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COVID-19 Outbreak-Global Gaming Peripherals Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2020

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Published on 12/10/2020| Code: MAR41115D| Category: Utilities| Total Pages: 113

The Gaming Peripherals market revenue was xx.xx Million USD in 2019, and will reach xx.xx Million USD in 2025, with a CAGR of x.x% during 2020-2025.

Under COVID-19 outbreak globally, this report provides 360 degrees of analysis from supply chain, import and export control to regional government policy and future influence on the industry. Detailed analysis about market status (2015-2020), enterprise competition pattern, advantages and disadvantages of enterprise products, industry development trends (2020-2025), regional industrial layout characteristics and macroeconomic policies, industrial policy has also been included. From raw materials to end users of this industry are analyzed scientifically, the trends of product circulation and sales channel will be presented as well. Considering COVID-19, this report provides comprehensive and in-depth analysis on how the epidemic push this industry transformation and reform.

In COVID-19 outbreak, Chapter 2.2 of this report provides an analysis of the impact of COVID-19 on the global economy and the Gaming Peripherals industry.

Chapter 3.7 covers the analysis of the impact of COVID-19 from the perspective of the industry chain.

In addition, chapters 7-11 consider the impact of COVID-19 on the regional economy.

The Gaming Peripherals market can be split based on product types, major applications, and important countries as follows:

Key players in the global Gaming Peripherals market covered in Chapter 12:

Mad Catz
Corsair
ROCCAT
Cooler Master
Plantronics
Thrustmaster
Sharkoon
Turtle Beach
ZOWIE
SteelSeries
Tt eSPORTS
Sennheiser
QPAD
Trust
Microsoft
Razer
HyperX
Logitech G (ASTRO)

In Chapter 4 and 14.1, on the basis of types, the Gaming Peripherals market from 2015 to 2025 is primarily split into:

Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

In Chapter 5 and 14.2, on the basis of applications, the Gaming Peripherals market from 2015 to 2025 covers:

Personal
Commercial

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 6, 7, 8, 9, 10, 11, 14:

North America (Covered in Chapter 7 and 14)

United States

Canada

Mexico

Europe (Covered in Chapter 8 and 14)

Germany

UK

France

Italy

Spain

Russia

Others

Asia-Pacific (Covered in Chapter 9 and 14)

China

Japan

South Korea

Australia

India

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 10 and 14)

Saudi Arabia

UAE

Egypt

Nigeria

South Africa

Others

South America (Covered in Chapter 11 and 14)

Brazil

Argentina

Columbia

Chile

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Gaming Peripherals Introduction and Market Overview

1.1 Objectives of the Study

1.2 Overview of Gaming Peripherals

1.3 Scope of The Study

1.3.1 Key Market Segments

1.3.2 Players Covered

1.3.3 COVID-19's impact on the Gaming Peripherals industry

1.4 Methodology of The Study

1.5 Research Data Source

2 Executive Summary

2.1 Market Overview

2.1.1 Global Gaming Peripherals Market Size, 2015 – 2020

2.1.2 Global Gaming Peripherals Market Size by Type, 2015 – 2020

2.1.3 Global Gaming Peripherals Market Size by Application, 2015 – 2020

2.1.4 Global Gaming Peripherals Market Size by Region, 2015 - 2025

2.2 Business Environment Analysis

2.2.1 Global COVID-19 Status and Economic Overview

2.2.2 Influence of COVID-19 Outbreak on Gaming Peripherals Industry Development

3 Industry Chain Analysis

3.1 Upstream Raw Material Suppliers of Gaming Peripherals Analysis

3.2 Major Players of Gaming Peripherals

3.3 Gaming Peripherals Manufacturing Cost Structure Analysis

3.3.1 Production Process Analysis

3.3.2 Manufacturing Cost Structure of Gaming Peripherals

3.3.3 Labor Cost of Gaming Peripherals

3.4 Market Distributors of Gaming Peripherals

3.5 Major Downstream Buyers of Gaming Peripherals Analysis

3.6 The Impact of Covid-19 From the Perspective of Industry Chain

3.7 Regional Import and Export Controls Will Exist for a Long Time

3.8 Continued downward PMI Spreads Globally

4 Global Gaming Peripherals Market, by Type

4.1 Global Gaming Peripherals Value and Market Share by Type (2015-2020)

4.2 Global Gaming Peripherals Production and Market Share by Type (2015-2020)

4.3 Global Gaming Peripherals Value and Growth Rate by Type (2015-2020)

4.3.1 Global Gaming Peripherals Value and Growth Rate of Gaming Mouse
4.3.2 Global Gaming Peripherals Value and Growth Rate of Gaming Keyboards
4.3.3 Global Gaming Peripherals Value and Growth Rate of Headset
4.3.4 Global Gaming Peripherals Value and Growth Rate of Controllers
4.3.5 Global Gaming Peripherals Value and Growth Rate of Others
4.4 Global Gaming Peripherals Price Analysis by Type (2015-2020)

5 Gaming Peripherals Market, by Application

5.1 Downstream Market Overview

5.2 Global Gaming Peripherals Consumption and Market Share by Application (2015-2020)

5.3 Global Gaming Peripherals Consumption and Growth Rate by Application (2015-2020)

5.3.1 Global Gaming Peripherals Consumption and Growth Rate of Personal (2015-2020)
5.3.2 Global Gaming Peripherals Consumption and Growth Rate of Commercial (2015-2020)

6 Global Gaming Peripherals Market Analysis by Regions

6.1 Global Gaming Peripherals Sales, Revenue and Market Share by Regions

6.1.1 Global Gaming Peripherals Sales by Regions (2015-2020)

6.1.2 Global Gaming Peripherals Revenue by Regions (2015-2020)

6.2 North America Gaming Peripherals Sales and Growth Rate (2015-2020)

6.3 Europe Gaming Peripherals Sales and Growth Rate (2015-2020)

6.4 Asia-Pacific Gaming Peripherals Sales and Growth Rate (2015-2020)

6.5 Middle East and Africa Gaming Peripherals Sales and Growth Rate (2015-2020)

6.6 South America Gaming Peripherals Sales and Growth Rate (2015-2020)

7 North America Gaming Peripherals Market Analysis by Countries

7.1 The Influence of COVID-19 on North America Market

7.2 North America Gaming Peripherals Sales, Revenue and Market Share by Countries

7.2.1 North America Gaming Peripherals Sales by Countries (2015-2020)

7.2.2 North America Gaming Peripherals Revenue by Countries (2015-2020)

7.3 United States Gaming Peripherals Sales and Growth Rate (2015-2020)

7.4 Canada Gaming Peripherals Sales and Growth Rate (2015-2020)

7.5 Mexico Gaming Peripherals Sales and Growth Rate (2015-2020)

8 Europe Gaming Peripherals Market Analysis by Countries

8.1 The Influence of COVID-19 on Europe Market

8.2 Europe Gaming Peripherals Sales, Revenue and Market Share by Countries

8.2.1 Europe Gaming Peripherals Sales by Countries (2015-2020)

8.2.2 Europe Gaming Peripherals Revenue by Countries (2015-2020)

8.3 Germany Gaming Peripherals Sales and Growth Rate (2015-2020)

8.4 UK Gaming Peripherals Sales and Growth Rate (2015-2020)

8.5 France Gaming Peripherals Sales and Growth Rate (2015-2020)

8.6 Italy Gaming Peripherals Sales and Growth Rate (2015-2020)

8.7 Spain Gaming Peripherals Sales and Growth Rate (2015-2020)

8.8 Russia Gaming Peripherals Sales and Growth Rate (2015-2020)

9 Asia Pacific Gaming Peripherals Market Analysis by Countries

9.1 The Influence of COVID-19 on Asia Pacific Market

9.2 Asia Pacific Gaming Peripherals Sales, Revenue and Market Share by Countries

9.2.1 Asia Pacific Gaming Peripherals Sales by Countries (2015-2020)

9.2.2 Asia Pacific Gaming Peripherals Revenue by Countries (2015-2020)

9.3 China Gaming Peripherals Sales and Growth Rate (2015-2020)

9.4 Japan Gaming Peripherals Sales and Growth Rate (2015-2020)

9.5 South Korea Gaming Peripherals Sales and Growth Rate (2015-2020)

9.6 India Gaming Peripherals Sales and Growth Rate (2015-2020)

9.7 Southeast Asia Gaming Peripherals Sales and Growth Rate (2015-2020)

9.8 Australia Gaming Peripherals Sales and Growth Rate (2015-2020)

10 Middle East and Africa Gaming Peripherals Market Analysis by Countries

10.1 The Influence of COVID-19 on Middle East and Africa Market

10.2 Middle East and Africa Gaming Peripherals Sales, Revenue and Market Share by Countries

10.2.1 Middle East and Africa Gaming Peripherals Sales by Countries (2015-2020)

10.2.2 Middle East and Africa Gaming Peripherals Revenue by Countries (2015-2020)

10.3 Saudi Arabia Gaming Peripherals Sales and Growth Rate (2015-2020)

10.4 UAE Gaming Peripherals Sales and Growth Rate (2015-2020)

10.5 Egypt Gaming Peripherals Sales and Growth Rate (2015-2020)

10.6 Nigeria Gaming Peripherals Sales and Growth Rate (2015-2020)

10.7 South Africa Gaming Peripherals Sales and Growth Rate (2015-2020)

11 South America Gaming Peripherals Market Analysis by Countries

11.1 The Influence of COVID-19 on Middle East and Africa Market

11.2 South America Gaming Peripherals Sales, Revenue and Market Share by Countries

11.2.1 South America Gaming Peripherals Sales by Countries (2015-2020)

11.2.2 South America Gaming Peripherals Revenue by Countries (2015-2020)

11.3 Brazil Gaming Peripherals Sales and Growth Rate (2015-2020)

11.4 Argentina Gaming Peripherals Sales and Growth Rate (2015-2020)

11.5 Columbia Gaming Peripherals Sales and Growth Rate (2015-2020)

11.6 Chile Gaming Peripherals Sales and Growth Rate (2015-2020)

12 Competitive Landscape

12.1 Mad Catz
12.1.1 Mad Catz Basic Information
12.1.2 Gaming Peripherals Product Introduction
12.1.3 Mad Catz Production, Value, Price, Gross Margin 2015-2020
12.2 Corsair
12.2.1 Corsair Basic Information
12.2.2 Gaming Peripherals Product Introduction
12.2.3 Corsair Production, Value, Price, Gross Margin 2015-2020
12.3 ROCCAT
12.3.1 ROCCAT Basic Information
12.3.2 Gaming Peripherals Product Introduction
12.3.3 ROCCAT Production, Value, Price, Gross Margin 2015-2020
12.4 Cooler Master
12.4.1 Cooler Master Basic Information
12.4.2 Gaming Peripherals Product Introduction
12.4.3 Cooler Master Production, Value, Price, Gross Margin 2015-2020
12.5 Plantronics
12.5.1 Plantronics Basic Information
12.5.2 Gaming Peripherals Product Introduction
12.5.3 Plantronics Production, Value, Price, Gross Margin 2015-2020
12.6 Thrustmaster
12.6.1 Thrustmaster Basic Information
12.6.2 Gaming Peripherals Product Introduction
12.6.3 Thrustmaster Production, Value, Price, Gross Margin 2015-2020
12.7 Sharkoon
12.7.1 Sharkoon Basic Information
12.7.2 Gaming Peripherals Product Introduction
12.7.3 Sharkoon Production, Value, Price, Gross Margin 2015-2020
12.8 Turtle Beach
12.8.1 Turtle Beach Basic Information
12.8.2 Gaming Peripherals Product Introduction
12.8.3 Turtle Beach Production, Value, Price, Gross Margin 2015-2020
12.9 ZOWIE
12.9.1 ZOWIE Basic Information
12.9.2 Gaming Peripherals Product Introduction
12.9.3 ZOWIE Production, Value, Price, Gross Margin 2015-2020
12.10 SteelSeries
12.10.1 SteelSeries Basic Information
12.10.2 Gaming Peripherals Product Introduction
12.10.3 SteelSeries Production, Value, Price, Gross Margin 2015-2020
12.11 Tt eSPORTS
12.11.1 Tt eSPORTS Basic Information
12.11.2 Gaming Peripherals Product Introduction
12.11.3 Tt eSPORTS Production, Value, Price, Gross Margin 2015-2020
12.12 Sennheiser
12.12.1 Sennheiser Basic Information
12.12.2 Gaming Peripherals Product Introduction
12.12.3 Sennheiser Production, Value, Price, Gross Margin 2015-2020
12.13 QPAD
12.13.1 QPAD Basic Information
12.13.2 Gaming Peripherals Product Introduction
12.13.3 QPAD Production, Value, Price, Gross Margin 2015-2020
12.14 Trust
12.14.1 Trust Basic Information
12.14.2 Gaming Peripherals Product Introduction
12.14.3 Trust Production, Value, Price, Gross Margin 2015-2020
12.15 Microsoft
12.15.1 Microsoft Basic Information
12.15.2 Gaming Peripherals Product Introduction
12.15.3 Microsoft Production, Value, Price, Gross Margin 2015-2020
12.16 Razer
12.16.1 Razer Basic Information
12.16.2 Gaming Peripherals Product Introduction
12.16.3 Razer Production, Value, Price, Gross Margin 2015-2020
12.17 HyperX
12.17.1 HyperX Basic Information
12.17.2 Gaming Peripherals Product Introduction
12.17.3 HyperX Production, Value, Price, Gross Margin 2015-2020
12.18 Logitech G (ASTRO)
12.18.1 Logitech G (ASTRO) Basic Information
12.18.2 Gaming Peripherals Product Introduction
12.18.3 Logitech G (ASTRO) Production, Value, Price, Gross Margin 2015-2020

13 Industry Outlook

13.1 Market Driver Analysis

13.1.2 Market Restraints Analysis

13.1.3 Market Trends Analysis

13.2 Merger, Acquisition and New Investment

13.3 News of Product Release

14 Global Gaming Peripherals Market Forecast

14.1 Global Gaming Peripherals Market Value & Volume Forecast, by Type (2020-2025)

14.1.1 Gaming Mouse Market Value and Volume Forecast (2020-2025)
14.1.2 Gaming Keyboards Market Value and Volume Forecast (2020-2025)
14.1.3 Headset Market Value and Volume Forecast (2020-2025)
14.1.4 Controllers Market Value and Volume Forecast (2020-2025)
14.1.5 Others Market Value and Volume Forecast (2020-2025)
14.2 Global Gaming Peripherals Market Value & Volume Forecast, by Application (2020-2025)

14.2.1 Personal Market Value and Volume Forecast (2020-2025)
14.2.2 Commercial Market Value and Volume Forecast (2020-2025)
14.3 Gaming Peripherals Market Analysis and Forecast by Region

14.3.1 North America Market Value and Consumption Forecast (2020-2025)

14.3.2 Europe Market Value and Consumption Forecast (2020-2025)

14.3.3 Asia Pacific Market Value and Consumption Forecast (2020-2025)

14.3.4 Middle East and Africa Market Value and Consumption Forecast (2020-2025)

14.3.5 South America Market Value and Consumption Forecast (2020-2025)

15 New Project Feasibility Analysis

15.1 Industry Barriers and New Entrants SWOT Analysis

15.1.1 Porter’s Five Forces Analysis

15.1.2 New Entrants SWOT Analysis

15.2 Analysis and Suggestions on New Project Investment

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