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Global Augmented Reality and Virtual Reality (AR and VR) Market Report 2020 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2026 (Based on 2020 COVID-19 Worldwide Spread)

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Published on 07/14/2020| Code: MAR41115D| Category: Information Technology| Total Pages: 130

The Augmented Reality and Virtual Reality (AR and VR) market is expected to grow from USD X.X million in 2020 to USD X.X million by 2026, at a CAGR of X.X% during the forecast period. The global Augmented Reality and Virtual Reality (AR and VR) market report is a comprehensive research that focuses on the overall consumption structure, development trends, sales models and sales of top countries in the global Augmented Reality and Virtual Reality (AR and VR) market. The report focuses on well-known providers in the global Augmented Reality and Virtual Reality (AR and VR) industry, market segments, competition, and the macro environment.

Under COVID-19 Outbreak, how the Augmented Reality and Virtual Reality (AR and VR) Industry will develop is also analyzed in detail in Chapter 1.7 of the report.

In Chapter 2.4, we analyzed industry trends in the context of COVID-19.

In Chapter 3.5, we analyzed the impact of COVID-19 on the product industry chain based on the upstream and downstream markets.

In Chapters 6 to 10 of the report, we analyze the impact of COVID-19 on various regions and major countries.

In chapter 13.5, the impact of COVID-19 on the future development of the industry is pointed out.

A holistic study of the market is made by considering a variety of factors, from demographics conditions and business cycles in a particular country to market-specific microeconomic impacts. The study found the shift in market paradigms in terms of regional competitive advantage and the competitive landscape of major players.

Key players in the global Augmented Reality and Virtual Reality (AR and VR) market covered in Chapter 4:

Oculus VR (Facebook)
Autodesk Inc.
Sixense Enterprises Inc
Samsung Electronics
SONY CORPORATION
HTC Corporation
Microsoft Corporation
Lenovo Group Ltd.
Eon Reality Inc.
PTC
Leap Motion
VUZIX
Magic Leap, Inc.
Google LLC
Dassault Systemes SE

In Chapter 11 and 13.3, on the basis of types, the Augmented Reality and Virtual Reality (AR and VR) market from 2015 to 2026 is primarily split into:

Hardware
Software

In Chapter 12 and 13.4, on the basis of applications, the Augmented Reality and Virtual Reality (AR and VR) market from 2015 to 2026 covers:

Consumer Electronics
Retail
Education & Training
Travel & Tourism
Advertising
Healthcare
Aerospace and Defense
Automotive
Others

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2026) of the following regions are covered in Chapter 5, 6, 7, 8, 9, 10, 13:

North America (Covered in Chapter 6 and 13)

United States

Canada

Mexico

Europe (Covered in Chapter 7 and 13)

Germany

UK

France

Italy

Spain

Russia

Others

Asia-Pacific (Covered in Chapter 8 and 13)

China

Japan

South Korea

Australia

India

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 9 and 13)

Saudi Arabia

UAE

Egypt

Nigeria

South Africa

Others

South America (Covered in Chapter 10 and 13)

Brazil

Argentina

Columbia

Chile

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2026

Table of Content

1 Report Overview

1.1 Study Scope

1.2 Key Market Segments

1.3 Regulatory Scenario by Region/Country

1.4 Market Investment Scenario Strategic

1.5 Market Analysis by Type

1.5.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Share by Type (2020-2026)

1.5.2 Hardware
1.5.3 Software
1.6 Market by Application

1.6.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Share by Application (2020-2026)

1.6.2 Consumer Electronics
1.6.3 Retail
1.6.4 Education & Training
1.6.5 Travel & Tourism
1.6.6 Advertising
1.6.7 Healthcare
1.6.8 Aerospace and Defense
1.6.9 Automotive
1.6.10 Others
1.7 Augmented Reality and Virtual Reality (AR and VR) Industry Development Trends under COVID-19 Outbreak

1.7.1 Global COVID-19 Status Overview

1.7.2 Influence of COVID-19 Outbreak on Augmented Reality and Virtual Reality (AR and VR) Industry Development

2. Global Market Growth Trends

2.1 Industry Trends

2.1.1 SWOT Analysis

2.1.2 Porter’s Five Forces Analysis

2.2 Potential Market and Growth Potential Analysis

2.3 Industry News and Policies by Regions

2.3.1 Industry News

2.3.2 Industry Policies

2.4 Industry Trends Under COVID-19

3 Value Chain of Augmented Reality and Virtual Reality (AR and VR) Market

3.1 Value Chain Status

3.2 Augmented Reality and Virtual Reality (AR and VR) Manufacturing Cost Structure Analysis

3.2.1 Production Process Analysis

3.2.2 Manufacturing Cost Structure of Augmented Reality and Virtual Reality (AR and VR)

3.2.3 Labor Cost of Augmented Reality and Virtual Reality (AR and VR)

3.2.3.1 Labor Cost of Augmented Reality and Virtual Reality (AR and VR) Under COVID-19

3.3 Sales and Marketing Model Analysis

3.4 Downstream Major Customer Analysis (by Region)

3.5 Value Chain Status Under COVID-19

4 Players Profiles

4.1 Oculus VR (Facebook)
4.1.1 Oculus VR (Facebook) Basic Information
4.1.2 Augmented Reality and Virtual Reality (AR and VR) Product Profiles, Application and Specification
4.1.3 Oculus VR (Facebook) Augmented Reality and Virtual Reality (AR and VR) Market Performance (2015-2020)
4.1.4 Oculus VR (Facebook) Business Overview
4.2 Autodesk Inc.
4.2.1 Autodesk Inc. Basic Information
4.2.2 Augmented Reality and Virtual Reality (AR and VR) Product Profiles, Application and Specification
4.2.3 Autodesk Inc. Augmented Reality and Virtual Reality (AR and VR) Market Performance (2015-2020)
4.2.4 Autodesk Inc. Business Overview
4.3 Sixense Enterprises Inc
4.3.1 Sixense Enterprises Inc Basic Information
4.3.2 Augmented Reality and Virtual Reality (AR and VR) Product Profiles, Application and Specification
4.3.3 Sixense Enterprises Inc Augmented Reality and Virtual Reality (AR and VR) Market Performance (2015-2020)
4.3.4 Sixense Enterprises Inc Business Overview
4.4 Samsung Electronics
4.4.1 Samsung Electronics Basic Information
4.4.2 Augmented Reality and Virtual Reality (AR and VR) Product Profiles, Application and Specification
4.4.3 Samsung Electronics Augmented Reality and Virtual Reality (AR and VR) Market Performance (2015-2020)
4.4.4 Samsung Electronics Business Overview
4.5 SONY CORPORATION
4.5.1 SONY CORPORATION Basic Information
4.5.2 Augmented Reality and Virtual Reality (AR and VR) Product Profiles, Application and Specification
4.5.3 SONY CORPORATION Augmented Reality and Virtual Reality (AR and VR) Market Performance (2015-2020)
4.5.4 SONY CORPORATION Business Overview
4.6 HTC Corporation
4.6.1 HTC Corporation Basic Information
4.6.2 Augmented Reality and Virtual Reality (AR and VR) Product Profiles, Application and Specification
4.6.3 HTC Corporation Augmented Reality and Virtual Reality (AR and VR) Market Performance (2015-2020)
4.6.4 HTC Corporation Business Overview
4.7 Microsoft Corporation
4.7.1 Microsoft Corporation Basic Information
4.7.2 Augmented Reality and Virtual Reality (AR and VR) Product Profiles, Application and Specification
4.7.3 Microsoft Corporation Augmented Reality and Virtual Reality (AR and VR) Market Performance (2015-2020)
4.7.4 Microsoft Corporation Business Overview
4.8 Lenovo Group Ltd.
4.8.1 Lenovo Group Ltd. Basic Information
4.8.2 Augmented Reality and Virtual Reality (AR and VR) Product Profiles, Application and Specification
4.8.3 Lenovo Group Ltd. Augmented Reality and Virtual Reality (AR and VR) Market Performance (2015-2020)
4.8.4 Lenovo Group Ltd. Business Overview
4.9 Eon Reality Inc.
4.9.1 Eon Reality Inc. Basic Information
4.9.2 Augmented Reality and Virtual Reality (AR and VR) Product Profiles, Application and Specification
4.9.3 Eon Reality Inc. Augmented Reality and Virtual Reality (AR and VR) Market Performance (2015-2020)
4.9.4 Eon Reality Inc. Business Overview
4.10 PTC
4.10.1 PTC Basic Information
4.10.2 Augmented Reality and Virtual Reality (AR and VR) Product Profiles, Application and Specification
4.10.3 PTC Augmented Reality and Virtual Reality (AR and VR) Market Performance (2015-2020)
4.10.4 PTC Business Overview
4.11 Leap Motion
4.11.1 Leap Motion Basic Information
4.11.2 Augmented Reality and Virtual Reality (AR and VR) Product Profiles, Application and Specification
4.11.3 Leap Motion Augmented Reality and Virtual Reality (AR and VR) Market Performance (2015-2020)
4.11.4 Leap Motion Business Overview
4.12 VUZIX
4.12.1 VUZIX Basic Information
4.12.2 Augmented Reality and Virtual Reality (AR and VR) Product Profiles, Application and Specification
4.12.3 VUZIX Augmented Reality and Virtual Reality (AR and VR) Market Performance (2015-2020)
4.12.4 VUZIX Business Overview
4.13 Magic Leap, Inc.
4.13.1 Magic Leap, Inc. Basic Information
4.13.2 Augmented Reality and Virtual Reality (AR and VR) Product Profiles, Application and Specification
4.13.3 Magic Leap, Inc. Augmented Reality and Virtual Reality (AR and VR) Market Performance (2015-2020)
4.13.4 Magic Leap, Inc. Business Overview
4.14 Google LLC
4.14.1 Google LLC Basic Information
4.14.2 Augmented Reality and Virtual Reality (AR and VR) Product Profiles, Application and Specification
4.14.3 Google LLC Augmented Reality and Virtual Reality (AR and VR) Market Performance (2015-2020)
4.14.4 Google LLC Business Overview
4.15 Dassault Systemes SE
4.15.1 Dassault Systemes SE Basic Information
4.15.2 Augmented Reality and Virtual Reality (AR and VR) Product Profiles, Application and Specification
4.15.3 Dassault Systemes SE Augmented Reality and Virtual Reality (AR and VR) Market Performance (2015-2020)
4.15.4 Dassault Systemes SE Business Overview

5 Global Augmented Reality and Virtual Reality (AR and VR) Market Analysis by Regions

5.1 Global Augmented Reality and Virtual Reality (AR and VR) Sales, Revenue and Market Share by Regions

5.1.1 Global Augmented Reality and Virtual Reality (AR and VR) Sales by Regions (2015-2020)

5.1.2 Global Augmented Reality and Virtual Reality (AR and VR) Revenue by Regions (2015-2020)

5.2 North America Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

5.3 Europe Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

5.4 Asia-Pacific Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

5.5 Middle East and Africa Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

5.6 South America Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

6 North America Augmented Reality and Virtual Reality (AR and VR) Market Analysis by Countries

6.1 North America Augmented Reality and Virtual Reality (AR and VR) Sales, Revenue and Market Share by Countries

6.1.1 North America Augmented Reality and Virtual Reality (AR and VR) Sales by Countries (2015-2020)

6.1.2 North America Augmented Reality and Virtual Reality (AR and VR) Revenue by Countries (2015-2020)

6.1.3 North America Augmented Reality and Virtual Reality (AR and VR) Market Under COVID-19

6.2 United States Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

6.2.1 United States Augmented Reality and Virtual Reality (AR and VR) Market Under COVID-19

6.3 Canada Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

6.4 Mexico Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

7 Europe Augmented Reality and Virtual Reality (AR and VR) Market Analysis by Countries

7.1 Europe Augmented Reality and Virtual Reality (AR and VR) Sales, Revenue and Market Share by Countries

7.1.1 Europe Augmented Reality and Virtual Reality (AR and VR) Sales by Countries (2015-2020)

7.1.2 Europe Augmented Reality and Virtual Reality (AR and VR) Revenue by Countries (2015-2020)

7.1.3 Europe Augmented Reality and Virtual Reality (AR and VR) Market Under COVID-19

7.2 Germany Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

7.2.1 Germany Augmented Reality and Virtual Reality (AR and VR) Market Under COVID-19

7.3 UK Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

7.3.1 UK Augmented Reality and Virtual Reality (AR and VR) Market Under COVID-19

7.4 France Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

7.4.1 France Augmented Reality and Virtual Reality (AR and VR) Market Under COVID-19

7.5 Italy Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

7.5.1 Italy Augmented Reality and Virtual Reality (AR and VR) Market Under COVID-19

7.6 Spain Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

7.6.1 Spain Augmented Reality and Virtual Reality (AR and VR) Market Under COVID-19

7.7 Russia Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

7.7.1 Russia Augmented Reality and Virtual Reality (AR and VR) Market Under COVID-19

8 Asia-Pacific Augmented Reality and Virtual Reality (AR and VR) Market Analysis by Countries

8.1 Asia-Pacific Augmented Reality and Virtual Reality (AR and VR) Sales, Revenue and Market Share by Countries

8.1.1 Asia-Pacific Augmented Reality and Virtual Reality (AR and VR) Sales by Countries (2015-2020)

8.1.2 Asia-Pacific Augmented Reality and Virtual Reality (AR and VR) Revenue by Countries (2015-2020)

8.1.3 Asia-Pacific Augmented Reality and Virtual Reality (AR and VR) Market Under COVID-19

8.2 China Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

8.2.1 China Augmented Reality and Virtual Reality (AR and VR) Market Under COVID-19

8.3 Japan Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

8.3.1 Japan Augmented Reality and Virtual Reality (AR and VR) Market Under COVID-19

8.4 South Korea Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

8.4.1 South Korea Augmented Reality and Virtual Reality (AR and VR) Market Under COVID-19

8.5 Australia Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

8.6 India Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

8.6.1 India Augmented Reality and Virtual Reality (AR and VR) Market Under COVID-19

8.7 Southeast Asia Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

8.7.1 Southeast Asia Augmented Reality and Virtual Reality (AR and VR) Market Under COVID-19

9 Middle East and Africa Augmented Reality and Virtual Reality (AR and VR) Market Analysis by Countries

9.1 Middle East and Africa Augmented Reality and Virtual Reality (AR and VR) Sales, Revenue and Market Share by Countries

9.1.1 Middle East and Africa Augmented Reality and Virtual Reality (AR and VR) Sales by Countries (2015-2020)

9.1.2 Middle East and Africa Augmented Reality and Virtual Reality (AR and VR) Revenue by Countries (2015-2020)

9.1.3 Middle East and Africa Augmented Reality and Virtual Reality (AR and VR) Market Under COVID-19

9.2 Saudi Arabia Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

9.3 UAE Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

9.4 Egypt Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

9.5 Nigeria Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

9.6 South Africa Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

10 South America Augmented Reality and Virtual Reality (AR and VR) Market Analysis by Countries

10.1 South America Augmented Reality and Virtual Reality (AR and VR) Sales, Revenue and Market Share by Countries

10.1.1 South America Augmented Reality and Virtual Reality (AR and VR) Sales by Countries (2015-2020)

10.1.2 South America Augmented Reality and Virtual Reality (AR and VR) Revenue by Countries (2015-2020)

10.1.3 South America Augmented Reality and Virtual Reality (AR and VR) Market Under COVID-19

10.2 Brazil Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

10.2.1 Brazil Augmented Reality and Virtual Reality (AR and VR) Market Under COVID-19

10.3 Argentina Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

10.4 Columbia Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

10.5 Chile Augmented Reality and Virtual Reality (AR and VR) Sales and Growth Rate (2015-2020)

11 Global Augmented Reality and Virtual Reality (AR and VR) Market Segment by Types

11.1 Global Augmented Reality and Virtual Reality (AR and VR) Sales, Revenue and Market Share by Types (2015-2020)

11.1.1 Global Augmented Reality and Virtual Reality (AR and VR) Sales and Market Share by Types (2015-2020)

11.1.2 Global Augmented Reality and Virtual Reality (AR and VR) Revenue and Market Share by Types (2015-2020)

11.2 Hardware Sales and Price (2015-2020)
11.3 Software Sales and Price (2015-2020)

12 Global Augmented Reality and Virtual Reality (AR and VR) Market Segment by Applications

12.1 Global Augmented Reality and Virtual Reality (AR and VR) Sales, Revenue and Market Share by Applications (2015-2020)

12.1.1 Global Augmented Reality and Virtual Reality (AR and VR) Sales and Market Share by Applications (2015-2020)

12.1.2 Global Augmented Reality and Virtual Reality (AR and VR) Revenue and Market Share by Applications (2015-2020)

12.2 Consumer Electronics Sales, Revenue and Growth Rate (2015-2020)
12.3 Retail Sales, Revenue and Growth Rate (2015-2020)
12.4 Education & Training Sales, Revenue and Growth Rate (2015-2020)
12.5 Travel & Tourism Sales, Revenue and Growth Rate (2015-2020)
12.6 Advertising Sales, Revenue and Growth Rate (2015-2020)
12.7 Healthcare Sales, Revenue and Growth Rate (2015-2020)
12.8 Aerospace and Defense Sales, Revenue and Growth Rate (2015-2020)
12.9 Automotive Sales, Revenue and Growth Rate (2015-2020)
12.10 Others Sales, Revenue and Growth Rate (2015-2020)

13 Augmented Reality and Virtual Reality (AR and VR) Market Forecast by Regions (2020-2026)

13.1 Global Augmented Reality and Virtual Reality (AR and VR) Sales, Revenue and Growth Rate (2020-2026)

13.2 Augmented Reality and Virtual Reality (AR and VR) Market Forecast by Regions (2020-2026)

13.2.1 North America Augmented Reality and Virtual Reality (AR and VR) Market Forecast (2020-2026)

13.2.2 Europe Augmented Reality and Virtual Reality (AR and VR) Market Forecast (2020-2026)

13.2.3 Asia-Pacific Augmented Reality and Virtual Reality (AR and VR) Market Forecast (2020-2026)

13.2.4 Middle East and Africa Augmented Reality and Virtual Reality (AR and VR) Market Forecast (2020-2026)

13.2.5 South America Augmented Reality and Virtual Reality (AR and VR) Market Forecast (2020-2026)

13.3 Augmented Reality and Virtual Reality (AR and VR) Market Forecast by Types (2020-2026)

13.4 Augmented Reality and Virtual Reality (AR and VR) Market Forecast by Applications (2020-2026)

13.5 Augmented Reality and Virtual Reality (AR and VR) Market Forecast Under COVID-19

14 Appendix

14.1 Methodology

14.2 Research Data Source

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