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Global Augmented Reality and Virtual Reality Component Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery

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Published on 09/02/2021| Code: MAR41115D| Category: Utilities| Total Pages: 118

Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it. whereas Virtual reality (VR) can be defined as an artificial, computer-generated simulation or recreation of a real life environment or situation which immerses the user by making them feel like they are experiencing the simulated reality firsthand, primarily by stimulating their vision and hearing.

Based on the Augmented Reality and Virtual Reality Component market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.

In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.

In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.

In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.

Key players in the global Augmented Reality and Virtual Reality Component market covered in Chapter 5:

Samsung Electronics
Magic Leap
Vuzix
Eon Reality
Microsoft
Facebook
Meta
Daqri
Intel
Sony
Himax Technologies
Blippar
Osterhout Design Group (ODG)
Google
PTC

In Chapter 6, on the basis of types, the Augmented Reality and Virtual Reality Component market from 2015 to 2025 is primarily split into:

Hardware
Software

In Chapter 7, on the basis of applications, the Augmented Reality and Virtual Reality Component market from 2015 to 2025 covers:

Consumer
Aerospace & Defense
Medical

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:

North America (Covered in Chapter 9)

United States

Canada

Mexico

Europe (Covered in Chapter 10)

Germany

UK

France

Italy

Spain

Russia

Others

Asia-Pacific (Covered in Chapter 11)

China

Japan

South Korea

Australia

India

South America (Covered in Chapter 12)

Brazil

Argentina

Columbia

Middle East and Africa (Covered in Chapter 13)

UAE

Egypt

South Africa

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Market Overview

1.1 Product Definition and Market Characteristics

1.2 Global Augmented Reality and Virtual Reality Component Market Size

1.3 Market Segmentation

1.4 Global Macroeconomic Analysis

1.5 SWOT Analysis

2. Market Dynamics

2.1 Market Drivers

2.2 Market Constraints and Challenges

2.3 Emerging Market Trends

2.4 Impact of COVID-19

2.4.1 Short-term Impact

2.4.2 Long-term Impact

3 Associated Industry Assessment

3.1 Supply Chain Analysis

3.2 Industry Active Participants

3.2.1 Suppliers of Raw Materials

3.2.2 Key Distributors/Retailers

3.3 Alternative Analysis

3.4 The Impact of Covid-19 From the Perspective of Industry Chain

4 Market Competitive Landscape

4.1 Industry Leading Players

4.2 Industry News

4.2.1 Key Product Launch News

4.2.2 M&A and Expansion Plans

5 Analysis of Leading Companies

5.1 Samsung Electronics
5.1.1 Samsung Electronics Company Profile
5.1.2 Samsung Electronics Business Overview
5.1.3 Samsung Electronics Augmented Reality and Virtual Reality Component Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.1.4 Samsung Electronics Augmented Reality and Virtual Reality Component Products Introduction
5.2 Magic Leap
5.2.1 Magic Leap Company Profile
5.2.2 Magic Leap Business Overview
5.2.3 Magic Leap Augmented Reality and Virtual Reality Component Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.2.4 Magic Leap Augmented Reality and Virtual Reality Component Products Introduction
5.3 Vuzix
5.3.1 Vuzix Company Profile
5.3.2 Vuzix Business Overview
5.3.3 Vuzix Augmented Reality and Virtual Reality Component Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.3.4 Vuzix Augmented Reality and Virtual Reality Component Products Introduction
5.4 Eon Reality
5.4.1 Eon Reality Company Profile
5.4.2 Eon Reality Business Overview
5.4.3 Eon Reality Augmented Reality and Virtual Reality Component Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.4.4 Eon Reality Augmented Reality and Virtual Reality Component Products Introduction
5.5 Microsoft
5.5.1 Microsoft Company Profile
5.5.2 Microsoft Business Overview
5.5.3 Microsoft Augmented Reality and Virtual Reality Component Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.5.4 Microsoft Augmented Reality and Virtual Reality Component Products Introduction
5.6 Facebook
5.6.1 Facebook Company Profile
5.6.2 Facebook Business Overview
5.6.3 Facebook Augmented Reality and Virtual Reality Component Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.6.4 Facebook Augmented Reality and Virtual Reality Component Products Introduction
5.7 Meta
5.7.1 Meta Company Profile
5.7.2 Meta Business Overview
5.7.3 Meta Augmented Reality and Virtual Reality Component Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.7.4 Meta Augmented Reality and Virtual Reality Component Products Introduction
5.8 Daqri
5.8.1 Daqri Company Profile
5.8.2 Daqri Business Overview
5.8.3 Daqri Augmented Reality and Virtual Reality Component Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.8.4 Daqri Augmented Reality and Virtual Reality Component Products Introduction
5.9 Intel
5.9.1 Intel Company Profile
5.9.2 Intel Business Overview
5.9.3 Intel Augmented Reality and Virtual Reality Component Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.9.4 Intel Augmented Reality and Virtual Reality Component Products Introduction
5.10 Sony
5.10.1 Sony Company Profile
5.10.2 Sony Business Overview
5.10.3 Sony Augmented Reality and Virtual Reality Component Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.10.4 Sony Augmented Reality and Virtual Reality Component Products Introduction
5.11 Himax Technologies
5.11.1 Himax Technologies Company Profile
5.11.2 Himax Technologies Business Overview
5.11.3 Himax Technologies Augmented Reality and Virtual Reality Component Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.11.4 Himax Technologies Augmented Reality and Virtual Reality Component Products Introduction
5.12 Blippar
5.12.1 Blippar Company Profile
5.12.2 Blippar Business Overview
5.12.3 Blippar Augmented Reality and Virtual Reality Component Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.12.4 Blippar Augmented Reality and Virtual Reality Component Products Introduction
5.13 Osterhout Design Group (ODG)
5.13.1 Osterhout Design Group (ODG) Company Profile
5.13.2 Osterhout Design Group (ODG) Business Overview
5.13.3 Osterhout Design Group (ODG) Augmented Reality and Virtual Reality Component Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.13.4 Osterhout Design Group (ODG) Augmented Reality and Virtual Reality Component Products Introduction
5.14 Google
5.14.1 Google Company Profile
5.14.2 Google Business Overview
5.14.3 Google Augmented Reality and Virtual Reality Component Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.14.4 Google Augmented Reality and Virtual Reality Component Products Introduction
5.15 PTC
5.15.1 PTC Company Profile
5.15.2 PTC Business Overview
5.15.3 PTC Augmented Reality and Virtual Reality Component Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.15.4 PTC Augmented Reality and Virtual Reality Component Products Introduction

6 Market Analysis and Forecast, By Product Types

6.1 Global Augmented Reality and Virtual Reality Component Sales, Revenue and Market Share by Types (2015-2020)

6.1.1 Global Augmented Reality and Virtual Reality Component Sales and Market Share by Types (2015-2020)

6.1.2 Global Augmented Reality and Virtual Reality Component Revenue and Market Share by Types (2015-2020)

6.1.3 Global Augmented Reality and Virtual Reality Component Price by Types (2015-2020)

6.2 Global Augmented Reality and Virtual Reality Component Market Forecast by Types (2020-2025)

6.2.1 Global Augmented Reality and Virtual Reality Component Market Forecast Sales and Market Share by Types (2020-2025)

6.2.2 Global Augmented Reality and Virtual Reality Component Market Forecast Revenue and Market Share by Types (2020-2025)

6.3 Global Augmented Reality and Virtual Reality Component Sales, Price and Growth Rate by Types (2015-2020)

6.3.1 Global Augmented Reality and Virtual Reality Component Sales, Price and Growth Rate of Hardware
6.3.2 Global Augmented Reality and Virtual Reality Component Sales, Price and Growth Rate of Software
6.4 Global Augmented Reality and Virtual Reality Component Market Revenue and Sales Forecast, by Types (2020-2025)

6.4.1 Hardware Market Revenue and Sales Forecast (2020-2025)
6.4.2 Software Market Revenue and Sales Forecast (2020-2025)

7 Market Analysis and Forecast, By Applications

7.1 Global Augmented Reality and Virtual Reality Component Sales, Revenue and Market Share by Applications (2015-2020)

7.1.1 Global Augmented Reality and Virtual Reality Component Sales and Market Share by Applications (2015-2020)

7.1.2 Global Augmented Reality and Virtual Reality Component Revenue and Market Share by Applications (2015-2020)

7.2 Global Augmented Reality and Virtual Reality Component Market Forecast by Applications (2020-2025)

7.2.1 Global Augmented Reality and Virtual Reality Component Market Forecast Sales and Market Share by Applications (2020-2025)

7.2.2 Global Augmented Reality and Virtual Reality Component Market Forecast Revenue and Market Share by Applications (2020-2025)

7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020)

7.3.1 Global Augmented Reality and Virtual Reality Component Revenue, Sales and Growth Rate of Consumer (2015-2020)
7.3.2 Global Augmented Reality and Virtual Reality Component Revenue, Sales and Growth Rate of Aerospace & Defense (2015-2020)
7.3.3 Global Augmented Reality and Virtual Reality Component Revenue, Sales and Growth Rate of Medical (2015-2020)
7.4 Global Augmented Reality and Virtual Reality Component Market Revenue and Sales Forecast, by Applications (2020-2025)

7.4.1 Consumer Market Revenue and Sales Forecast (2020-2025)
7.4.2 Aerospace & Defense Market Revenue and Sales Forecast (2020-2025)
7.4.3 Medical Market Revenue and Sales Forecast (2020-2025)

8 Market Analysis and Forecast, By Regions

8.1 Global Augmented Reality and Virtual Reality Component Sales by Regions (2015-2020)

8.2 Global Augmented Reality and Virtual Reality Component Market Revenue by Regions (2015-2020)

8.3 Global Augmented Reality and Virtual Reality Component Market Forecast by Regions (2020-2025)

9 North America Augmented Reality and Virtual Reality Component Market Analysis

9.1 Market Overview and Prospect Analysis

9.2 North America Augmented Reality and Virtual Reality Component Market Sales and Growth Rate (2015-2020)

9.3 North America Augmented Reality and Virtual Reality Component Market Revenue and Growth Rate (2015-2020)

9.4 North America Augmented Reality and Virtual Reality Component Market Forecast

9.5 The Influence of COVID-19 on North America Market

9.6 North America Augmented Reality and Virtual Reality Component Market Analysis by Country

9.6.1 U.S. Augmented Reality and Virtual Reality Component Sales and Growth Rate

9.6.2 Canada Augmented Reality and Virtual Reality Component Sales and Growth Rate

9.6.3 Mexico Augmented Reality and Virtual Reality Component Sales and Growth Rate

10 Europe Augmented Reality and Virtual Reality Component Market Analysis

10.1 Market Overview and Prospect Analysis

10.2 Europe Augmented Reality and Virtual Reality Component Market Sales and Growth Rate (2015-2020)

10.3 Europe Augmented Reality and Virtual Reality Component Market Revenue and Growth Rate (2015-2020)

10.4 Europe Augmented Reality and Virtual Reality Component Market Forecast

10.5 The Influence of COVID-19 on Europe Market

10.6 Europe Augmented Reality and Virtual Reality Component Market Analysis by Country

10.6.1 Germany Augmented Reality and Virtual Reality Component Sales and Growth Rate

10.6.2 United Kingdom Augmented Reality and Virtual Reality Component Sales and Growth Rate

10.6.3 France Augmented Reality and Virtual Reality Component Sales and Growth Rate

10.6.4 Italy Augmented Reality and Virtual Reality Component Sales and Growth Rate

10.6.5 Spain Augmented Reality and Virtual Reality Component Sales and Growth Rate

10.6.6 Russia Augmented Reality and Virtual Reality Component Sales and Growth Rate

11 Asia-Pacific Augmented Reality and Virtual Reality Component Market Analysis

11.1 Market Overview and Prospect Analysis

11.2 Asia-Pacific Augmented Reality and Virtual Reality Component Market Sales and Growth Rate (2015-2020)

11.3 Asia-Pacific Augmented Reality and Virtual Reality Component Market Revenue and Growth Rate (2015-2020)

11.4 Asia-Pacific Augmented Reality and Virtual Reality Component Market Forecast

11.5 The Influence of COVID-19 on Asia Pacific Market

11.6 Asia-Pacific Augmented Reality and Virtual Reality Component Market Analysis by Country

11.6.1 China Augmented Reality and Virtual Reality Component Sales and Growth Rate

11.6.2 Japan Augmented Reality and Virtual Reality Component Sales and Growth Rate

11.6.3 South Korea Augmented Reality and Virtual Reality Component Sales and Growth Rate

11.6.4 Australia Augmented Reality and Virtual Reality Component Sales and Growth Rate

11.6.5 India Augmented Reality and Virtual Reality Component Sales and Growth Rate

12 South America Augmented Reality and Virtual Reality Component Market Analysis

12.1 Market Overview and Prospect Analysis

12.2 South America Augmented Reality and Virtual Reality Component Market Sales and Growth Rate (2015-2020)

12.3 South America Augmented Reality and Virtual Reality Component Market Revenue and Growth Rate (2015-2020)

12.4 South America Augmented Reality and Virtual Reality Component Market Forecast

12.5 The Influence of COVID-19 on South America Market

12.6 South America Augmented Reality and Virtual Reality Component Market Analysis by Country

12.6.1 Brazil Augmented Reality and Virtual Reality Component Sales and Growth Rate

12.6.2 Argentina Augmented Reality and Virtual Reality Component Sales and Growth Rate

12.6.3 Columbia Augmented Reality and Virtual Reality Component Sales and Growth Rate

13 Middle East and Africa Augmented Reality and Virtual Reality Component Market Analysis

13.1 Market Overview and Prospect Analysis

13.2 Middle East and Africa Augmented Reality and Virtual Reality Component Market Sales and Growth Rate (2015-2020)

13.3 Middle East and Africa Augmented Reality and Virtual Reality Component Market Revenue and Growth Rate (2015-2020)

13.4 Middle East and Africa Augmented Reality and Virtual Reality Component Market Forecast

13.5 The Influence of COVID-19 on Middle East and Africa Market

13.6 Middle East and Africa Augmented Reality and Virtual Reality Component Market Analysis by Country

13.6.1 UAE Augmented Reality and Virtual Reality Component Sales and Growth Rate

13.6.2 Egypt Augmented Reality and Virtual Reality Component Sales and Growth Rate

13.6.3 South Africa Augmented Reality and Virtual Reality Component Sales and Growth Rate

14 Conclusions and Recommendations

14.1 Key Market Findings and Prospects

14.2 Advice for Investors

15 Appendix

15.1 Methodology

15.2 Research Data Source

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