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COVID-19 Outbreak-Global Arcade Gaming Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2020

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Published on 01/12/2021| Code: MAR41115D| Category: Utilities| Total Pages: 109

An arcade game is a game machine typically found in public places like malls, restaurants and amusement arcades, and is usually coin operated. Arcade games are usually video games, pinball machines or electromechanical games. The late 1970s through the 1980s was the golden age of the arcade games. They enjoyed some relative popularity even during the early 1990s. The popularity of this platform slowly declined, however, as console and PC games came into prominence.

The Arcade Gaming market revenue was xx.xx Million USD in 2019, and will reach xx.xx Million USD in 2025, with a CAGR of x.x% during 2020-2025.

Under COVID-19 outbreak globally, this report provides 360 degrees of analysis from supply chain, import and export control to regional government policy and future influence on the industry. Detailed analysis about market status (2015-2020), enterprise competition pattern, advantages and disadvantages of enterprise products, industry development trends (2020-2025), regional industrial layout characteristics and macroeconomic policies, industrial policy has also been included. From raw materials to end users of this industry are analyzed scientifically, the trends of product circulation and sales channel will be presented as well. Considering COVID-19, this report provides comprehensive and in-depth analysis on how the epidemic push this industry transformation and reform.

In COVID-19 outbreak, Chapter 2.2 of this report provides an analysis of the impact of COVID-19 on the global economy and the Arcade Gaming industry.

Chapter 3.7 covers the analysis of the impact of COVID-19 from the perspective of the industry chain.

In addition, chapters 7-11 consider the impact of COVID-19 on the regional economy.

The Arcade Gaming market can be split based on product types, major applications, and important countries as follows:

Key players in the global Arcade Gaming market covered in Chapter 12:

SEGA
BRUNSWICK GROUP
Gold Standard Games
Rene Pierre
Eleetus
CXC Simulations
D-BOX Technologies
Vesaro
The Pinball Company
Taito
NAMCO

In Chapter 4 and 14.1, on the basis of types, the Arcade Gaming market from 2015 to 2025 is primarily split into:

Racing
Shooting
Sports
Action

In Chapter 5 and 14.2, on the basis of applications, the Arcade Gaming market from 2015 to 2025 covers:

Restaurants
Bars
Amusement Arcades

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 6, 7, 8, 9, 10, 11, 14:

North America (Covered in Chapter 7 and 14)

United States

Canada

Mexico

Europe (Covered in Chapter 8 and 14)

Germany

UK

France

Italy

Spain

Russia

Others

Asia-Pacific (Covered in Chapter 9 and 14)

China

Japan

South Korea

Australia

India

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 10 and 14)

Saudi Arabia

UAE

Egypt

Nigeria

South Africa

Others

South America (Covered in Chapter 11 and 14)

Brazil

Argentina

Columbia

Chile

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Arcade Gaming Introduction and Market Overview

1.1 Objectives of the Study

1.2 Overview of Arcade Gaming

1.3 Scope of The Study

1.3.1 Key Market Segments

1.3.2 Players Covered

1.3.3 COVID-19's impact on the Arcade Gaming industry

1.4 Methodology of The Study

1.5 Research Data Source

2 Executive Summary

2.1 Market Overview

2.1.1 Global Arcade Gaming Market Size, 2015 – 2020

2.1.2 Global Arcade Gaming Market Size by Type, 2015 – 2020

2.1.3 Global Arcade Gaming Market Size by Application, 2015 – 2020

2.1.4 Global Arcade Gaming Market Size by Region, 2015 - 2025

2.2 Business Environment Analysis

2.2.1 Global COVID-19 Status and Economic Overview

2.2.2 Influence of COVID-19 Outbreak on Arcade Gaming Industry Development

3 Industry Chain Analysis

3.1 Upstream Raw Material Suppliers of Arcade Gaming Analysis

3.2 Major Players of Arcade Gaming

3.3 Arcade Gaming Manufacturing Cost Structure Analysis

3.3.1 Production Process Analysis

3.3.2 Manufacturing Cost Structure of Arcade Gaming

3.3.3 Labor Cost of Arcade Gaming

3.4 Market Distributors of Arcade Gaming

3.5 Major Downstream Buyers of Arcade Gaming Analysis

3.6 The Impact of Covid-19 From the Perspective of Industry Chain

3.7 Regional Import and Export Controls Will Exist for a Long Time

3.8 Continued downward PMI Spreads Globally

4 Global Arcade Gaming Market, by Type

4.1 Global Arcade Gaming Value and Market Share by Type (2015-2020)

4.2 Global Arcade Gaming Production and Market Share by Type (2015-2020)

4.3 Global Arcade Gaming Value and Growth Rate by Type (2015-2020)

4.3.1 Global Arcade Gaming Value and Growth Rate of Racing
4.3.2 Global Arcade Gaming Value and Growth Rate of Shooting
4.3.3 Global Arcade Gaming Value and Growth Rate of Sports
4.3.4 Global Arcade Gaming Value and Growth Rate of Action
4.4 Global Arcade Gaming Price Analysis by Type (2015-2020)

5 Arcade Gaming Market, by Application

5.1 Downstream Market Overview

5.2 Global Arcade Gaming Consumption and Market Share by Application (2015-2020)

5.3 Global Arcade Gaming Consumption and Growth Rate by Application (2015-2020)

5.3.1 Global Arcade Gaming Consumption and Growth Rate of Restaurants (2015-2020)
5.3.2 Global Arcade Gaming Consumption and Growth Rate of Bars (2015-2020)
5.3.3 Global Arcade Gaming Consumption and Growth Rate of Amusement Arcades (2015-2020)

6 Global Arcade Gaming Market Analysis by Regions

6.1 Global Arcade Gaming Sales, Revenue and Market Share by Regions

6.1.1 Global Arcade Gaming Sales by Regions (2015-2020)

6.1.2 Global Arcade Gaming Revenue by Regions (2015-2020)

6.2 North America Arcade Gaming Sales and Growth Rate (2015-2020)

6.3 Europe Arcade Gaming Sales and Growth Rate (2015-2020)

6.4 Asia-Pacific Arcade Gaming Sales and Growth Rate (2015-2020)

6.5 Middle East and Africa Arcade Gaming Sales and Growth Rate (2015-2020)

6.6 South America Arcade Gaming Sales and Growth Rate (2015-2020)

7 North America Arcade Gaming Market Analysis by Countries

7.1 The Influence of COVID-19 on North America Market

7.2 North America Arcade Gaming Sales, Revenue and Market Share by Countries

7.2.1 North America Arcade Gaming Sales by Countries (2015-2020)

7.2.2 North America Arcade Gaming Revenue by Countries (2015-2020)

7.3 United States Arcade Gaming Sales and Growth Rate (2015-2020)

7.4 Canada Arcade Gaming Sales and Growth Rate (2015-2020)

7.5 Mexico Arcade Gaming Sales and Growth Rate (2015-2020)

8 Europe Arcade Gaming Market Analysis by Countries

8.1 The Influence of COVID-19 on Europe Market

8.2 Europe Arcade Gaming Sales, Revenue and Market Share by Countries

8.2.1 Europe Arcade Gaming Sales by Countries (2015-2020)

8.2.2 Europe Arcade Gaming Revenue by Countries (2015-2020)

8.3 Germany Arcade Gaming Sales and Growth Rate (2015-2020)

8.4 UK Arcade Gaming Sales and Growth Rate (2015-2020)

8.5 France Arcade Gaming Sales and Growth Rate (2015-2020)

8.6 Italy Arcade Gaming Sales and Growth Rate (2015-2020)

8.7 Spain Arcade Gaming Sales and Growth Rate (2015-2020)

8.8 Russia Arcade Gaming Sales and Growth Rate (2015-2020)

9 Asia Pacific Arcade Gaming Market Analysis by Countries

9.1 The Influence of COVID-19 on Asia Pacific Market

9.2 Asia Pacific Arcade Gaming Sales, Revenue and Market Share by Countries

9.2.1 Asia Pacific Arcade Gaming Sales by Countries (2015-2020)

9.2.2 Asia Pacific Arcade Gaming Revenue by Countries (2015-2020)

9.3 China Arcade Gaming Sales and Growth Rate (2015-2020)

9.4 Japan Arcade Gaming Sales and Growth Rate (2015-2020)

9.5 South Korea Arcade Gaming Sales and Growth Rate (2015-2020)

9.6 India Arcade Gaming Sales and Growth Rate (2015-2020)

9.7 Southeast Asia Arcade Gaming Sales and Growth Rate (2015-2020)

9.8 Australia Arcade Gaming Sales and Growth Rate (2015-2020)

10 Middle East and Africa Arcade Gaming Market Analysis by Countries

10.1 The Influence of COVID-19 on Middle East and Africa Market

10.2 Middle East and Africa Arcade Gaming Sales, Revenue and Market Share by Countries

10.2.1 Middle East and Africa Arcade Gaming Sales by Countries (2015-2020)

10.2.2 Middle East and Africa Arcade Gaming Revenue by Countries (2015-2020)

10.3 Saudi Arabia Arcade Gaming Sales and Growth Rate (2015-2020)

10.4 UAE Arcade Gaming Sales and Growth Rate (2015-2020)

10.5 Egypt Arcade Gaming Sales and Growth Rate (2015-2020)

10.6 Nigeria Arcade Gaming Sales and Growth Rate (2015-2020)

10.7 South Africa Arcade Gaming Sales and Growth Rate (2015-2020)

11 South America Arcade Gaming Market Analysis by Countries

11.1 The Influence of COVID-19 on Middle East and Africa Market

11.2 South America Arcade Gaming Sales, Revenue and Market Share by Countries

11.2.1 South America Arcade Gaming Sales by Countries (2015-2020)

11.2.2 South America Arcade Gaming Revenue by Countries (2015-2020)

11.3 Brazil Arcade Gaming Sales and Growth Rate (2015-2020)

11.4 Argentina Arcade Gaming Sales and Growth Rate (2015-2020)

11.5 Columbia Arcade Gaming Sales and Growth Rate (2015-2020)

11.6 Chile Arcade Gaming Sales and Growth Rate (2015-2020)

12 Competitive Landscape

12.1 SEGA
12.1.1 SEGA Basic Information
12.1.2 Arcade Gaming Product Introduction
12.1.3 SEGA Production, Value, Price, Gross Margin 2015-2020
12.2 BRUNSWICK GROUP
12.2.1 BRUNSWICK GROUP Basic Information
12.2.2 Arcade Gaming Product Introduction
12.2.3 BRUNSWICK GROUP Production, Value, Price, Gross Margin 2015-2020
12.3 Gold Standard Games
12.3.1 Gold Standard Games Basic Information
12.3.2 Arcade Gaming Product Introduction
12.3.3 Gold Standard Games Production, Value, Price, Gross Margin 2015-2020
12.4 Rene Pierre
12.4.1 Rene Pierre Basic Information
12.4.2 Arcade Gaming Product Introduction
12.4.3 Rene Pierre Production, Value, Price, Gross Margin 2015-2020
12.5 Eleetus
12.5.1 Eleetus Basic Information
12.5.2 Arcade Gaming Product Introduction
12.5.3 Eleetus Production, Value, Price, Gross Margin 2015-2020
12.6 CXC Simulations
12.6.1 CXC Simulations Basic Information
12.6.2 Arcade Gaming Product Introduction
12.6.3 CXC Simulations Production, Value, Price, Gross Margin 2015-2020
12.7 D-BOX Technologies
12.7.1 D-BOX Technologies Basic Information
12.7.2 Arcade Gaming Product Introduction
12.7.3 D-BOX Technologies Production, Value, Price, Gross Margin 2015-2020
12.8 Vesaro
12.8.1 Vesaro Basic Information
12.8.2 Arcade Gaming Product Introduction
12.8.3 Vesaro Production, Value, Price, Gross Margin 2015-2020
12.9 The Pinball Company
12.9.1 The Pinball Company Basic Information
12.9.2 Arcade Gaming Product Introduction
12.9.3 The Pinball Company Production, Value, Price, Gross Margin 2015-2020
12.10 Taito
12.10.1 Taito Basic Information
12.10.2 Arcade Gaming Product Introduction
12.10.3 Taito Production, Value, Price, Gross Margin 2015-2020
12.11 NAMCO
12.11.1 NAMCO Basic Information
12.11.2 Arcade Gaming Product Introduction
12.11.3 NAMCO Production, Value, Price, Gross Margin 2015-2020

13 Industry Outlook

13.1 Market Driver Analysis

13.1.2 Market Restraints Analysis

13.1.3 Market Trends Analysis

13.2 Merger, Acquisition and New Investment

13.3 News of Product Release

14 Global Arcade Gaming Market Forecast

14.1 Global Arcade Gaming Market Value & Volume Forecast, by Type (2020-2025)

14.1.1 Racing Market Value and Volume Forecast (2020-2025)
14.1.2 Shooting Market Value and Volume Forecast (2020-2025)
14.1.3 Sports Market Value and Volume Forecast (2020-2025)
14.1.4 Action Market Value and Volume Forecast (2020-2025)
14.2 Global Arcade Gaming Market Value & Volume Forecast, by Application (2020-2025)

14.2.1 Restaurants Market Value and Volume Forecast (2020-2025)
14.2.2 Bars Market Value and Volume Forecast (2020-2025)
14.2.3 Amusement Arcades Market Value and Volume Forecast (2020-2025)
14.3 Arcade Gaming Market Analysis and Forecast by Region

14.3.1 North America Market Value and Consumption Forecast (2020-2025)

14.3.2 Europe Market Value and Consumption Forecast (2020-2025)

14.3.3 Asia Pacific Market Value and Consumption Forecast (2020-2025)

14.3.4 Middle East and Africa Market Value and Consumption Forecast (2020-2025)

14.3.5 South America Market Value and Consumption Forecast (2020-2025)

15 New Project Feasibility Analysis

15.1 Industry Barriers and New Entrants SWOT Analysis

15.1.1 Porter’s Five Forces Analysis

15.1.2 New Entrants SWOT Analysis

15.2 Analysis and Suggestions on New Project Investment

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