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2020-2025 Global Cloud Gaming Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

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Published on 03/04/2021| Code: MAR41115D| Category: Utilities| Total Pages: 125

This report elaborates the market size, market characteristics, and market growth of the Cloud Gaming industry, and breaks down according to the type, application, and consumption area of Cloud Gaming. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Cloud Gaming in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.

In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Cloud Gaming market covered in Chapter 13:

LeCloud
51ias.com (Gloud)
GameFly (PlayCast)
Cyber Cloud
Crytek GmbH
Nvidia
Utomik (Kalydo)
Yunlian Technology
Alibaba Cloud
Sony
Liquidsky
Blacknut SAS
PlayKey
Ubitus
Tencent Cloud
Ksyun (Kingsoft)
PlayGiga
Baidu

In Chapter 6, on the basis of types, the Cloud Gaming market from 2015 to 2025 is primarily split into:

Video Streaming
File Streaming

In Chapter 7, on the basis of applications, the Cloud Gaming market from 2015 to 2025 covers:

Smartphones
Gaming consoles
PC
Tablets

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:

United States

Europe

China

Japan

India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:

North America (Covered in Chapter 8)

United States

Canada

Mexico

Europe (Covered in Chapter 9)

Germany

UK

France

Italy

Spain

Others

Asia-Pacific (Covered in Chapter 10)

China

Japan

India

South Korea

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 11)

Saudi Arabia

UAE

South Africa

Others

South America (Covered in Chapter 12)

Brazil

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Cloud Gaming Market - Research Scope

1.1 Study Goals

1.2 Market Definition and Scope

1.3 Key Market Segments

1.4 Study and Forecasting Years

2 Cloud Gaming Market - Research Methodology

2.1 Methodology

2.2 Research Data Source

2.2.1 Secondary Data

2.2.2 Primary Data

2.2.3 Market Size Estimation

2.2.4 Legal Disclaimer

3 Cloud Gaming Market Forces

3.1 Global Cloud Gaming Market Size

3.2 Top Impacting Factors (PESTEL Analysis)

3.2.1 Political Factors

3.2.2 Economic Factors

3.2.3 Social Factors

3.2.4 Technological Factors

3.2.5 Environmental Factors

3.2.6 Legal Factors

3.3 Industry Trend Analysis

3.4 Industry Trends Under COVID-19

3.4.1 Risk Assessment on COVID-19

3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry

3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario

3.5 Industry Risk Assessment

4 Cloud Gaming Market - By Geography

4.1 Global Cloud Gaming Market Value and Market Share by Regions

4.1.1 Global Cloud Gaming Value ($) by Region (2015-2020)

4.1.2 Global Cloud Gaming Value Market Share by Regions (2015-2020)

4.2 Global Cloud Gaming Market Production and Market Share by Major Countries

4.2.1 Global Cloud Gaming Production by Major Countries (2015-2020)

4.2.2 Global Cloud Gaming Production Market Share by Major Countries (2015-2020)

4.3 Global Cloud Gaming Market Consumption and Market Share by Regions

4.3.1 Global Cloud Gaming Consumption by Regions (2015-2020)

4.3.2 Global Cloud Gaming Consumption Market Share by Regions (2015-2020)

5 Cloud Gaming Market - By Trade Statistics

5.1 Global Cloud Gaming Export and Import

5.2 United States Cloud Gaming Export and Import (2015-2020)

5.3 Europe Cloud Gaming Export and Import (2015-2020)

5.4 China Cloud Gaming Export and Import (2015-2020)

5.5 Japan Cloud Gaming Export and Import (2015-2020)

5.6 India Cloud Gaming Export and Import (2015-2020)

5.7 ...

6 Cloud Gaming Market - By Type

6.1 Global Cloud Gaming Production and Market Share by Types (2015-2020)

6.1.1 Global Cloud Gaming Production by Types (2015-2020)

6.1.2 Global Cloud Gaming Production Market Share by Types (2015-2020)

6.2 Global Cloud Gaming Value and Market Share by Types (2015-2020)

6.2.1 Global Cloud Gaming Value by Types (2015-2020)

6.2.2 Global Cloud Gaming Value Market Share by Types (2015-2020)

6.3 Global Cloud Gaming Production, Price and Growth Rate of Video Streaming (2015-2020)
6.4 Global Cloud Gaming Production, Price and Growth Rate of File Streaming (2015-2020)

7 Cloud Gaming Market - By Application

7.1 Global Cloud Gaming Consumption and Market Share by Applications (2015-2020)

7.1.1 Global Cloud Gaming Consumption by Applications (2015-2020)

7.1.2 Global Cloud Gaming Consumption Market Share by Applications (2015-2020)

7.2 Global Cloud Gaming Consumption and Growth Rate of Smartphones (2015-2020)
7.3 Global Cloud Gaming Consumption and Growth Rate of Gaming consoles (2015-2020)
7.4 Global Cloud Gaming Consumption and Growth Rate of PC (2015-2020)
7.5 Global Cloud Gaming Consumption and Growth Rate of Tablets (2015-2020)

8 North America Cloud Gaming Market

8.1 North America Cloud Gaming Market Size

8.2 United States Cloud Gaming Market Size

8.3 Canada Cloud Gaming Market Size

8.4 Mexico Cloud Gaming Market Size

8.5 The Influence of COVID-19 on North America Market

9 Europe Cloud Gaming Market Analysis

9.1 Europe Cloud Gaming Market Size

9.2 Germany Cloud Gaming Market Size

9.3 United Kingdom Cloud Gaming Market Size

9.4 France Cloud Gaming Market Size

9.5 Italy Cloud Gaming Market Size

9.6 Spain Cloud Gaming Market Size

9.7 The Influence of COVID-19 on Europe Market

10 Asia-Pacific Cloud Gaming Market Analysis

10.1 Asia-Pacific Cloud Gaming Market Size

10.2 China Cloud Gaming Market Size

10.3 Japan Cloud Gaming Market Size

10.4 South Korea Cloud Gaming Market Size

10.5 Southeast Asia Cloud Gaming Market Size

10.6 India Cloud Gaming Market Size

10.7 The Influence of COVID-19 on Asia Pacific Market

11 Middle East and Africa Cloud Gaming Market Analysis

11.1 Middle East and Africa Cloud Gaming Market Size

11.2 Saudi Arabia Cloud Gaming Market Size

11.3 UAE Cloud Gaming Market Size

11.4 South Africa Cloud Gaming Market Size

11.5 The Influence of COVID-19 on Middle East and Africa Market

12 South America Cloud Gaming Market Analysis

12.1 South America Cloud Gaming Market Size

12.2 Brazil Cloud Gaming Market Size

12.3 The Influence of COVID-19 on South America Market

13 Company Profiles

13.1 LeCloud
13.1.1 LeCloud Basic Information
13.1.2 LeCloud Product Profiles, Application and Specification
13.1.3 LeCloud Cloud Gaming Market Performance (2015-2020)
13.2 51ias.com (Gloud)
13.2.1 51ias.com (Gloud) Basic Information
13.2.2 51ias.com (Gloud) Product Profiles, Application and Specification
13.2.3 51ias.com (Gloud) Cloud Gaming Market Performance (2015-2020)
13.3 GameFly (PlayCast)
13.3.1 GameFly (PlayCast) Basic Information
13.3.2 GameFly (PlayCast) Product Profiles, Application and Specification
13.3.3 GameFly (PlayCast) Cloud Gaming Market Performance (2015-2020)
13.4 Cyber Cloud
13.4.1 Cyber Cloud Basic Information
13.4.2 Cyber Cloud Product Profiles, Application and Specification
13.4.3 Cyber Cloud Cloud Gaming Market Performance (2015-2020)
13.5 Crytek GmbH
13.5.1 Crytek GmbH Basic Information
13.5.2 Crytek GmbH Product Profiles, Application and Specification
13.5.3 Crytek GmbH Cloud Gaming Market Performance (2015-2020)
13.6 Nvidia
13.6.1 Nvidia Basic Information
13.6.2 Nvidia Product Profiles, Application and Specification
13.6.3 Nvidia Cloud Gaming Market Performance (2015-2020)
13.7 Utomik (Kalydo)
13.7.1 Utomik (Kalydo) Basic Information
13.7.2 Utomik (Kalydo) Product Profiles, Application and Specification
13.7.3 Utomik (Kalydo) Cloud Gaming Market Performance (2015-2020)
13.8 Yunlian Technology
13.8.1 Yunlian Technology Basic Information
13.8.2 Yunlian Technology Product Profiles, Application and Specification
13.8.3 Yunlian Technology Cloud Gaming Market Performance (2015-2020)
13.9 Alibaba Cloud
13.9.1 Alibaba Cloud Basic Information
13.9.2 Alibaba Cloud Product Profiles, Application and Specification
13.9.3 Alibaba Cloud Cloud Gaming Market Performance (2015-2020)
13.10 Sony
13.10.1 Sony Basic Information
13.10.2 Sony Product Profiles, Application and Specification
13.10.3 Sony Cloud Gaming Market Performance (2015-2020)
13.11 Liquidsky
13.11.1 Liquidsky Basic Information
13.11.2 Liquidsky Product Profiles, Application and Specification
13.11.3 Liquidsky Cloud Gaming Market Performance (2015-2020)
13.12 Blacknut SAS
13.12.1 Blacknut SAS Basic Information
13.12.2 Blacknut SAS Product Profiles, Application and Specification
13.12.3 Blacknut SAS Cloud Gaming Market Performance (2015-2020)
13.13 PlayKey
13.13.1 PlayKey Basic Information
13.13.2 PlayKey Product Profiles, Application and Specification
13.13.3 PlayKey Cloud Gaming Market Performance (2015-2020)
13.14 Ubitus
13.14.1 Ubitus Basic Information
13.14.2 Ubitus Product Profiles, Application and Specification
13.14.3 Ubitus Cloud Gaming Market Performance (2015-2020)
13.15 Tencent Cloud
13.15.1 Tencent Cloud Basic Information
13.15.2 Tencent Cloud Product Profiles, Application and Specification
13.15.3 Tencent Cloud Cloud Gaming Market Performance (2015-2020)
13.16 Ksyun (Kingsoft)
13.16.1 Ksyun (Kingsoft) Basic Information
13.16.2 Ksyun (Kingsoft) Product Profiles, Application and Specification
13.16.3 Ksyun (Kingsoft) Cloud Gaming Market Performance (2015-2020)
13.17 PlayGiga
13.17.1 PlayGiga Basic Information
13.17.2 PlayGiga Product Profiles, Application and Specification
13.17.3 PlayGiga Cloud Gaming Market Performance (2015-2020)
13.18 Baidu
13.18.1 Baidu Basic Information
13.18.2 Baidu Product Profiles, Application and Specification
13.18.3 Baidu Cloud Gaming Market Performance (2015-2020)

14 Market Forecast - By Regions

14.1 North America Cloud Gaming Market Forecast (2020-2025)

14.2 Europe Cloud Gaming Market Forecast (2020-2025)

14.3 Asia-Pacific Cloud Gaming Market Forecast (2020-2025)

14.4 Middle East and Africa Cloud Gaming Market Forecast (2020-2025)

14.5 South America Cloud Gaming Market Forecast (2020-2025)

15 Market Forecast - By Type and Applications

15.1 Global Cloud Gaming Market Forecast by Types (2020-2025)

15.1.1 Global Cloud Gaming Market Forecast Production and Market Share by Types (2020-2025)

15.1.2 Global Cloud Gaming Market Forecast Value and Market Share by Types (2020-2025)

15.2 Global Cloud Gaming Market Forecast by Applications (2020-2025)

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