Sample Request

2020-2025 Global Cloud Games Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

SELECT LICENSE:

Published on 03/02/2021| Code: MAR41115D| Category: Utilities| Total Pages: 102

Cloud gaming, sometimes called gaming on demand, is a type of online gaming. Currently there are two main types of cloud gaming: cloud gaming based on video streaming and cloud gaming based on file streaming. Cloud gaming aims to provide end users frictionless and direct play-ability of games across various devices.

This report elaborates the market size, market characteristics, and market growth of the Cloud Games industry, and breaks down according to the type, application, and consumption area of Cloud Games. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Cloud Games in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.

In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Cloud Games market covered in Chapter 13:

LiquidSky Software Inc.
RemoteMyApp
Happy Cloud
G-Cluster
Ubitus
SFR
Cirrascale Corporation
Simplay
Broadmedia
Sony
Parsec Cloud Inc.
Paperspace
Nvidia

In Chapter 6, on the basis of types, the Cloud Games market from 2015 to 2025 is primarily split into:

Smartphones
PCs
Others

In Chapter 7, on the basis of applications, the Cloud Games market from 2015 to 2025 covers:

Video Streaming
File Streaming

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:

United States

Europe

China

Japan

India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:

North America (Covered in Chapter 8)

United States

Canada

Mexico

Europe (Covered in Chapter 9)

Germany

UK

France

Italy

Spain

Others

Asia-Pacific (Covered in Chapter 10)

China

Japan

India

South Korea

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 11)

Saudi Arabia

UAE

South Africa

Others

South America (Covered in Chapter 12)

Brazil

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Cloud Games Market - Research Scope

1.1 Study Goals

1.2 Market Definition and Scope

1.3 Key Market Segments

1.4 Study and Forecasting Years

2 Cloud Games Market - Research Methodology

2.1 Methodology

2.2 Research Data Source

2.2.1 Secondary Data

2.2.2 Primary Data

2.2.3 Market Size Estimation

2.2.4 Legal Disclaimer

3 Cloud Games Market Forces

3.1 Global Cloud Games Market Size

3.2 Top Impacting Factors (PESTEL Analysis)

3.2.1 Political Factors

3.2.2 Economic Factors

3.2.3 Social Factors

3.2.4 Technological Factors

3.2.5 Environmental Factors

3.2.6 Legal Factors

3.3 Industry Trend Analysis

3.4 Industry Trends Under COVID-19

3.4.1 Risk Assessment on COVID-19

3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry

3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario

3.5 Industry Risk Assessment

4 Cloud Games Market - By Geography

4.1 Global Cloud Games Market Value and Market Share by Regions

4.1.1 Global Cloud Games Value ($) by Region (2015-2020)

4.1.2 Global Cloud Games Value Market Share by Regions (2015-2020)

4.2 Global Cloud Games Market Production and Market Share by Major Countries

4.2.1 Global Cloud Games Production by Major Countries (2015-2020)

4.2.2 Global Cloud Games Production Market Share by Major Countries (2015-2020)

4.3 Global Cloud Games Market Consumption and Market Share by Regions

4.3.1 Global Cloud Games Consumption by Regions (2015-2020)

4.3.2 Global Cloud Games Consumption Market Share by Regions (2015-2020)

5 Cloud Games Market - By Trade Statistics

5.1 Global Cloud Games Export and Import

5.2 United States Cloud Games Export and Import (2015-2020)

5.3 Europe Cloud Games Export and Import (2015-2020)

5.4 China Cloud Games Export and Import (2015-2020)

5.5 Japan Cloud Games Export and Import (2015-2020)

5.6 India Cloud Games Export and Import (2015-2020)

5.7 ...

6 Cloud Games Market - By Type

6.1 Global Cloud Games Production and Market Share by Types (2015-2020)

6.1.1 Global Cloud Games Production by Types (2015-2020)

6.1.2 Global Cloud Games Production Market Share by Types (2015-2020)

6.2 Global Cloud Games Value and Market Share by Types (2015-2020)

6.2.1 Global Cloud Games Value by Types (2015-2020)

6.2.2 Global Cloud Games Value Market Share by Types (2015-2020)

6.3 Global Cloud Games Production, Price and Growth Rate of Smartphones (2015-2020)
6.4 Global Cloud Games Production, Price and Growth Rate of PCs (2015-2020)
6.5 Global Cloud Games Production, Price and Growth Rate of Others (2015-2020)

7 Cloud Games Market - By Application

7.1 Global Cloud Games Consumption and Market Share by Applications (2015-2020)

7.1.1 Global Cloud Games Consumption by Applications (2015-2020)

7.1.2 Global Cloud Games Consumption Market Share by Applications (2015-2020)

7.2 Global Cloud Games Consumption and Growth Rate of Video Streaming (2015-2020)
7.3 Global Cloud Games Consumption and Growth Rate of File Streaming (2015-2020)

8 North America Cloud Games Market

8.1 North America Cloud Games Market Size

8.2 United States Cloud Games Market Size

8.3 Canada Cloud Games Market Size

8.4 Mexico Cloud Games Market Size

8.5 The Influence of COVID-19 on North America Market

9 Europe Cloud Games Market Analysis

9.1 Europe Cloud Games Market Size

9.2 Germany Cloud Games Market Size

9.3 United Kingdom Cloud Games Market Size

9.4 France Cloud Games Market Size

9.5 Italy Cloud Games Market Size

9.6 Spain Cloud Games Market Size

9.7 The Influence of COVID-19 on Europe Market

10 Asia-Pacific Cloud Games Market Analysis

10.1 Asia-Pacific Cloud Games Market Size

10.2 China Cloud Games Market Size

10.3 Japan Cloud Games Market Size

10.4 South Korea Cloud Games Market Size

10.5 Southeast Asia Cloud Games Market Size

10.6 India Cloud Games Market Size

10.7 The Influence of COVID-19 on Asia Pacific Market

11 Middle East and Africa Cloud Games Market Analysis

11.1 Middle East and Africa Cloud Games Market Size

11.2 Saudi Arabia Cloud Games Market Size

11.3 UAE Cloud Games Market Size

11.4 South Africa Cloud Games Market Size

11.5 The Influence of COVID-19 on Middle East and Africa Market

12 South America Cloud Games Market Analysis

12.1 South America Cloud Games Market Size

12.2 Brazil Cloud Games Market Size

12.3 The Influence of COVID-19 on South America Market

13 Company Profiles

13.1 LiquidSky Software Inc.
13.1.1 LiquidSky Software Inc. Basic Information
13.1.2 LiquidSky Software Inc. Product Profiles, Application and Specification
13.1.3 LiquidSky Software Inc. Cloud Games Market Performance (2015-2020)
13.2 RemoteMyApp
13.2.1 RemoteMyApp Basic Information
13.2.2 RemoteMyApp Product Profiles, Application and Specification
13.2.3 RemoteMyApp Cloud Games Market Performance (2015-2020)
13.3 Happy Cloud
13.3.1 Happy Cloud Basic Information
13.3.2 Happy Cloud Product Profiles, Application and Specification
13.3.3 Happy Cloud Cloud Games Market Performance (2015-2020)
13.4 G-Cluster
13.4.1 G-Cluster Basic Information
13.4.2 G-Cluster Product Profiles, Application and Specification
13.4.3 G-Cluster Cloud Games Market Performance (2015-2020)
13.5 Ubitus
13.5.1 Ubitus Basic Information
13.5.2 Ubitus Product Profiles, Application and Specification
13.5.3 Ubitus Cloud Games Market Performance (2015-2020)
13.6 SFR
13.6.1 SFR Basic Information
13.6.2 SFR Product Profiles, Application and Specification
13.6.3 SFR Cloud Games Market Performance (2015-2020)
13.7 Cirrascale Corporation
13.7.1 Cirrascale Corporation Basic Information
13.7.2 Cirrascale Corporation Product Profiles, Application and Specification
13.7.3 Cirrascale Corporation Cloud Games Market Performance (2015-2020)
13.8 Simplay
13.8.1 Simplay Basic Information
13.8.2 Simplay Product Profiles, Application and Specification
13.8.3 Simplay Cloud Games Market Performance (2015-2020)
13.9 Broadmedia
13.9.1 Broadmedia Basic Information
13.9.2 Broadmedia Product Profiles, Application and Specification
13.9.3 Broadmedia Cloud Games Market Performance (2015-2020)
13.10 Sony
13.10.1 Sony Basic Information
13.10.2 Sony Product Profiles, Application and Specification
13.10.3 Sony Cloud Games Market Performance (2015-2020)
13.11 Parsec Cloud Inc.
13.11.1 Parsec Cloud Inc. Basic Information
13.11.2 Parsec Cloud Inc. Product Profiles, Application and Specification
13.11.3 Parsec Cloud Inc. Cloud Games Market Performance (2015-2020)
13.12 Paperspace
13.12.1 Paperspace Basic Information
13.12.2 Paperspace Product Profiles, Application and Specification
13.12.3 Paperspace Cloud Games Market Performance (2015-2020)
13.13 Nvidia
13.13.1 Nvidia Basic Information
13.13.2 Nvidia Product Profiles, Application and Specification
13.13.3 Nvidia Cloud Games Market Performance (2015-2020)

14 Market Forecast - By Regions

14.1 North America Cloud Games Market Forecast (2020-2025)

14.2 Europe Cloud Games Market Forecast (2020-2025)

14.3 Asia-Pacific Cloud Games Market Forecast (2020-2025)

14.4 Middle East and Africa Cloud Games Market Forecast (2020-2025)

14.5 South America Cloud Games Market Forecast (2020-2025)

15 Market Forecast - By Type and Applications

15.1 Global Cloud Games Market Forecast by Types (2020-2025)

15.1.1 Global Cloud Games Market Forecast Production and Market Share by Types (2020-2025)

15.1.2 Global Cloud Games Market Forecast Value and Market Share by Types (2020-2025)

15.2 Global Cloud Games Market Forecast by Applications (2020-2025)

Our Clients

BIC
Suntory Holdings
Continental AG
Ernst Klett
felix
IF Logo
ITC logo
jc
KB
KKR
LR
LSC
Prospect
SRG
Sumitomo
Taichin logo
The Cleanest Way
Meat & Livestock Australia Limited
LEK
IFFCO
STTS
Laundry Capital LLC
Chippenhook Corporation
SAB
IJIN
Hooton
Medica
Medalliacne
Shanghai Chenzhu Instrument Co., Ltd.
Sanofi
Kleen Linnebo und Partner GbR
Bond-Pro, Inc.
E&L Faster Food Imports Inc.
Okinawa Institute of Science and Technology
Mizuno Corp

Need Help?

Please fill form below:

Contact Us

99 WALL STREET #2124 NEW YORK, NY 10005