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2020-2025 Global Gaming Hardware Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

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Published on 02/04/2021| Code: MAR41115D| Category: Utilities| Total Pages: 121

Gaming Hardware belongs to Computer hardware which includes the physical parts or components of a computer.such as the central processing unit, monitor, keyboard, computer data storage, graphic card, sound card and motherboard.

This report elaborates the market size, market characteristics, and market growth of the Gaming Hardware industry, and breaks down according to the type, application, and consumption area of Gaming Hardware. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Gaming Hardware in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.

In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Gaming Hardware market covered in Chapter 13:

Sony Corporation
Nintendo
Microsoft Corporation
Google
HP
NVIDIA Corporation
Apple
Oculus VR
HTC Corporation
Linden Lab

In Chapter 6, on the basis of types, the Gaming Hardware market from 2015 to 2025 is primarily split into:

Standard Consoles
Handheld
Controller
Headsets
Camera
Gaming PC
Gaming Mobile

In Chapter 7, on the basis of applications, the Gaming Hardware market from 2015 to 2025 covers:

Commercial
Residential

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:

United States

Europe

China

Japan

India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:

North America (Covered in Chapter 8)

United States

Canada

Mexico

Europe (Covered in Chapter 9)

Germany

UK

France

Italy

Spain

Others

Asia-Pacific (Covered in Chapter 10)

China

Japan

India

South Korea

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 11)

Saudi Arabia

UAE

South Africa

Others

South America (Covered in Chapter 12)

Brazil

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Gaming Hardware Market - Research Scope

1.1 Study Goals

1.2 Market Definition and Scope

1.3 Key Market Segments

1.4 Study and Forecasting Years

2 Gaming Hardware Market - Research Methodology

2.1 Methodology

2.2 Research Data Source

2.2.1 Secondary Data

2.2.2 Primary Data

2.2.3 Market Size Estimation

2.2.4 Legal Disclaimer

3 Gaming Hardware Market Forces

3.1 Global Gaming Hardware Market Size

3.2 Top Impacting Factors (PESTEL Analysis)

3.2.1 Political Factors

3.2.2 Economic Factors

3.2.3 Social Factors

3.2.4 Technological Factors

3.2.5 Environmental Factors

3.2.6 Legal Factors

3.3 Industry Trend Analysis

3.4 Industry Trends Under COVID-19

3.4.1 Risk Assessment on COVID-19

3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry

3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario

3.5 Industry Risk Assessment

4 Gaming Hardware Market - By Geography

4.1 Global Gaming Hardware Market Value and Market Share by Regions

4.1.1 Global Gaming Hardware Value ($) by Region (2015-2020)

4.1.2 Global Gaming Hardware Value Market Share by Regions (2015-2020)

4.2 Global Gaming Hardware Market Production and Market Share by Major Countries

4.2.1 Global Gaming Hardware Production by Major Countries (2015-2020)

4.2.2 Global Gaming Hardware Production Market Share by Major Countries (2015-2020)

4.3 Global Gaming Hardware Market Consumption and Market Share by Regions

4.3.1 Global Gaming Hardware Consumption by Regions (2015-2020)

4.3.2 Global Gaming Hardware Consumption Market Share by Regions (2015-2020)

5 Gaming Hardware Market - By Trade Statistics

5.1 Global Gaming Hardware Export and Import

5.2 United States Gaming Hardware Export and Import (2015-2020)

5.3 Europe Gaming Hardware Export and Import (2015-2020)

5.4 China Gaming Hardware Export and Import (2015-2020)

5.5 Japan Gaming Hardware Export and Import (2015-2020)

5.6 India Gaming Hardware Export and Import (2015-2020)

5.7 ...

6 Gaming Hardware Market - By Type

6.1 Global Gaming Hardware Production and Market Share by Types (2015-2020)

6.1.1 Global Gaming Hardware Production by Types (2015-2020)

6.1.2 Global Gaming Hardware Production Market Share by Types (2015-2020)

6.2 Global Gaming Hardware Value and Market Share by Types (2015-2020)

6.2.1 Global Gaming Hardware Value by Types (2015-2020)

6.2.2 Global Gaming Hardware Value Market Share by Types (2015-2020)

6.3 Global Gaming Hardware Production, Price and Growth Rate of Standard Consoles (2015-2020)
6.4 Global Gaming Hardware Production, Price and Growth Rate of Handheld (2015-2020)
6.5 Global Gaming Hardware Production, Price and Growth Rate of Controller (2015-2020)
6.6 Global Gaming Hardware Production, Price and Growth Rate of Headsets (2015-2020)
6.7 Global Gaming Hardware Production, Price and Growth Rate of Camera (2015-2020)
6.8 Global Gaming Hardware Production, Price and Growth Rate of Gaming PC (2015-2020)
6.9 Global Gaming Hardware Production, Price and Growth Rate of Gaming Mobile (2015-2020)

7 Gaming Hardware Market - By Application

7.1 Global Gaming Hardware Consumption and Market Share by Applications (2015-2020)

7.1.1 Global Gaming Hardware Consumption by Applications (2015-2020)

7.1.2 Global Gaming Hardware Consumption Market Share by Applications (2015-2020)

7.2 Global Gaming Hardware Consumption and Growth Rate of Commercial (2015-2020)
7.3 Global Gaming Hardware Consumption and Growth Rate of Residential (2015-2020)

8 North America Gaming Hardware Market

8.1 North America Gaming Hardware Market Size

8.2 United States Gaming Hardware Market Size

8.3 Canada Gaming Hardware Market Size

8.4 Mexico Gaming Hardware Market Size

8.5 The Influence of COVID-19 on North America Market

9 Europe Gaming Hardware Market Analysis

9.1 Europe Gaming Hardware Market Size

9.2 Germany Gaming Hardware Market Size

9.3 United Kingdom Gaming Hardware Market Size

9.4 France Gaming Hardware Market Size

9.5 Italy Gaming Hardware Market Size

9.6 Spain Gaming Hardware Market Size

9.7 The Influence of COVID-19 on Europe Market

10 Asia-Pacific Gaming Hardware Market Analysis

10.1 Asia-Pacific Gaming Hardware Market Size

10.2 China Gaming Hardware Market Size

10.3 Japan Gaming Hardware Market Size

10.4 South Korea Gaming Hardware Market Size

10.5 Southeast Asia Gaming Hardware Market Size

10.6 India Gaming Hardware Market Size

10.7 The Influence of COVID-19 on Asia Pacific Market

11 Middle East and Africa Gaming Hardware Market Analysis

11.1 Middle East and Africa Gaming Hardware Market Size

11.2 Saudi Arabia Gaming Hardware Market Size

11.3 UAE Gaming Hardware Market Size

11.4 South Africa Gaming Hardware Market Size

11.5 The Influence of COVID-19 on Middle East and Africa Market

12 South America Gaming Hardware Market Analysis

12.1 South America Gaming Hardware Market Size

12.2 Brazil Gaming Hardware Market Size

12.3 The Influence of COVID-19 on South America Market

13 Company Profiles

13.1 Sony Corporation
13.1.1 Sony Corporation Basic Information
13.1.2 Sony Corporation Product Profiles, Application and Specification
13.1.3 Sony Corporation Gaming Hardware Market Performance (2015-2020)
13.2 Nintendo
13.2.1 Nintendo Basic Information
13.2.2 Nintendo Product Profiles, Application and Specification
13.2.3 Nintendo Gaming Hardware Market Performance (2015-2020)
13.3 Microsoft Corporation
13.3.1 Microsoft Corporation Basic Information
13.3.2 Microsoft Corporation Product Profiles, Application and Specification
13.3.3 Microsoft Corporation Gaming Hardware Market Performance (2015-2020)
13.4 Google
13.4.1 Google Basic Information
13.4.2 Google Product Profiles, Application and Specification
13.4.3 Google Gaming Hardware Market Performance (2015-2020)
13.5 HP
13.5.1 HP Basic Information
13.5.2 HP Product Profiles, Application and Specification
13.5.3 HP Gaming Hardware Market Performance (2015-2020)
13.6 NVIDIA Corporation
13.6.1 NVIDIA Corporation Basic Information
13.6.2 NVIDIA Corporation Product Profiles, Application and Specification
13.6.3 NVIDIA Corporation Gaming Hardware Market Performance (2015-2020)
13.7 Apple
13.7.1 Apple Basic Information
13.7.2 Apple Product Profiles, Application and Specification
13.7.3 Apple Gaming Hardware Market Performance (2015-2020)
13.8 Oculus VR
13.8.1 Oculus VR Basic Information
13.8.2 Oculus VR Product Profiles, Application and Specification
13.8.3 Oculus VR Gaming Hardware Market Performance (2015-2020)
13.9 HTC Corporation
13.9.1 HTC Corporation Basic Information
13.9.2 HTC Corporation Product Profiles, Application and Specification
13.9.3 HTC Corporation Gaming Hardware Market Performance (2015-2020)
13.10 Linden Lab
13.10.1 Linden Lab Basic Information
13.10.2 Linden Lab Product Profiles, Application and Specification
13.10.3 Linden Lab Gaming Hardware Market Performance (2015-2020)

14 Market Forecast - By Regions

14.1 North America Gaming Hardware Market Forecast (2020-2025)

14.2 Europe Gaming Hardware Market Forecast (2020-2025)

14.3 Asia-Pacific Gaming Hardware Market Forecast (2020-2025)

14.4 Middle East and Africa Gaming Hardware Market Forecast (2020-2025)

14.5 South America Gaming Hardware Market Forecast (2020-2025)

15 Market Forecast - By Type and Applications

15.1 Global Gaming Hardware Market Forecast by Types (2020-2025)

15.1.1 Global Gaming Hardware Market Forecast Production and Market Share by Types (2020-2025)

15.1.2 Global Gaming Hardware Market Forecast Value and Market Share by Types (2020-2025)

15.2 Global Gaming Hardware Market Forecast by Applications (2020-2025)

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