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2020-2025 Global Blockchain in Media, Advertising, and Entertainment Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

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Published on 03/16/2021| Code: MAR41115D| Category: Utilities| Total Pages: 119

A blockchain, originally block chain, is a growing list of records, called blocks, that are linked using cryptography. Each block contains a cryptographic hash of the previous block, a timestamp, and transaction data. By design, a blockchain is resistant to modification of the data.

This report elaborates the market size, market characteristics, and market growth of the Blockchain in Media, Advertising, and Entertainment industry, and breaks down according to the type, application, and consumption area of Blockchain in Media, Advertising, and Entertainment. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Blockchain in Media, Advertising, and Entertainment in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.

In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Blockchain in Media, Advertising, and Entertainment market covered in Chapter 13:

SAP (Germany)
Factom (US)
BTL (Canada)
Current (US)
NYIAX (US)
BRAINBOY (Germany)
Voise (Canada)
Digital Currency Group (US)
Clearcoin (US)
IBM (US)
Bloq (US)
Accenture (Ireland)
Auxesis (India)
Bitfury Group (US)
BigchainDb (Germany)
Guardtime (Estonia)
iProdoos (US)
Microsoft (US)
AWS (US)
MetaX (US)
UJo (US)
Synereo (Israel)
Oracle (US)
ARK (US)
Decent (Switzerland)

In Chapter 6, on the basis of types, the Blockchain in Media, Advertising, and Entertainment market from 2015 to 2025 is primarily split into:

Application
Middleware
Infrastructure

In Chapter 7, on the basis of applications, the Blockchain in Media, Advertising, and Entertainment market from 2015 to 2025 covers:

Licensing & Rights Management
Digital Advertising
Smart Contracts
Content Security
Online Gaming
Payments

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:

United States

Europe

China

Japan

India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:

North America (Covered in Chapter 8)

United States

Canada

Mexico

Europe (Covered in Chapter 9)

Germany

UK

France

Italy

Spain

Others

Asia-Pacific (Covered in Chapter 10)

China

Japan

India

South Korea

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 11)

Saudi Arabia

UAE

South Africa

Others

South America (Covered in Chapter 12)

Brazil

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Blockchain in Media, Advertising, and Entertainment Market - Research Scope

1.1 Study Goals

1.2 Market Definition and Scope

1.3 Key Market Segments

1.4 Study and Forecasting Years

2 Blockchain in Media, Advertising, and Entertainment Market - Research Methodology

2.1 Methodology

2.2 Research Data Source

2.2.1 Secondary Data

2.2.2 Primary Data

2.2.3 Market Size Estimation

2.2.4 Legal Disclaimer

3 Blockchain in Media, Advertising, and Entertainment Market Forces

3.1 Global Blockchain in Media, Advertising, and Entertainment Market Size

3.2 Top Impacting Factors (PESTEL Analysis)

3.2.1 Political Factors

3.2.2 Economic Factors

3.2.3 Social Factors

3.2.4 Technological Factors

3.2.5 Environmental Factors

3.2.6 Legal Factors

3.3 Industry Trend Analysis

3.4 Industry Trends Under COVID-19

3.4.1 Risk Assessment on COVID-19

3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry

3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario

3.5 Industry Risk Assessment

4 Blockchain in Media, Advertising, and Entertainment Market - By Geography

4.1 Global Blockchain in Media, Advertising, and Entertainment Market Value and Market Share by Regions

4.1.1 Global Blockchain in Media, Advertising, and Entertainment Value ($) by Region (2015-2020)

4.1.2 Global Blockchain in Media, Advertising, and Entertainment Value Market Share by Regions (2015-2020)

4.2 Global Blockchain in Media, Advertising, and Entertainment Market Production and Market Share by Major Countries

4.2.1 Global Blockchain in Media, Advertising, and Entertainment Production by Major Countries (2015-2020)

4.2.2 Global Blockchain in Media, Advertising, and Entertainment Production Market Share by Major Countries (2015-2020)

4.3 Global Blockchain in Media, Advertising, and Entertainment Market Consumption and Market Share by Regions

4.3.1 Global Blockchain in Media, Advertising, and Entertainment Consumption by Regions (2015-2020)

4.3.2 Global Blockchain in Media, Advertising, and Entertainment Consumption Market Share by Regions (2015-2020)

5 Blockchain in Media, Advertising, and Entertainment Market - By Trade Statistics

5.1 Global Blockchain in Media, Advertising, and Entertainment Export and Import

5.2 United States Blockchain in Media, Advertising, and Entertainment Export and Import (2015-2020)

5.3 Europe Blockchain in Media, Advertising, and Entertainment Export and Import (2015-2020)

5.4 China Blockchain in Media, Advertising, and Entertainment Export and Import (2015-2020)

5.5 Japan Blockchain in Media, Advertising, and Entertainment Export and Import (2015-2020)

5.6 India Blockchain in Media, Advertising, and Entertainment Export and Import (2015-2020)

5.7 ...

6 Blockchain in Media, Advertising, and Entertainment Market - By Type

6.1 Global Blockchain in Media, Advertising, and Entertainment Production and Market Share by Types (2015-2020)

6.1.1 Global Blockchain in Media, Advertising, and Entertainment Production by Types (2015-2020)

6.1.2 Global Blockchain in Media, Advertising, and Entertainment Production Market Share by Types (2015-2020)

6.2 Global Blockchain in Media, Advertising, and Entertainment Value and Market Share by Types (2015-2020)

6.2.1 Global Blockchain in Media, Advertising, and Entertainment Value by Types (2015-2020)

6.2.2 Global Blockchain in Media, Advertising, and Entertainment Value Market Share by Types (2015-2020)

6.3 Global Blockchain in Media, Advertising, and Entertainment Production, Price and Growth Rate of Application (2015-2020)
6.4 Global Blockchain in Media, Advertising, and Entertainment Production, Price and Growth Rate of Middleware (2015-2020)
6.5 Global Blockchain in Media, Advertising, and Entertainment Production, Price and Growth Rate of Infrastructure (2015-2020)

7 Blockchain in Media, Advertising, and Entertainment Market - By Application

7.1 Global Blockchain in Media, Advertising, and Entertainment Consumption and Market Share by Applications (2015-2020)

7.1.1 Global Blockchain in Media, Advertising, and Entertainment Consumption by Applications (2015-2020)

7.1.2 Global Blockchain in Media, Advertising, and Entertainment Consumption Market Share by Applications (2015-2020)

7.2 Global Blockchain in Media, Advertising, and Entertainment Consumption and Growth Rate of Licensing & Rights Management (2015-2020)
7.3 Global Blockchain in Media, Advertising, and Entertainment Consumption and Growth Rate of Digital Advertising (2015-2020)
7.4 Global Blockchain in Media, Advertising, and Entertainment Consumption and Growth Rate of Smart Contracts (2015-2020)
7.5 Global Blockchain in Media, Advertising, and Entertainment Consumption and Growth Rate of Content Security (2015-2020)
7.6 Global Blockchain in Media, Advertising, and Entertainment Consumption and Growth Rate of Online Gaming (2015-2020)
7.7 Global Blockchain in Media, Advertising, and Entertainment Consumption and Growth Rate of Payments (2015-2020)

8 North America Blockchain in Media, Advertising, and Entertainment Market

8.1 North America Blockchain in Media, Advertising, and Entertainment Market Size

8.2 United States Blockchain in Media, Advertising, and Entertainment Market Size

8.3 Canada Blockchain in Media, Advertising, and Entertainment Market Size

8.4 Mexico Blockchain in Media, Advertising, and Entertainment Market Size

8.5 The Influence of COVID-19 on North America Market

9 Europe Blockchain in Media, Advertising, and Entertainment Market Analysis

9.1 Europe Blockchain in Media, Advertising, and Entertainment Market Size

9.2 Germany Blockchain in Media, Advertising, and Entertainment Market Size

9.3 United Kingdom Blockchain in Media, Advertising, and Entertainment Market Size

9.4 France Blockchain in Media, Advertising, and Entertainment Market Size

9.5 Italy Blockchain in Media, Advertising, and Entertainment Market Size

9.6 Spain Blockchain in Media, Advertising, and Entertainment Market Size

9.7 The Influence of COVID-19 on Europe Market

10 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Analysis

10.1 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size

10.2 China Blockchain in Media, Advertising, and Entertainment Market Size

10.3 Japan Blockchain in Media, Advertising, and Entertainment Market Size

10.4 South Korea Blockchain in Media, Advertising, and Entertainment Market Size

10.5 Southeast Asia Blockchain in Media, Advertising, and Entertainment Market Size

10.6 India Blockchain in Media, Advertising, and Entertainment Market Size

10.7 The Influence of COVID-19 on Asia Pacific Market

11 Middle East and Africa Blockchain in Media, Advertising, and Entertainment Market Analysis

11.1 Middle East and Africa Blockchain in Media, Advertising, and Entertainment Market Size

11.2 Saudi Arabia Blockchain in Media, Advertising, and Entertainment Market Size

11.3 UAE Blockchain in Media, Advertising, and Entertainment Market Size

11.4 South Africa Blockchain in Media, Advertising, and Entertainment Market Size

11.5 The Influence of COVID-19 on Middle East and Africa Market

12 South America Blockchain in Media, Advertising, and Entertainment Market Analysis

12.1 South America Blockchain in Media, Advertising, and Entertainment Market Size

12.2 Brazil Blockchain in Media, Advertising, and Entertainment Market Size

12.3 The Influence of COVID-19 on South America Market

13 Company Profiles

13.1 SAP (Germany)
13.1.1 SAP (Germany) Basic Information
13.1.2 SAP (Germany) Product Profiles, Application and Specification
13.1.3 SAP (Germany) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.2 Factom (US)
13.2.1 Factom (US) Basic Information
13.2.2 Factom (US) Product Profiles, Application and Specification
13.2.3 Factom (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.3 BTL (Canada)
13.3.1 BTL (Canada) Basic Information
13.3.2 BTL (Canada) Product Profiles, Application and Specification
13.3.3 BTL (Canada) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.4 Current (US)
13.4.1 Current (US) Basic Information
13.4.2 Current (US) Product Profiles, Application and Specification
13.4.3 Current (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.5 NYIAX (US)
13.5.1 NYIAX (US) Basic Information
13.5.2 NYIAX (US) Product Profiles, Application and Specification
13.5.3 NYIAX (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.6 BRAINBOY (Germany)
13.6.1 BRAINBOY (Germany) Basic Information
13.6.2 BRAINBOY (Germany) Product Profiles, Application and Specification
13.6.3 BRAINBOY (Germany) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.7 Voise (Canada)
13.7.1 Voise (Canada) Basic Information
13.7.2 Voise (Canada) Product Profiles, Application and Specification
13.7.3 Voise (Canada) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.8 Digital Currency Group (US)
13.8.1 Digital Currency Group (US) Basic Information
13.8.2 Digital Currency Group (US) Product Profiles, Application and Specification
13.8.3 Digital Currency Group (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.9 Clearcoin (US)
13.9.1 Clearcoin (US) Basic Information
13.9.2 Clearcoin (US) Product Profiles, Application and Specification
13.9.3 Clearcoin (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.10 IBM (US)
13.10.1 IBM (US) Basic Information
13.10.2 IBM (US) Product Profiles, Application and Specification
13.10.3 IBM (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.11 Bloq (US)
13.11.1 Bloq (US) Basic Information
13.11.2 Bloq (US) Product Profiles, Application and Specification
13.11.3 Bloq (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.12 Accenture (Ireland)
13.12.1 Accenture (Ireland) Basic Information
13.12.2 Accenture (Ireland) Product Profiles, Application and Specification
13.12.3 Accenture (Ireland) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.13 Auxesis (India)
13.13.1 Auxesis (India) Basic Information
13.13.2 Auxesis (India) Product Profiles, Application and Specification
13.13.3 Auxesis (India) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.14 Bitfury Group (US)
13.14.1 Bitfury Group (US) Basic Information
13.14.2 Bitfury Group (US) Product Profiles, Application and Specification
13.14.3 Bitfury Group (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.15 BigchainDb (Germany)
13.15.1 BigchainDb (Germany) Basic Information
13.15.2 BigchainDb (Germany) Product Profiles, Application and Specification
13.15.3 BigchainDb (Germany) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.16 Guardtime (Estonia)
13.16.1 Guardtime (Estonia) Basic Information
13.16.2 Guardtime (Estonia) Product Profiles, Application and Specification
13.16.3 Guardtime (Estonia) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.17 iProdoos (US)
13.17.1 iProdoos (US) Basic Information
13.17.2 iProdoos (US) Product Profiles, Application and Specification
13.17.3 iProdoos (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.18 Microsoft (US)
13.18.1 Microsoft (US) Basic Information
13.18.2 Microsoft (US) Product Profiles, Application and Specification
13.18.3 Microsoft (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.19 AWS (US)
13.19.1 AWS (US) Basic Information
13.19.2 AWS (US) Product Profiles, Application and Specification
13.19.3 AWS (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.20 MetaX (US)
13.20.1 MetaX (US) Basic Information
13.20.2 MetaX (US) Product Profiles, Application and Specification
13.20.3 MetaX (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.21 UJo (US)
13.21.1 UJo (US) Basic Information
13.21.2 UJo (US) Product Profiles, Application and Specification
13.21.3 UJo (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.22 Synereo (Israel)
13.22.1 Synereo (Israel) Basic Information
13.22.2 Synereo (Israel) Product Profiles, Application and Specification
13.22.3 Synereo (Israel) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.23 Oracle (US)
13.23.1 Oracle (US) Basic Information
13.23.2 Oracle (US) Product Profiles, Application and Specification
13.23.3 Oracle (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.24 ARK (US)
13.24.1 ARK (US) Basic Information
13.24.2 ARK (US) Product Profiles, Application and Specification
13.24.3 ARK (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.25 Decent (Switzerland)
13.25.1 Decent (Switzerland) Basic Information
13.25.2 Decent (Switzerland) Product Profiles, Application and Specification
13.25.3 Decent (Switzerland) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)

14 Market Forecast - By Regions

14.1 North America Blockchain in Media, Advertising, and Entertainment Market Forecast (2020-2025)

14.2 Europe Blockchain in Media, Advertising, and Entertainment Market Forecast (2020-2025)

14.3 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Forecast (2020-2025)

14.4 Middle East and Africa Blockchain in Media, Advertising, and Entertainment Market Forecast (2020-2025)

14.5 South America Blockchain in Media, Advertising, and Entertainment Market Forecast (2020-2025)

15 Market Forecast - By Type and Applications

15.1 Global Blockchain in Media, Advertising, and Entertainment Market Forecast by Types (2020-2025)

15.1.1 Global Blockchain in Media, Advertising, and Entertainment Market Forecast Production and Market Share by Types (2020-2025)

15.1.2 Global Blockchain in Media, Advertising, and Entertainment Market Forecast Value and Market Share by Types (2020-2025)

15.2 Global Blockchain in Media, Advertising, and Entertainment Market Forecast by Applications (2020-2025)

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