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Global Digital Out of Home (OOH) Market Research Report 2021 - Impact of COVID-19 on the Market

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Published on 04/14/2022| Code: MAR41115D| Category: Utilities| Total Pages: 104

The Digital Out of Home (OOH) market revenue was xx Million USD in 2016, grew to xx Million USD in 2021, and will reach xx Million USD in 2026, with a CAGR of xx during 2021-2026.

Considering the influence of COVID-19 on the global Digital Out of Home (OOH) market, this report analyzed the impact from both global and regional perspectives. From production end to consumption end in regions such as North America, Europe, China, and Japan, the report put emphasis on analysis of market under COVID-19 and corresponding response policy in different regions.

This report also analyzes the strategies for different companies to deal with the impact of COVID-19 in detail to seek a path to recovery.

Under COVID-19 Outbreak, how the Digital Out of Home (OOH) Industry will develop is also analyzed in detail in Chapter 1.8 of this report.

Major Players in Digital Out of Home (OOH) market are:

Empire Group
About Ströer
Clear Channel Outdoor
Bidooh
Zenith Media
JCDecaux SA
Ascanius Media

Most important types of Digital Out of Home (OOH) products covered in this report are:

Indoor
Outdoor

Most widely used downstream fields of Digital Out of Home (OOH) market covered in this report are:

Billboard
Transit
Street Furniture
Other Applications

Major Regions or countries covered in this report:

North America

Europe

China

Japan

Middle East and Africa

South America

India

South Korea

Southeast Asia

Others

In Chapter 3.4, the report provides analysis of the reasons behind price fluctuations.

In chapters 5, 6, and 7, the impact of COVID-19 on the different regions in both production and consumption end and SWOT analysis are pointed out.

In Chapters 8, the report presents company's recent development and strategies to deal with the impact of COVID-19.

Years considered for this report:

Historical Years: 2016-2020

Base Year: 2020

Estimated Year: 2021

Forecast Period: 2021-2026

Table of Content

1 Digital Out of Home (OOH) Introduction and Market Overview

1.1 Objectives of the Study

1.2 Overview of Digital Out of Home (OOH)

1.3 Digital Out of Home (OOH) Market Scope and Market Size Estimation

1.3.1 Market Concentration Ratio and Market Maturity Analysis

1.3.2 Global Digital Out of Home (OOH) Revenue and Growth Rate from 2016-2026

1.4 Market Segmentation

1.4.1 Types of Digital Out of Home (OOH)

1.4.2 Applications of Digital Out of Home (OOH)

1.4.3 Research Regions

1.5 Market Dynamics

1.5.1 Digital Out of Home (OOH) Industry Trends

1.5.2 Digital Out of Home (OOH) Drivers

1.5.3 Digital Out of Home (OOH) Market Challenges

1.5.4 Digital Out of Home (OOH) Market Restraints

1.6 Industry News and Policies by Regions

1.6.1 Industry News

1.6.2 Industry Policies

1.7 Mergers & Acquisitions, Expansion Plans

1.8 Digital Out of Home (OOH) Industry Development Trends under COVID-19 Outbreak

1.8.1 Global COVID-19 Status Overview

1.8.2 Influence of COVID-19 Outbreak on Digital Out of Home (OOH) Industry Development

2 Industry Chain Analysis

2.1 Upstream Raw Material Supply and Demand Analysis

2.1.1 Global Digital Out of Home (OOH) Major Upstream Raw Material and Suppliers

2.1.2 Raw Material Source Analysis

2.2 Major Players of Digital Out of Home (OOH)

2.2.1 Major Players Manufacturing Base of Digital Out of Home (OOH) in 2020

2.2.2 Major Players Market Distribution in 2020

2.3 Digital Out of Home (OOH) Manufacturing Cost Structure Analysis

2.3.1 Production Process Analysis

2.3.2 Manufacturing Cost Structure of Digital Out of Home (OOH)

2.3.3 Labor Cost of Digital Out of Home (OOH)

2.4 Market Channel Analysis of Digital Out of Home (OOH)

2.5 Major Down Stream Customers by Application

3 Global Digital Out of Home (OOH) Market, by Type

3.1 Global Digital Out of Home (OOH) Revenue and Market Share by Type (2016-2021)

3.2 Global Digital Out of Home (OOH) Production and Market Share by Type (2016-2021)

3.3 Global Digital Out of Home (OOH) Revenue and Growth Rate by Type (2016-2021)

3.3.1 Global Digital Out of Home (OOH) Revenue and Growth Rate of Indoor
3.3.2 Global Digital Out of Home (OOH) Revenue and Growth Rate of Outdoor
3.4 Global Digital Out of Home (OOH) Price Analysis by Type (2016-2021)

3.4.1 Explanation of Different Type Product Price Trends

4 Digital Out of Home (OOH) Market, by Application

4.1 Downstream Market Overview

4.2 Global Digital Out of Home (OOH) Consumption and Market Share by Application (2016-2021)

4.3 Global Digital Out of Home (OOH) Consumption and Growth Rate by Application (2016-2021)

4.3.1 Global Digital Out of Home (OOH) Consumption and Growth Rate of Billboard (2016-2021)
4.3.2 Global Digital Out of Home (OOH) Consumption and Growth Rate of Transit (2016-2021)
4.3.3 Global Digital Out of Home (OOH) Consumption and Growth Rate of Street Furniture (2016-2021)
4.3.4 Global Digital Out of Home (OOH) Consumption and Growth Rate of Other Applications (2016-2021)

5 Global Digital Out of Home (OOH) Consumption, Revenue ($) by Region (2016-2021)

5.1 Global Digital Out of Home (OOH) Revenue and Market Share by Region (2016-2021)

5.2 Global Digital Out of Home (OOH) Consumption and Market Share by Region (2016-2021)

5.3 Global Digital Out of Home (OOH) Consumption, Revenue, Price and Gross Margin (2016-2021)

5.4 North America Digital Out of Home (OOH) Consumption, Revenue, Price and Gross Margin (2016-2021)

5.4.1 North America Digital Out of Home (OOH) Market Under COVID-19

5.4.2 North America Digital Out of Home (OOH) SWOT Analysis

5.5 Europe Digital Out of Home (OOH) Consumption, Revenue, Price and Gross Margin (2016-2021)

5.5.1 Europe Digital Out of Home (OOH) Market Under COVID-19

5.5.2 Europe Digital Out of Home (OOH) SWOT Analysis

5.6 China Digital Out of Home (OOH) Consumption, Revenue, Price and Gross Margin (2016-2021)

5.6.1 China Digital Out of Home (OOH) Market Under COVID-19

5.6.2 China Digital Out of Home (OOH) SWOT Analysis

5.7 Japan Digital Out of Home (OOH) Consumption, Revenue, Price and Gross Margin (2016-2021)

5.7.1 Japan Digital Out of Home (OOH) Market Under COVID-19

5.7.2 Japan Digital Out of Home (OOH) SWOT Analysis

5.8 Middle East and Africa Digital Out of Home (OOH) Consumption, Revenue, Price and Gross Margin (2016-2021)

5.8.1 Middle East and Africa Digital Out of Home (OOH) Market Under COVID-19

5.8.2 Middle East and Africa Digital Out of Home (OOH) SWOT Analysis

5.9 India Digital Out of Home (OOH) Consumption, Revenue, Price and Gross Margin (2016-2021)

5.9.1 India Digital Out of Home (OOH) Market Under COVID-19

5.9.2 India Digital Out of Home (OOH) SWOT Analysis

5.10 South America Digital Out of Home (OOH) Consumption, Revenue, Price and Gross Margin (2016-2021)

5.10.1 South America Digital Out of Home (OOH) Market Under COVID-19

5.10.2 South America Digital Out of Home (OOH) SWOT Analysis

5.11 South Korea Digital Out of Home (OOH) Consumption, Revenue, Price and Gross Margin (2016-2021)

5.11.1 South Korea Digital Out of Home (OOH) Market Under COVID-19

5.11.2 South Korea Digital Out of Home (OOH) SWOT Analysis

5.12 Southeast Asia Digital Out of Home (OOH) Consumption, Revenue, Price and Gross Margin (2016-2021)

5.12.1 Southeast Asia Digital Out of Home (OOH) Market Under COVID-19

5.12.2 Southeast Asia Digital Out of Home (OOH) SWOT Analysis

6 Global Digital Out of Home (OOH) Production by Top Regions (2016-2021)

6.1 Global Digital Out of Home (OOH) Production by Top Regions (2016-2021)

6.2 North America Digital Out of Home (OOH) Production and Growth Rate

6.3 Europe Digital Out of Home (OOH) Production and Growth Rate

6.4 China Digital Out of Home (OOH) Production and Growth Rate

6.5 Japan Digital Out of Home (OOH) Production and Growth Rate

6.6 India Digital Out of Home (OOH) Production and Growth Rate

7 Global Digital Out of Home (OOH) Consumption by Regions (2016-2021)

7.1 Global Digital Out of Home (OOH) Consumption by Regions (2016-2021)

7.2 North America Digital Out of Home (OOH) Consumption and Growth Rate

7.3 Europe Digital Out of Home (OOH) Consumption and Growth Rate

7.4 China Digital Out of Home (OOH) Consumption and Growth Rate

7.5 Japan Digital Out of Home (OOH) Consumption and Growth Rate

7.6 Middle East & Africa Digital Out of Home (OOH) Consumption and Growth Rate

7.7 India Digital Out of Home (OOH) Consumption and Growth Rate

7.8 South America Digital Out of Home (OOH) Consumption and Growth Rate

7.9 South Korea Digital Out of Home (OOH) Consumption and Growth Rate

7.10 Southeast Asia Digital Out of Home (OOH) Consumption and Growth Rate

8 Competitive Landscape

8.1 Competitive Profile

8.2 Empire Group Market Performance Analysis
8.2.1 Company Profiles
8.2.2 Digital Out of Home (OOH) Product Profiles, Application and Specification
8.2.3 Empire Group Sales, Revenue, Price, Gross Margin 2016-2021
8.2.4 Company Recent Development
8.2.5 Strategies for Company to Deal with the Impact of COVID-19
8.3 About Ströer Market Performance Analysis
8.3.1 Company Profiles
8.3.2 Digital Out of Home (OOH) Product Profiles, Application and Specification
8.3.3 About Ströer Sales, Revenue, Price, Gross Margin 2016-2021
8.3.4 Company Recent Development
8.3.5 Strategies for Company to Deal with the Impact of COVID-19
8.4 Clear Channel Outdoor Market Performance Analysis
8.4.1 Company Profiles
8.4.2 Digital Out of Home (OOH) Product Profiles, Application and Specification
8.4.3 Clear Channel Outdoor Sales, Revenue, Price, Gross Margin 2016-2021
8.4.4 Company Recent Development
8.4.5 Strategies for Company to Deal with the Impact of COVID-19
8.5 Bidooh Market Performance Analysis
8.5.1 Company Profiles
8.5.2 Digital Out of Home (OOH) Product Profiles, Application and Specification
8.5.3 Bidooh Sales, Revenue, Price, Gross Margin 2016-2021
8.5.4 Company Recent Development
8.5.5 Strategies for Company to Deal with the Impact of COVID-19
8.6 Zenith Media Market Performance Analysis
8.6.1 Company Profiles
8.6.2 Digital Out of Home (OOH) Product Profiles, Application and Specification
8.6.3 Zenith Media Sales, Revenue, Price, Gross Margin 2016-2021
8.6.4 Company Recent Development
8.6.5 Strategies for Company to Deal with the Impact of COVID-19
8.7 JCDecaux SA Market Performance Analysis
8.7.1 Company Profiles
8.7.2 Digital Out of Home (OOH) Product Profiles, Application and Specification
8.7.3 JCDecaux SA Sales, Revenue, Price, Gross Margin 2016-2021
8.7.4 Company Recent Development
8.7.5 Strategies for Company to Deal with the Impact of COVID-19
8.8 Ascanius Media Market Performance Analysis
8.8.1 Company Profiles
8.8.2 Digital Out of Home (OOH) Product Profiles, Application and Specification
8.8.3 Ascanius Media Sales, Revenue, Price, Gross Margin 2016-2021
8.8.4 Company Recent Development
8.8.5 Strategies for Company to Deal with the Impact of COVID-19

9 Global Digital Out of Home (OOH) Market Analysis and Forecast by Type and Application

9.1 Global Digital Out of Home (OOH) Market Revenue & Volume Forecast, by Type (2021-2026)

9.1.1 Indoor Market Revenue and Volume Forecast (2021-2026)
9.1.2 Outdoor Market Revenue and Volume Forecast (2021-2026)
9.2 Global Digital Out of Home (OOH) Market Revenue & Volume Forecast, by Application (2021-2026)

9.2.1 Billboard Market Revenue and Volume Forecast (2021-2026)
9.2.2 Transit Market Revenue and Volume Forecast (2021-2026)
9.2.3 Street Furniture Market Revenue and Volume Forecast (2021-2026)
9.2.4 Other Applications Market Revenue and Volume Forecast (2021-2026)

10 Digital Out of Home (OOH) Market Supply and Demand Forecast by Region

10.1 North America Market Supply and Demand Forecast (2021-2026)

10.2 Europe Market Supply and Demand Forecast (2021-2026)

10.3 China Market Supply and Demand Forecast (2021-2026)

10.4 Japan Market Supply and Demand Forecast (2021-2026)

10.5 Middle East and Africa Market Supply and Demand Forecast (2021-2026)

10.6 India Market Supply and Demand Forecast (2021-2026)

10.7 South America Market Supply and Demand Forecast (2021-2026)

10.8 South Korea Market Supply and Demand Forecast (2021-2026)

10.9 Southeast Asia Market Supply and Demand Forecast (2021-2026)

10.10 Explanation of Market Size Trends by Region

10.11 Digital Out of Home (OOH) Market Trends Analysis

11 New Project Feasibility Analysis

11.1 Industry Barriers and New Entrants SWOT Analysis

11.2 Analysis and Suggestions on New Project Investment

12 Expert Interview Record

13 Research Finding and Conclusion

14 Appendix

14.1 Methodology

14.2 Research Data Source

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