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2020-2025 Global AR Gaming Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

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Published on 03/23/2021| Code: MAR41115D| Category: Utilities| Total Pages: 111

Augmented reality gaming (AR gaming) is the integration of game visual and audio content with the user's environment in real time. While virtual reality games require specialized VR headsets, only some augmented reality systems use them.

This report elaborates the market size, market characteristics, and market growth of the AR Gaming industry, and breaks down according to the type, application, and consumption area of AR Gaming. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for AR Gaming in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.

In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global AR Gaming market covered in Chapter 13:

Qualcomm Technologies
Infinity Augmented Reality
VividWorks
Zappar
Catchoom
Augmented Pixels
Total Immersion
Aurasma
Blippar
Wikitude

In Chapter 6, on the basis of types, the AR Gaming market from 2015 to 2025 is primarily split into:

Mobile Devices
HMDs
Smart Glasses

In Chapter 7, on the basis of applications, the AR Gaming market from 2015 to 2025 covers:

Consumer electronics
Education
Entertainment
Others

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:

United States

Europe

China

Japan

India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:

North America (Covered in Chapter 8)

United States

Canada

Mexico

Europe (Covered in Chapter 9)

Germany

UK

France

Italy

Spain

Others

Asia-Pacific (Covered in Chapter 10)

China

Japan

India

South Korea

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 11)

Saudi Arabia

UAE

South Africa

Others

South America (Covered in Chapter 12)

Brazil

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 AR Gaming Market - Research Scope

1.1 Study Goals

1.2 Market Definition and Scope

1.3 Key Market Segments

1.4 Study and Forecasting Years

2 AR Gaming Market - Research Methodology

2.1 Methodology

2.2 Research Data Source

2.2.1 Secondary Data

2.2.2 Primary Data

2.2.3 Market Size Estimation

2.2.4 Legal Disclaimer

3 AR Gaming Market Forces

3.1 Global AR Gaming Market Size

3.2 Top Impacting Factors (PESTEL Analysis)

3.2.1 Political Factors

3.2.2 Economic Factors

3.2.3 Social Factors

3.2.4 Technological Factors

3.2.5 Environmental Factors

3.2.6 Legal Factors

3.3 Industry Trend Analysis

3.4 Industry Trends Under COVID-19

3.4.1 Risk Assessment on COVID-19

3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry

3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario

3.5 Industry Risk Assessment

4 AR Gaming Market - By Geography

4.1 Global AR Gaming Market Value and Market Share by Regions

4.1.1 Global AR Gaming Value ($) by Region (2015-2020)

4.1.2 Global AR Gaming Value Market Share by Regions (2015-2020)

4.2 Global AR Gaming Market Production and Market Share by Major Countries

4.2.1 Global AR Gaming Production by Major Countries (2015-2020)

4.2.2 Global AR Gaming Production Market Share by Major Countries (2015-2020)

4.3 Global AR Gaming Market Consumption and Market Share by Regions

4.3.1 Global AR Gaming Consumption by Regions (2015-2020)

4.3.2 Global AR Gaming Consumption Market Share by Regions (2015-2020)

5 AR Gaming Market - By Trade Statistics

5.1 Global AR Gaming Export and Import

5.2 United States AR Gaming Export and Import (2015-2020)

5.3 Europe AR Gaming Export and Import (2015-2020)

5.4 China AR Gaming Export and Import (2015-2020)

5.5 Japan AR Gaming Export and Import (2015-2020)

5.6 India AR Gaming Export and Import (2015-2020)

5.7 ...

6 AR Gaming Market - By Type

6.1 Global AR Gaming Production and Market Share by Types (2015-2020)

6.1.1 Global AR Gaming Production by Types (2015-2020)

6.1.2 Global AR Gaming Production Market Share by Types (2015-2020)

6.2 Global AR Gaming Value and Market Share by Types (2015-2020)

6.2.1 Global AR Gaming Value by Types (2015-2020)

6.2.2 Global AR Gaming Value Market Share by Types (2015-2020)

6.3 Global AR Gaming Production, Price and Growth Rate of Mobile Devices (2015-2020)
6.4 Global AR Gaming Production, Price and Growth Rate of HMDs (2015-2020)
6.5 Global AR Gaming Production, Price and Growth Rate of Smart Glasses (2015-2020)

7 AR Gaming Market - By Application

7.1 Global AR Gaming Consumption and Market Share by Applications (2015-2020)

7.1.1 Global AR Gaming Consumption by Applications (2015-2020)

7.1.2 Global AR Gaming Consumption Market Share by Applications (2015-2020)

7.2 Global AR Gaming Consumption and Growth Rate of Consumer electronics (2015-2020)
7.3 Global AR Gaming Consumption and Growth Rate of Education (2015-2020)
7.4 Global AR Gaming Consumption and Growth Rate of Entertainment (2015-2020)
7.5 Global AR Gaming Consumption and Growth Rate of Others (2015-2020)

8 North America AR Gaming Market

8.1 North America AR Gaming Market Size

8.2 United States AR Gaming Market Size

8.3 Canada AR Gaming Market Size

8.4 Mexico AR Gaming Market Size

8.5 The Influence of COVID-19 on North America Market

9 Europe AR Gaming Market Analysis

9.1 Europe AR Gaming Market Size

9.2 Germany AR Gaming Market Size

9.3 United Kingdom AR Gaming Market Size

9.4 France AR Gaming Market Size

9.5 Italy AR Gaming Market Size

9.6 Spain AR Gaming Market Size

9.7 The Influence of COVID-19 on Europe Market

10 Asia-Pacific AR Gaming Market Analysis

10.1 Asia-Pacific AR Gaming Market Size

10.2 China AR Gaming Market Size

10.3 Japan AR Gaming Market Size

10.4 South Korea AR Gaming Market Size

10.5 Southeast Asia AR Gaming Market Size

10.6 India AR Gaming Market Size

10.7 The Influence of COVID-19 on Asia Pacific Market

11 Middle East and Africa AR Gaming Market Analysis

11.1 Middle East and Africa AR Gaming Market Size

11.2 Saudi Arabia AR Gaming Market Size

11.3 UAE AR Gaming Market Size

11.4 South Africa AR Gaming Market Size

11.5 The Influence of COVID-19 on Middle East and Africa Market

12 South America AR Gaming Market Analysis

12.1 South America AR Gaming Market Size

12.2 Brazil AR Gaming Market Size

12.3 The Influence of COVID-19 on South America Market

13 Company Profiles

13.1 Qualcomm Technologies
13.1.1 Qualcomm Technologies Basic Information
13.1.2 Qualcomm Technologies Product Profiles, Application and Specification
13.1.3 Qualcomm Technologies AR Gaming Market Performance (2015-2020)
13.2 Infinity Augmented Reality
13.2.1 Infinity Augmented Reality Basic Information
13.2.2 Infinity Augmented Reality Product Profiles, Application and Specification
13.2.3 Infinity Augmented Reality AR Gaming Market Performance (2015-2020)
13.3 VividWorks
13.3.1 VividWorks Basic Information
13.3.2 VividWorks Product Profiles, Application and Specification
13.3.3 VividWorks AR Gaming Market Performance (2015-2020)
13.4 Zappar
13.4.1 Zappar Basic Information
13.4.2 Zappar Product Profiles, Application and Specification
13.4.3 Zappar AR Gaming Market Performance (2015-2020)
13.5 Catchoom
13.5.1 Catchoom Basic Information
13.5.2 Catchoom Product Profiles, Application and Specification
13.5.3 Catchoom AR Gaming Market Performance (2015-2020)
13.6 Augmented Pixels
13.6.1 Augmented Pixels Basic Information
13.6.2 Augmented Pixels Product Profiles, Application and Specification
13.6.3 Augmented Pixels AR Gaming Market Performance (2015-2020)
13.7 Total Immersion
13.7.1 Total Immersion Basic Information
13.7.2 Total Immersion Product Profiles, Application and Specification
13.7.3 Total Immersion AR Gaming Market Performance (2015-2020)
13.8 Aurasma
13.8.1 Aurasma Basic Information
13.8.2 Aurasma Product Profiles, Application and Specification
13.8.3 Aurasma AR Gaming Market Performance (2015-2020)
13.9 Blippar
13.9.1 Blippar Basic Information
13.9.2 Blippar Product Profiles, Application and Specification
13.9.3 Blippar AR Gaming Market Performance (2015-2020)
13.10 Wikitude
13.10.1 Wikitude Basic Information
13.10.2 Wikitude Product Profiles, Application and Specification
13.10.3 Wikitude AR Gaming Market Performance (2015-2020)

14 Market Forecast - By Regions

14.1 North America AR Gaming Market Forecast (2020-2025)

14.2 Europe AR Gaming Market Forecast (2020-2025)

14.3 Asia-Pacific AR Gaming Market Forecast (2020-2025)

14.4 Middle East and Africa AR Gaming Market Forecast (2020-2025)

14.5 South America AR Gaming Market Forecast (2020-2025)

15 Market Forecast - By Type and Applications

15.1 Global AR Gaming Market Forecast by Types (2020-2025)

15.1.1 Global AR Gaming Market Forecast Production and Market Share by Types (2020-2025)

15.1.2 Global AR Gaming Market Forecast Value and Market Share by Types (2020-2025)

15.2 Global AR Gaming Market Forecast by Applications (2020-2025)

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