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Published on 12/03/2020| Code: MAR41115D| Category: Utilities| Total Pages: 116
The entertainment industry is made up of many companies that produce and moderate the forms of entertainment that are manufactured and distributed to the masses. The entertainment industry is formed by a variety of sub-groups that create and uphold the groundwork for the entertainment industry at large. These entertainment sub-industries are responsible for providing the general public with a variety of entertainment possibilities including live entertainment, musical entertainment, exhibition entertainment, mass media entertainment, and electronic entertainment. Live entertainment is comprised of the circus, comedy performances, sporting events, the performing arts, musical theater performances, and concerts. Examples of musical entertainment include orchestras and concert hall performances, as well as the composers, vocal artists, and musicians. Exhibition entertainment includes amusement parks, trade shows, and/or fairs. Mass media is made up of film, the internet, and broadcasting, amongst others. Electronic entertainment is mainly composed of video games.
The Entertainment market revenue was xx.xx Million USD in 2019, and will reach xx.xx Million USD in 2025, with a CAGR of x.x% during 2020-2025.
Under COVID-19 outbreak globally, this report provides 360 degrees of analysis from supply chain, import and export control to regional government policy and future influence on the industry. Detailed analysis about market status (2015-2020), enterprise competition pattern, advantages and disadvantages of enterprise products, industry development trends (2020-2025), regional industrial layout characteristics and macroeconomic policies, industrial policy has also been included. From raw materials to end users of this industry are analyzed scientifically, the trends of product circulation and sales channel will be presented as well. Considering COVID-19, this report provides comprehensive and in-depth analysis on how the epidemic push this industry transformation and reform.
In COVID-19 outbreak, Chapter 2.2 of this report provides an analysis of the impact of COVID-19 on the global economy and the Entertainment industry.
Chapter 3.7 covers the analysis of the impact of COVID-19 from the perspective of the industry chain.
In addition, chapters 7-11 consider the impact of COVID-19 on the regional economy.
The Entertainment market can be split based on product types, major applications, and important countries as follows:
Key players in the global Entertainment market covered in Chapter 12:
Netflix Inc
Belo Corp
Qatar’s beIN Media Group
Advance Publications Inc
Kerzner International Holdings Limited
CBS Radio
Activision Blizzard Inc
Disney
ACME Communications Inc
Uturn Entertainment
About Inc
Xaxis
In Chapter 4 and 14.1, on the basis of types, the Entertainment market from 2015 to 2025 is primarily split into:
In-door
Out-door
In Chapter 5 and 14.2, on the basis of applications, the Entertainment market from 2015 to 2025 covers:
Electronic
Exhibition
Live
Mass media
Musical
Others
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 6, 7, 8, 9, 10, 11, 14:
North America (Covered in Chapter 7 and 14)
United States
Canada
Mexico
Europe (Covered in Chapter 8 and 14)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 9 and 14)
China
Japan
South Korea
Australia
India
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 10 and 14)
Saudi Arabia
UAE
Egypt
Nigeria
South Africa
Others
South America (Covered in Chapter 11 and 14)
Brazil
Argentina
Columbia
Chile
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Entertainment Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of Entertainment
1.3 Scope of The Study
1.3.1 Key Market Segments
1.3.2 Players Covered
1.3.3 COVID-19's impact on the Entertainment industry
1.4 Methodology of The Study
1.5 Research Data Source
2 Executive Summary
2.1 Market Overview
2.1.1 Global Entertainment Market Size, 2015 – 2020
2.1.2 Global Entertainment Market Size by Type, 2015 – 2020
2.1.3 Global Entertainment Market Size by Application, 2015 – 2020
2.1.4 Global Entertainment Market Size by Region, 2015 - 2025
2.2 Business Environment Analysis
2.2.1 Global COVID-19 Status and Economic Overview
2.2.2 Influence of COVID-19 Outbreak on Entertainment Industry Development
3 Industry Chain Analysis
3.1 Upstream Raw Material Suppliers of Entertainment Analysis
3.2 Major Players of Entertainment
3.3 Entertainment Manufacturing Cost Structure Analysis
3.3.1 Production Process Analysis
3.3.2 Manufacturing Cost Structure of Entertainment
3.3.3 Labor Cost of Entertainment
3.4 Market Distributors of Entertainment
3.5 Major Downstream Buyers of Entertainment Analysis
3.6 The Impact of Covid-19 From the Perspective of Industry Chain
3.7 Regional Import and Export Controls Will Exist for a Long Time
3.8 Continued downward PMI Spreads Globally
4 Global Entertainment Market, by Type
4.1 Global Entertainment Value and Market Share by Type (2015-2020)
4.2 Global Entertainment Production and Market Share by Type (2015-2020)
4.3 Global Entertainment Value and Growth Rate by Type (2015-2020)
4.3.1 Global Entertainment Value and Growth Rate of In-door
4.3.2 Global Entertainment Value and Growth Rate of Out-door
4.4 Global Entertainment Price Analysis by Type (2015-2020)
5 Entertainment Market, by Application
5.1 Downstream Market Overview
5.2 Global Entertainment Consumption and Market Share by Application (2015-2020)
5.3 Global Entertainment Consumption and Growth Rate by Application (2015-2020)
5.3.1 Global Entertainment Consumption and Growth Rate of Electronic (2015-2020)
5.3.2 Global Entertainment Consumption and Growth Rate of Exhibition (2015-2020)
5.3.3 Global Entertainment Consumption and Growth Rate of Live (2015-2020)
5.3.4 Global Entertainment Consumption and Growth Rate of Mass media (2015-2020)
5.3.5 Global Entertainment Consumption and Growth Rate of Musical (2015-2020)
5.3.6 Global Entertainment Consumption and Growth Rate of Others (2015-2020)
6 Global Entertainment Market Analysis by Regions
6.1 Global Entertainment Sales, Revenue and Market Share by Regions
6.1.1 Global Entertainment Sales by Regions (2015-2020)
6.1.2 Global Entertainment Revenue by Regions (2015-2020)
6.2 North America Entertainment Sales and Growth Rate (2015-2020)
6.3 Europe Entertainment Sales and Growth Rate (2015-2020)
6.4 Asia-Pacific Entertainment Sales and Growth Rate (2015-2020)
6.5 Middle East and Africa Entertainment Sales and Growth Rate (2015-2020)
6.6 South America Entertainment Sales and Growth Rate (2015-2020)
7 North America Entertainment Market Analysis by Countries
7.1 The Influence of COVID-19 on North America Market
7.2 North America Entertainment Sales, Revenue and Market Share by Countries
7.2.1 North America Entertainment Sales by Countries (2015-2020)
7.2.2 North America Entertainment Revenue by Countries (2015-2020)
7.3 United States Entertainment Sales and Growth Rate (2015-2020)
7.4 Canada Entertainment Sales and Growth Rate (2015-2020)
7.5 Mexico Entertainment Sales and Growth Rate (2015-2020)
8 Europe Entertainment Market Analysis by Countries
8.1 The Influence of COVID-19 on Europe Market
8.2 Europe Entertainment Sales, Revenue and Market Share by Countries
8.2.1 Europe Entertainment Sales by Countries (2015-2020)
8.2.2 Europe Entertainment Revenue by Countries (2015-2020)
8.3 Germany Entertainment Sales and Growth Rate (2015-2020)
8.4 UK Entertainment Sales and Growth Rate (2015-2020)
8.5 France Entertainment Sales and Growth Rate (2015-2020)
8.6 Italy Entertainment Sales and Growth Rate (2015-2020)
8.7 Spain Entertainment Sales and Growth Rate (2015-2020)
8.8 Russia Entertainment Sales and Growth Rate (2015-2020)
9 Asia Pacific Entertainment Market Analysis by Countries
9.1 The Influence of COVID-19 on Asia Pacific Market
9.2 Asia Pacific Entertainment Sales, Revenue and Market Share by Countries
9.2.1 Asia Pacific Entertainment Sales by Countries (2015-2020)
9.2.2 Asia Pacific Entertainment Revenue by Countries (2015-2020)
9.3 China Entertainment Sales and Growth Rate (2015-2020)
9.4 Japan Entertainment Sales and Growth Rate (2015-2020)
9.5 South Korea Entertainment Sales and Growth Rate (2015-2020)
9.6 India Entertainment Sales and Growth Rate (2015-2020)
9.7 Southeast Asia Entertainment Sales and Growth Rate (2015-2020)
9.8 Australia Entertainment Sales and Growth Rate (2015-2020)
10 Middle East and Africa Entertainment Market Analysis by Countries
10.1 The Influence of COVID-19 on Middle East and Africa Market
10.2 Middle East and Africa Entertainment Sales, Revenue and Market Share by Countries
10.2.1 Middle East and Africa Entertainment Sales by Countries (2015-2020)
10.2.2 Middle East and Africa Entertainment Revenue by Countries (2015-2020)
10.3 Saudi Arabia Entertainment Sales and Growth Rate (2015-2020)
10.4 UAE Entertainment Sales and Growth Rate (2015-2020)
10.5 Egypt Entertainment Sales and Growth Rate (2015-2020)
10.6 Nigeria Entertainment Sales and Growth Rate (2015-2020)
10.7 South Africa Entertainment Sales and Growth Rate (2015-2020)
11 South America Entertainment Market Analysis by Countries
11.1 The Influence of COVID-19 on Middle East and Africa Market
11.2 South America Entertainment Sales, Revenue and Market Share by Countries
11.2.1 South America Entertainment Sales by Countries (2015-2020)
11.2.2 South America Entertainment Revenue by Countries (2015-2020)
11.3 Brazil Entertainment Sales and Growth Rate (2015-2020)
11.4 Argentina Entertainment Sales and Growth Rate (2015-2020)
11.5 Columbia Entertainment Sales and Growth Rate (2015-2020)
11.6 Chile Entertainment Sales and Growth Rate (2015-2020)
12 Competitive Landscape
12.1 Netflix Inc
12.1.1 Netflix Inc Basic Information
12.1.2 Entertainment Product Introduction
12.1.3 Netflix Inc Production, Value, Price, Gross Margin 2015-2020
12.2 Belo Corp
12.2.1 Belo Corp Basic Information
12.2.2 Entertainment Product Introduction
12.2.3 Belo Corp Production, Value, Price, Gross Margin 2015-2020
12.3 Qatar’s beIN Media Group
12.3.1 Qatar’s beIN Media Group Basic Information
12.3.2 Entertainment Product Introduction
12.3.3 Qatar’s beIN Media Group Production, Value, Price, Gross Margin 2015-2020
12.4 Advance Publications Inc
12.4.1 Advance Publications Inc Basic Information
12.4.2 Entertainment Product Introduction
12.4.3 Advance Publications Inc Production, Value, Price, Gross Margin 2015-2020
12.5 Kerzner International Holdings Limited
12.5.1 Kerzner International Holdings Limited Basic Information
12.5.2 Entertainment Product Introduction
12.5.3 Kerzner International Holdings Limited Production, Value, Price, Gross Margin 2015-2020
12.6 CBS Radio
12.6.1 CBS Radio Basic Information
12.6.2 Entertainment Product Introduction
12.6.3 CBS Radio Production, Value, Price, Gross Margin 2015-2020
12.7 Activision Blizzard Inc
12.7.1 Activision Blizzard Inc Basic Information
12.7.2 Entertainment Product Introduction
12.7.3 Activision Blizzard Inc Production, Value, Price, Gross Margin 2015-2020
12.8 Disney
12.8.1 Disney Basic Information
12.8.2 Entertainment Product Introduction
12.8.3 Disney Production, Value, Price, Gross Margin 2015-2020
12.9 ACME Communications Inc
12.9.1 ACME Communications Inc Basic Information
12.9.2 Entertainment Product Introduction
12.9.3 ACME Communications Inc Production, Value, Price, Gross Margin 2015-2020
12.10 Uturn Entertainment
12.10.1 Uturn Entertainment Basic Information
12.10.2 Entertainment Product Introduction
12.10.3 Uturn Entertainment Production, Value, Price, Gross Margin 2015-2020
12.11 About Inc
12.11.1 About Inc Basic Information
12.11.2 Entertainment Product Introduction
12.11.3 About Inc Production, Value, Price, Gross Margin 2015-2020
12.12 Xaxis
12.12.1 Xaxis Basic Information
12.12.2 Entertainment Product Introduction
12.12.3 Xaxis Production, Value, Price, Gross Margin 2015-2020
13 Industry Outlook
13.1 Market Driver Analysis
13.1.2 Market Restraints Analysis
13.1.3 Market Trends Analysis
13.2 Merger, Acquisition and New Investment
13.3 News of Product Release
14 Global Entertainment Market Forecast
14.1 Global Entertainment Market Value & Volume Forecast, by Type (2020-2025)
14.1.1 In-door Market Value and Volume Forecast (2020-2025)
14.1.2 Out-door Market Value and Volume Forecast (2020-2025)
14.2 Global Entertainment Market Value & Volume Forecast, by Application (2020-2025)
14.2.1 Electronic Market Value and Volume Forecast (2020-2025)
14.2.2 Exhibition Market Value and Volume Forecast (2020-2025)
14.2.3 Live Market Value and Volume Forecast (2020-2025)
14.2.4 Mass media Market Value and Volume Forecast (2020-2025)
14.2.5 Musical Market Value and Volume Forecast (2020-2025)
14.2.6 Others Market Value and Volume Forecast (2020-2025)
14.3 Entertainment Market Analysis and Forecast by Region
14.3.1 North America Market Value and Consumption Forecast (2020-2025)
14.3.2 Europe Market Value and Consumption Forecast (2020-2025)
14.3.3 Asia Pacific Market Value and Consumption Forecast (2020-2025)
14.3.4 Middle East and Africa Market Value and Consumption Forecast (2020-2025)
14.3.5 South America Market Value and Consumption Forecast (2020-2025)
15 New Project Feasibility Analysis
15.1 Industry Barriers and New Entrants SWOT Analysis
15.1.1 Porter’s Five Forces Analysis
15.1.2 New Entrants SWOT Analysis
15.2 Analysis and Suggestions on New Project Investment
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