production, Price and Growth Rate of Sports (2015-2020)
6.7 Global Mobile Games Production, Price and Growth Rate of Others (2015-2020)

7 Mobile Games Market - By Application

7.1 Global Mobile Games Consumption and Market Share by Applications (2015-2020)

7.1.1 Global Mobile Games Consumption by Applications (2015-2020)

7.1.2 Global Mobile Games Consumption Market Share by Applications (2015-2020)

7.2 Global Mobile Games Consumption and Growth Rate of Smartphones (2015-2020)
7.3 Global Mobile Games Consumption and Growth Rate of Tablets (2015-2020)

8 North America Mobile Games Market

8.1 North America Mobile Games Market Size

8.2 United States Mobile Games Market Size

8.3 Canada Mobile Games Market Size

8.4 Mexico Mobile Games Market Size

8.5 The Influence of COVID-19 on North America Market

9 Europe Mobile Games Market Analysis

9.1 Europe Mobile Games Market Size

9.2 Germany Mobile Games Market Size

9.3 United Kingdom Mobile Games Market Size

9.4 France Mobile Games Market Size

9.5 Italy Mobile Games Market Size

9.6 Spain Mobile Games Market Size

9.7 The Influence of COVID-19 on Europe Market

10 Asia-Pacific Mobile Games Market Analysis

10.1 Asia-Pacific Mobile Games Market Size

10.2 China Mobile Games Market Size

10.3 Japan Mobile Games Market Size

10.4 South Korea Mobile Games Market Size

10.5 Southeast Asia Mobile Games Market Size

10.6 India Mobile Games Market Size

10.7 The Influence of COVID-19 on Asia Pacific Market

11 Middle East and Africa Mobile Games Market Analysis

11.1 Middle East and Africa Mobile Games Market Size

11.2 Saudi Arabia Mobile Games Market Size

11.3 UAE Mobile Games Market Size

11.4 South Africa Mobile Games Market Size

11.5 The Influence of COVID-19 on Middle East and Africa Market

12 South America Mobile Games Market Analysis

12.1 South America Mobile Games Market Size

12.2 Brazil Mobile Games Market Size

12.3 The Influence of COVID-19 on South America Market

13 Company Profiles

13.1 The Game Storm Studios
13.1.1 The Game Storm Studios Basic Information
13.1.2 The Game Storm Studios Product Profiles, Application and Specification
13.1.3 The Game Storm Studios Mobile Games Market Performance (2015-2020)
13.2 The Walt Disney Company
13.2.1 The Walt Disney Company Basic Information
13.2.2 The Walt Disney Company Product Profiles, Application and Specification
13.2.3 The Walt Disney Company Mobile Games Market Performance (2015-2020)
13.3 Zynga, Inc.
13.3.1 Zynga, Inc. Basic Information
13.3.2 Zynga, Inc. Product Profiles, Application and Specification
13.3.3 Zynga, Inc. Mobile Games Market Performance (2015-2020)
13.4 2K Games, Inc. (Take-Two Interactive)
13.4.1 2K Games, Inc. (Take-Two Interactive) Basic Information
13.4.2 2K Games, Inc. (Take-Two Interactive) Product Profiles, Application and Specification
13.4.3 2K Games, Inc. (Take-Two Interactive) Mobile Games Market Performance (2015-2020)
13.5 Rovio Entertainment Corporation
13.5.1 Rovio Entertainment Corporation Basic Information
13.5.2 Rovio Entertainment Corporation Product Profiles, Application and Specification
13.5.3 Rovio Entertainment Corporation Mobile Games Market Performance (2015-2020)
13.6 Gameloft SE ( Vivendi)
13.6.1 Gameloft SE ( Vivendi) Basic Information
13.6.2 Gameloft SE ( Vivendi) Product Profiles, Application and Specification
13.6.3 Gameloft SE ( Vivendi) Mobile Games Market Performance (2015-2020)
13.7 Ubisoft
13.7.1 Ubisoft Basic Information
13.7.2 Ubisoft Product Profiles, Application and Specification
13.7.3 Ubisoft Mobile Games Market Performance (2015-2020)
13.8 Nintendo Co., Ltd.
13.8.1 Nintendo Co., Ltd. Basic Information
13.8.2 Nintendo Co., Ltd. Product Profiles, Application and Specification
13.8.3 Nintendo Co., Ltd. Mobile Games Market Performance (2015-2020)
13.9 Glu Mobile, Inc
13.9.1 Glu Mobile, Inc Basic Information
13.9.2 Glu Mobile, Inc Product Profiles, Application and Specification
13.9.3 Glu Mobile, Inc Mobile Games Market Performance (2015-2020)
13.10 Activision Blizzard, Inc
13.10.1 Activision Blizzard, Inc Basic Information
13.10.2 Activision Blizzard, Inc Product Profiles, Application and Specification
13.10.3 Activision Blizzard, Inc Mobile Games Market Performance (2015-2020)
13.11 Supercell Oy
13.11.1 Supercell Oy Basic Information
13.11.2 Supercell Oy Product Profiles, Application and Specification
13.11.3 Supercell Oy Mobile Games Market Performance (2015-2020)
13.12 Tencent Holdings Limited
13.12.1 Tencent Holdings Limited Basic Information
13.12.2 Tencent Holdings Limited Product Profiles, Application and Specification
13.12.3 Tencent Holdings Limited Mobile Games Market Performance (2015-2020)
13.13 Electronic Arts Inc.
13.13.1 Electronic Arts Inc. Basic Information
13.13.2 Electronic Arts Inc. Product Profiles, Application and Specification
13.13.3 Electronic Arts Inc. Mobile Games Market Performance (2015-2020)
13.14 Kabam Games, Inc.
13.14.1 Kabam Games, Inc. Basic Information
13.14.2 Kabam Games, Inc. Product Profiles, Application and Specification
13.14.3 Kabam Games, Inc. Mobile Games Market Performance (2015-2020)
13.15 GungHo Online Entertainment, Inc ( SoftBank Group)
13.15.1 GungHo Online Entertainment, Inc ( SoftBank Group) Basic Information
13.15.2 GungHo Online Entertainment, Inc ( SoftBank Group) Product Profiles, Application and Specification
13.15.3 GungHo Online Entertainment, Inc ( SoftBank Group) Mobile Games Market Performance (2015-2020)

14 Market Forecast - By Regions

14.1 North America Mobile Games Market Forecast (2020-2025)

14.2 Europe Mobile Games Market Forecast (2020-2025)

14.3 Asia-Pacific Mobile Games Market Forecast (2020-2025)

14.4 Middle East and Africa Mobile Games Market Forecast (2020-2025)

14.5 South America Mobile Games Market Forecast (2020-2025)

15 Market Forecast - By Type and Applications

15.1 Global Mobile Games Market Forecast by Types (2020-2025)

15.1.1 Global Mobile Games Market Forecast Production and Market Share by Types (2020-2025)

15.1.2 Global Mobile Games Market Forecast Value and Market Share by Types (2020-2025)

15.2 Global Mobile Games Market Forecast by Applications (2020-2025)

Our Clients

BIC
Suntory Holdings
Continental AG
Ernst Klett
felix
IF Logo
ITC logo
jc
KB
KKR
LR
LSC
Prospect
SRG
Sumitomo
Taichin logo
The Cleanest Way
Meat & Livestock Australia Limited
LEK
IFFCO
STTS
Laundry Capital LLC
Chippenhook Corporation
SAB
IJIN
Hooton
Medica
Medalliacne
Shanghai Chenzhu Instrument Co., Ltd.
Sanofi
Kleen Linnebo und Partner GbR
Bond-Pro, Inc.
E&L Faster Food Imports Inc.
Okinawa Institute of Science and Technology
Mizuno Corp

Need Help?

Please fill form below:

Contact Us

99 WALL STREET #2124 NEW YORK, NY 10005