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Global Augmented Reality (AR) Market Report 2020 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2026 (Based on 2020 COVID-19 Worldwide Spread)

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Published on 08/04/2020| Code: MAR41115D| Category: Utilities| Total Pages: 114

The Augmented Reality (AR) market is expected to grow from USD X.X million in 2020 to USD X.X million by 2026, at a CAGR of X.X% during the forecast period. The global Augmented Reality (AR) market report is a comprehensive research that focuses on the overall consumption structure, development trends, sales models and sales of top countries in the global Augmented Reality (AR) market. The report focuses on well-known providers in the global Augmented Reality (AR) industry, market segments, competition, and the macro environment.

Under COVID-19 Outbreak, how the Augmented Reality (AR) Industry will develop is also analyzed in detail in Chapter 1.7 of the report.

In Chapter 2.4, we analyzed industry trends in the context of COVID-19.

In Chapter 3.5, we analyzed the impact of COVID-19 on the product industry chain based on the upstream and downstream markets.

In Chapters 6 to 10 of the report, we analyze the impact of COVID-19 on various regions and major countries.

In chapter 13.5, the impact of COVID-19 on the future development of the industry is pointed out.

A holistic study of the market is made by considering a variety of factors, from demographics conditions and business cycles in a particular country to market-specific microeconomic impacts. The study found the shift in market paradigms in terms of regional competitive advantage and the competitive landscape of major players.

Key players in the global Augmented Reality (AR) market covered in Chapter 4:

Sony Corporation
Infinity Augmented Reality Inc
PTC Inc
Qualcomm Technologies Inc
Catchoom Technologies
Blipper Inc
Osterhout Design Group
DAQRI
Sizzle
Microsoft Corporation
Zugara Inc
METAIO's SDK
Google Inc
Total Immersion
Facebook Inc
Samsung Electronics Corporation Ltd
Magic Leap Inc
Wikitude GmbH

In Chapter 11 and 13.3, on the basis of types, the Augmented Reality (AR) market from 2015 to 2026 is primarily split into:

Head-mounted Displays
Handheld Devices
Head-up Displays

In Chapter 12 and 13.4, on the basis of applications, the Augmented Reality (AR) market from 2015 to 2026 covers:

Aerospace & Defense
Consumer Electronics
Commercial
Medical
Others

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2026) of the following regions are covered in Chapter 5, 6, 7, 8, 9, 10, 13:

North America (Covered in Chapter 6 and 13)

United States

Canada

Mexico

Europe (Covered in Chapter 7 and 13)

Germany

UK

France

Italy

Spain

Russia

Others

Asia-Pacific (Covered in Chapter 8 and 13)

China

Japan

South Korea

Australia

India

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 9 and 13)

Saudi Arabia

UAE

Egypt

Nigeria

South Africa

Others

South America (Covered in Chapter 10 and 13)

Brazil

Argentina

Columbia

Chile

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2026

Table of Content

1 Report Overview

1.1 Study Scope

1.2 Key Market Segments

1.3 Regulatory Scenario by Region/Country

1.4 Market Investment Scenario Strategic

1.5 Market Analysis by Type

1.5.1 Global Augmented Reality (AR) Market Share by Type (2020-2026)

1.5.2 Head-mounted Displays
1.5.3 Handheld Devices
1.5.4 Head-up Displays
1.6 Market by Application

1.6.1 Global Augmented Reality (AR) Market Share by Application (2020-2026)

1.6.2 Aerospace & Defense
1.6.3 Consumer Electronics
1.6.4 Commercial
1.6.5 Medical
1.6.6 Others
1.7 Augmented Reality (AR) Industry Development Trends under COVID-19 Outbreak

1.7.1 Global COVID-19 Status Overview

1.7.2 Influence of COVID-19 Outbreak on Augmented Reality (AR) Industry Development

2. Global Market Growth Trends

2.1 Industry Trends

2.1.1 SWOT Analysis

2.1.2 Porter’s Five Forces Analysis

2.2 Potential Market and Growth Potential Analysis

2.3 Industry News and Policies by Regions

2.3.1 Industry News

2.3.2 Industry Policies

2.4 Industry Trends Under COVID-19

3 Value Chain of Augmented Reality (AR) Market

3.1 Value Chain Status

3.2 Augmented Reality (AR) Manufacturing Cost Structure Analysis

3.2.1 Production Process Analysis

3.2.2 Manufacturing Cost Structure of Augmented Reality (AR)

3.2.3 Labor Cost of Augmented Reality (AR)

3.2.3.1 Labor Cost of Augmented Reality (AR) Under COVID-19

3.3 Sales and Marketing Model Analysis

3.4 Downstream Major Customer Analysis (by Region)

3.5 Value Chain Status Under COVID-19

4 Players Profiles

4.1 Sony Corporation
4.1.1 Sony Corporation Basic Information
4.1.2 Augmented Reality (AR) Product Profiles, Application and Specification
4.1.3 Sony Corporation Augmented Reality (AR) Market Performance (2015-2020)
4.1.4 Sony Corporation Business Overview
4.2 Infinity Augmented Reality Inc
4.2.1 Infinity Augmented Reality Inc Basic Information
4.2.2 Augmented Reality (AR) Product Profiles, Application and Specification
4.2.3 Infinity Augmented Reality Inc Augmented Reality (AR) Market Performance (2015-2020)
4.2.4 Infinity Augmented Reality Inc Business Overview
4.3 PTC Inc
4.3.1 PTC Inc Basic Information
4.3.2 Augmented Reality (AR) Product Profiles, Application and Specification
4.3.3 PTC Inc Augmented Reality (AR) Market Performance (2015-2020)
4.3.4 PTC Inc Business Overview
4.4 Qualcomm Technologies Inc
4.4.1 Qualcomm Technologies Inc Basic Information
4.4.2 Augmented Reality (AR) Product Profiles, Application and Specification
4.4.3 Qualcomm Technologies Inc Augmented Reality (AR) Market Performance (2015-2020)
4.4.4 Qualcomm Technologies Inc Business Overview
4.5 Catchoom Technologies
4.5.1 Catchoom Technologies Basic Information
4.5.2 Augmented Reality (AR) Product Profiles, Application and Specification
4.5.3 Catchoom Technologies Augmented Reality (AR) Market Performance (2015-2020)
4.5.4 Catchoom Technologies Business Overview
4.6 Blipper Inc
4.6.1 Blipper Inc Basic Information
4.6.2 Augmented Reality (AR) Product Profiles, Application and Specification
4.6.3 Blipper Inc Augmented Reality (AR) Market Performance (2015-2020)
4.6.4 Blipper Inc Business Overview
4.7 Osterhout Design Group
4.7.1 Osterhout Design Group Basic Information
4.7.2 Augmented Reality (AR) Product Profiles, Application and Specification
4.7.3 Osterhout Design Group Augmented Reality (AR) Market Performance (2015-2020)
4.7.4 Osterhout Design Group Business Overview
4.8 DAQRI
4.8.1 DAQRI Basic Information
4.8.2 Augmented Reality (AR) Product Profiles, Application and Specification
4.8.3 DAQRI Augmented Reality (AR) Market Performance (2015-2020)
4.8.4 DAQRI Business Overview
4.9 Sizzle
4.9.1 Sizzle Basic Information
4.9.2 Augmented Reality (AR) Product Profiles, Application and Specification
4.9.3 Sizzle Augmented Reality (AR) Market Performance (2015-2020)
4.9.4 Sizzle Business Overview
4.10 Microsoft Corporation
4.10.1 Microsoft Corporation Basic Information
4.10.2 Augmented Reality (AR) Product Profiles, Application and Specification
4.10.3 Microsoft Corporation Augmented Reality (AR) Market Performance (2015-2020)
4.10.4 Microsoft Corporation Business Overview
4.11 Zugara Inc
4.11.1 Zugara Inc Basic Information
4.11.2 Augmented Reality (AR) Product Profiles, Application and Specification
4.11.3 Zugara Inc Augmented Reality (AR) Market Performance (2015-2020)
4.11.4 Zugara Inc Business Overview
4.12 METAIO's SDK
4.12.1 METAIO's SDK Basic Information
4.12.2 Augmented Reality (AR) Product Profiles, Application and Specification
4.12.3 METAIO's SDK Augmented Reality (AR) Market Performance (2015-2020)
4.12.4 METAIO's SDK Business Overview
4.13 Google Inc
4.13.1 Google Inc Basic Information
4.13.2 Augmented Reality (AR) Product Profiles, Application and Specification
4.13.3 Google Inc Augmented Reality (AR) Market Performance (2015-2020)
4.13.4 Google Inc Business Overview
4.14 Total Immersion
4.14.1 Total Immersion Basic Information
4.14.2 Augmented Reality (AR) Product Profiles, Application and Specification
4.14.3 Total Immersion Augmented Reality (AR) Market Performance (2015-2020)
4.14.4 Total Immersion Business Overview
4.15 Facebook Inc
4.15.1 Facebook Inc Basic Information
4.15.2 Augmented Reality (AR) Product Profiles, Application and Specification
4.15.3 Facebook Inc Augmented Reality (AR) Market Performance (2015-2020)
4.15.4 Facebook Inc Business Overview
4.16 Samsung Electronics Corporation Ltd
4.16.1 Samsung Electronics Corporation Ltd Basic Information
4.16.2 Augmented Reality (AR) Product Profiles, Application and Specification
4.16.3 Samsung Electronics Corporation Ltd Augmented Reality (AR) Market Performance (2015-2020)
4.16.4 Samsung Electronics Corporation Ltd Business Overview
4.17 Magic Leap Inc
4.17.1 Magic Leap Inc Basic Information
4.17.2 Augmented Reality (AR) Product Profiles, Application and Specification
4.17.3 Magic Leap Inc Augmented Reality (AR) Market Performance (2015-2020)
4.17.4 Magic Leap Inc Business Overview
4.18 Wikitude GmbH
4.18.1 Wikitude GmbH Basic Information
4.18.2 Augmented Reality (AR) Product Profiles, Application and Specification
4.18.3 Wikitude GmbH Augmented Reality (AR) Market Performance (2015-2020)
4.18.4 Wikitude GmbH Business Overview

5 Global Augmented Reality (AR) Market Analysis by Regions

5.1 Global Augmented Reality (AR) Sales, Revenue and Market Share by Regions

5.1.1 Global Augmented Reality (AR) Sales by Regions (2015-2020)

5.1.2 Global Augmented Reality (AR) Revenue by Regions (2015-2020)

5.2 North America Augmented Reality (AR) Sales and Growth Rate (2015-2020)

5.3 Europe Augmented Reality (AR) Sales and Growth Rate (2015-2020)

5.4 Asia-Pacific Augmented Reality (AR) Sales and Growth Rate (2015-2020)

5.5 Middle East and Africa Augmented Reality (AR) Sales and Growth Rate (2015-2020)

5.6 South America Augmented Reality (AR) Sales and Growth Rate (2015-2020)

6 North America Augmented Reality (AR) Market Analysis by Countries

6.1 North America Augmented Reality (AR) Sales, Revenue and Market Share by Countries

6.1.1 North America Augmented Reality (AR) Sales by Countries (2015-2020)

6.1.2 North America Augmented Reality (AR) Revenue by Countries (2015-2020)

6.1.3 North America Augmented Reality (AR) Market Under COVID-19

6.2 United States Augmented Reality (AR) Sales and Growth Rate (2015-2020)

6.2.1 United States Augmented Reality (AR) Market Under COVID-19

6.3 Canada Augmented Reality (AR) Sales and Growth Rate (2015-2020)

6.4 Mexico Augmented Reality (AR) Sales and Growth Rate (2015-2020)

7 Europe Augmented Reality (AR) Market Analysis by Countries

7.1 Europe Augmented Reality (AR) Sales, Revenue and Market Share by Countries

7.1.1 Europe Augmented Reality (AR) Sales by Countries (2015-2020)

7.1.2 Europe Augmented Reality (AR) Revenue by Countries (2015-2020)

7.1.3 Europe Augmented Reality (AR) Market Under COVID-19

7.2 Germany Augmented Reality (AR) Sales and Growth Rate (2015-2020)

7.2.1 Germany Augmented Reality (AR) Market Under COVID-19

7.3 UK Augmented Reality (AR) Sales and Growth Rate (2015-2020)

7.3.1 UK Augmented Reality (AR) Market Under COVID-19

7.4 France Augmented Reality (AR) Sales and Growth Rate (2015-2020)

7.4.1 France Augmented Reality (AR) Market Under COVID-19

7.5 Italy Augmented Reality (AR) Sales and Growth Rate (2015-2020)

7.5.1 Italy Augmented Reality (AR) Market Under COVID-19

7.6 Spain Augmented Reality (AR) Sales and Growth Rate (2015-2020)

7.6.1 Spain Augmented Reality (AR) Market Under COVID-19

7.7 Russia Augmented Reality (AR) Sales and Growth Rate (2015-2020)

7.7.1 Russia Augmented Reality (AR) Market Under COVID-19

8 Asia-Pacific Augmented Reality (AR) Market Analysis by Countries

8.1 Asia-Pacific Augmented Reality (AR) Sales, Revenue and Market Share by Countries

8.1.1 Asia-Pacific Augmented Reality (AR) Sales by Countries (2015-2020)

8.1.2 Asia-Pacific Augmented Reality (AR) Revenue by Countries (2015-2020)

8.1.3 Asia-Pacific Augmented Reality (AR) Market Under COVID-19

8.2 China Augmented Reality (AR) Sales and Growth Rate (2015-2020)

8.2.1 China Augmented Reality (AR) Market Under COVID-19

8.3 Japan Augmented Reality (AR) Sales and Growth Rate (2015-2020)

8.3.1 Japan Augmented Reality (AR) Market Under COVID-19

8.4 South Korea Augmented Reality (AR) Sales and Growth Rate (2015-2020)

8.4.1 South Korea Augmented Reality (AR) Market Under COVID-19

8.5 Australia Augmented Reality (AR) Sales and Growth Rate (2015-2020)

8.6 India Augmented Reality (AR) Sales and Growth Rate (2015-2020)

8.6.1 India Augmented Reality (AR) Market Under COVID-19

8.7 Southeast Asia Augmented Reality (AR) Sales and Growth Rate (2015-2020)

8.7.1 Southeast Asia Augmented Reality (AR) Market Under COVID-19

9 Middle East and Africa Augmented Reality (AR) Market Analysis by Countries

9.1 Middle East and Africa Augmented Reality (AR) Sales, Revenue and Market Share by Countries

9.1.1 Middle East and Africa Augmented Reality (AR) Sales by Countries (2015-2020)

9.1.2 Middle East and Africa Augmented Reality (AR) Revenue by Countries (2015-2020)

9.1.3 Middle East and Africa Augmented Reality (AR) Market Under COVID-19

9.2 Saudi Arabia Augmented Reality (AR) Sales and Growth Rate (2015-2020)

9.3 UAE Augmented Reality (AR) Sales and Growth Rate (2015-2020)

9.4 Egypt Augmented Reality (AR) Sales and Growth Rate (2015-2020)

9.5 Nigeria Augmented Reality (AR) Sales and Growth Rate (2015-2020)

9.6 South Africa Augmented Reality (AR) Sales and Growth Rate (2015-2020)

10 South America Augmented Reality (AR) Market Analysis by Countries

10.1 South America Augmented Reality (AR) Sales, Revenue and Market Share by Countries

10.1.1 South America Augmented Reality (AR) Sales by Countries (2015-2020)

10.1.2 South America Augmented Reality (AR) Revenue by Countries (2015-2020)

10.1.3 South America Augmented Reality (AR) Market Under COVID-19

10.2 Brazil Augmented Reality (AR) Sales and Growth Rate (2015-2020)

10.2.1 Brazil Augmented Reality (AR) Market Under COVID-19

10.3 Argentina Augmented Reality (AR) Sales and Growth Rate (2015-2020)

10.4 Columbia Augmented Reality (AR) Sales and Growth Rate (2015-2020)

10.5 Chile Augmented Reality (AR) Sales and Growth Rate (2015-2020)

11 Global Augmented Reality (AR) Market Segment by Types

11.1 Global Augmented Reality (AR) Sales, Revenue and Market Share by Types (2015-2020)

11.1.1 Global Augmented Reality (AR) Sales and Market Share by Types (2015-2020)

11.1.2 Global Augmented Reality (AR) Revenue and Market Share by Types (2015-2020)

11.2 Head-mounted Displays Sales and Price (2015-2020)
11.3 Handheld Devices Sales and Price (2015-2020)
11.4 Head-up Displays Sales and Price (2015-2020)

12 Global Augmented Reality (AR) Market Segment by Applications

12.1 Global Augmented Reality (AR) Sales, Revenue and Market Share by Applications (2015-2020)

12.1.1 Global Augmented Reality (AR) Sales and Market Share by Applications (2015-2020)

12.1.2 Global Augmented Reality (AR) Revenue and Market Share by Applications (2015-2020)

12.2 Aerospace & Defense Sales, Revenue and Growth Rate (2015-2020)
12.3 Consumer Electronics Sales, Revenue and Growth Rate (2015-2020)
12.4 Commercial Sales, Revenue and Growth Rate (2015-2020)
12.5 Medical Sales, Revenue and Growth Rate (2015-2020)
12.6 Others Sales, Revenue and Growth Rate (2015-2020)

13 Augmented Reality (AR) Market Forecast by Regions (2020-2026)

13.1 Global Augmented Reality (AR) Sales, Revenue and Growth Rate (2020-2026)

13.2 Augmented Reality (AR) Market Forecast by Regions (2020-2026)

13.2.1 North America Augmented Reality (AR) Market Forecast (2020-2026)

13.2.2 Europe Augmented Reality (AR) Market Forecast (2020-2026)

13.2.3 Asia-Pacific Augmented Reality (AR) Market Forecast (2020-2026)

13.2.4 Middle East and Africa Augmented Reality (AR) Market Forecast (2020-2026)

13.2.5 South America Augmented Reality (AR) Market Forecast (2020-2026)

13.3 Augmented Reality (AR) Market Forecast by Types (2020-2026)

13.4 Augmented Reality (AR) Market Forecast by Applications (2020-2026)

13.5 Augmented Reality (AR) Market Forecast Under COVID-19

14 Appendix

14.1 Methodology

14.2 Research Data Source

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