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COVID-19 Outbreak-Global Animation Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2020

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Published on 10/23/2020| Code: MAR41115D| Category: Utilities| Total Pages: 112

Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth or faster real-time renderings. Other common animation methods apply a stop motion technique to two and three-dimensional objects like paper cutouts, puppets or clay figures.

The Animation market revenue was xx.xx Million USD in 2019, and will reach xx.xx Million USD in 2025, with a CAGR of x.x% during 2020-2025.

Under COVID-19 outbreak globally, this report provides 360 degrees of analysis from supply chain, import and export control to regional government policy and future influence on the industry. Detailed analysis about market status (2015-2020), enterprise competition pattern, advantages and disadvantages of enterprise products, industry development trends (2020-2025), regional industrial layout characteristics and macroeconomic policies, industrial policy has also been included. From raw materials to end users of this industry are analyzed scientifically, the trends of product circulation and sales channel will be presented as well. Considering COVID-19, this report provides comprehensive and in-depth analysis on how the epidemic push this industry transformation and reform.

In COVID-19 outbreak, Chapter 2.2 of this report provides an analysis of the impact of COVID-19 on the global economy and the Animation industry.

Chapter 3.7 covers the analysis of the impact of COVID-19 from the perspective of the industry chain.

In addition, chapters 7-11 consider the impact of COVID-19 on the regional economy.

The Animation market can be split based on product types, major applications, and important countries as follows:

Key players in the global Animation market covered in Chapter 12:

Dreamworks
Autodesk Inc
Nemetschek SE
Smith Micro Software Inc
Side Effects Software Inc
Blue Sky Studios
NVIDIA Corp
Cartoon Network Studios
NewTek Inc.
BOXX Technologies Inc
Framestore
Advanced Micro Devices Inc
Warner Bros. Entertainment
Intel Corp
The Walt Disney Company

In Chapter 4 and 14.1, on the basis of types, the Animation market from 2015 to 2025 is primarily split into:

Computer Generated Imagery (CGI)
Web Animation
2D Animation
Corporate Services
Visual Effects
Others

In Chapter 5 and 14.2, on the basis of applications, the Animation market from 2015 to 2025 covers:

Motion Capture
Stop Motion
3D Animation Movies
Others

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 6, 7, 8, 9, 10, 11, 14:

North America (Covered in Chapter 7 and 14)

United States

Canada

Mexico

Europe (Covered in Chapter 8 and 14)

Germany

UK

France

Italy

Spain

Russia

Others

Asia-Pacific (Covered in Chapter 9 and 14)

China

Japan

South Korea

Australia

India

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 10 and 14)

Saudi Arabia

UAE

Egypt

Nigeria

South Africa

Others

South America (Covered in Chapter 11 and 14)

Brazil

Argentina

Columbia

Chile

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Animation Introduction and Market Overview

1.1 Objectives of the Study

1.2 Overview of Animation

1.3 Scope of The Study

1.3.1 Key Market Segments

1.3.2 Players Covered

1.3.3 COVID-19's impact on the Animation industry

1.4 Methodology of The Study

1.5 Research Data Source

2 Executive Summary

2.1 Market Overview

2.1.1 Global Animation Market Size, 2015 – 2020

2.1.2 Global Animation Market Size by Type, 2015 – 2020

2.1.3 Global Animation Market Size by Application, 2015 – 2020

2.1.4 Global Animation Market Size by Region, 2015 - 2025

2.2 Business Environment Analysis

2.2.1 Global COVID-19 Status and Economic Overview

2.2.2 Influence of COVID-19 Outbreak on Animation Industry Development

3 Industry Chain Analysis

3.1 Upstream Raw Material Suppliers of Animation Analysis

3.2 Major Players of Animation

3.3 Animation Manufacturing Cost Structure Analysis

3.3.1 Production Process Analysis

3.3.2 Manufacturing Cost Structure of Animation

3.3.3 Labor Cost of Animation

3.4 Market Distributors of Animation

3.5 Major Downstream Buyers of Animation Analysis

3.6 The Impact of Covid-19 From the Perspective of Industry Chain

3.7 Regional Import and Export Controls Will Exist for a Long Time

3.8 Continued downward PMI Spreads Globally

4 Global Animation Market, by Type

4.1 Global Animation Value and Market Share by Type (2015-2020)

4.2 Global Animation Production and Market Share by Type (2015-2020)

4.3 Global Animation Value and Growth Rate by Type (2015-2020)

4.3.1 Global Animation Value and Growth Rate of Computer Generated Imagery (CGI)
4.3.2 Global Animation Value and Growth Rate of Web Animation
4.3.3 Global Animation Value and Growth Rate of 2D Animation
4.3.4 Global Animation Value and Growth Rate of Corporate Services
4.3.5 Global Animation Value and Growth Rate of Visual Effects
4.3.6 Global Animation Value and Growth Rate of Others
4.4 Global Animation Price Analysis by Type (2015-2020)

5 Animation Market, by Application

5.1 Downstream Market Overview

5.2 Global Animation Consumption and Market Share by Application (2015-2020)

5.3 Global Animation Consumption and Growth Rate by Application (2015-2020)

5.3.1 Global Animation Consumption and Growth Rate of Motion Capture (2015-2020)
5.3.2 Global Animation Consumption and Growth Rate of Stop Motion (2015-2020)
5.3.3 Global Animation Consumption and Growth Rate of 3D Animation Movies (2015-2020)
5.3.4 Global Animation Consumption and Growth Rate of Others (2015-2020)

6 Global Animation Market Analysis by Regions

6.1 Global Animation Sales, Revenue and Market Share by Regions

6.1.1 Global Animation Sales by Regions (2015-2020)

6.1.2 Global Animation Revenue by Regions (2015-2020)

6.2 North America Animation Sales and Growth Rate (2015-2020)

6.3 Europe Animation Sales and Growth Rate (2015-2020)

6.4 Asia-Pacific Animation Sales and Growth Rate (2015-2020)

6.5 Middle East and Africa Animation Sales and Growth Rate (2015-2020)

6.6 South America Animation Sales and Growth Rate (2015-2020)

7 North America Animation Market Analysis by Countries

7.1 The Influence of COVID-19 on North America Market

7.2 North America Animation Sales, Revenue and Market Share by Countries

7.2.1 North America Animation Sales by Countries (2015-2020)

7.2.2 North America Animation Revenue by Countries (2015-2020)

7.3 United States Animation Sales and Growth Rate (2015-2020)

7.4 Canada Animation Sales and Growth Rate (2015-2020)

7.5 Mexico Animation Sales and Growth Rate (2015-2020)

8 Europe Animation Market Analysis by Countries

8.1 The Influence of COVID-19 on Europe Market

8.2 Europe Animation Sales, Revenue and Market Share by Countries

8.2.1 Europe Animation Sales by Countries (2015-2020)

8.2.2 Europe Animation Revenue by Countries (2015-2020)

8.3 Germany Animation Sales and Growth Rate (2015-2020)

8.4 UK Animation Sales and Growth Rate (2015-2020)

8.5 France Animation Sales and Growth Rate (2015-2020)

8.6 Italy Animation Sales and Growth Rate (2015-2020)

8.7 Spain Animation Sales and Growth Rate (2015-2020)

8.8 Russia Animation Sales and Growth Rate (2015-2020)

9 Asia Pacific Animation Market Analysis by Countries

9.1 The Influence of COVID-19 on Asia Pacific Market

9.2 Asia Pacific Animation Sales, Revenue and Market Share by Countries

9.2.1 Asia Pacific Animation Sales by Countries (2015-2020)

9.2.2 Asia Pacific Animation Revenue by Countries (2015-2020)

9.3 China Animation Sales and Growth Rate (2015-2020)

9.4 Japan Animation Sales and Growth Rate (2015-2020)

9.5 South Korea Animation Sales and Growth Rate (2015-2020)

9.6 India Animation Sales and Growth Rate (2015-2020)

9.7 Southeast Asia Animation Sales and Growth Rate (2015-2020)

9.8 Australia Animation Sales and Growth Rate (2015-2020)

10 Middle East and Africa Animation Market Analysis by Countries

10.1 The Influence of COVID-19 on Middle East and Africa Market

10.2 Middle East and Africa Animation Sales, Revenue and Market Share by Countries

10.2.1 Middle East and Africa Animation Sales by Countries (2015-2020)

10.2.2 Middle East and Africa Animation Revenue by Countries (2015-2020)

10.3 Saudi Arabia Animation Sales and Growth Rate (2015-2020)

10.4 UAE Animation Sales and Growth Rate (2015-2020)

10.5 Egypt Animation Sales and Growth Rate (2015-2020)

10.6 Nigeria Animation Sales and Growth Rate (2015-2020)

10.7 South Africa Animation Sales and Growth Rate (2015-2020)

11 South America Animation Market Analysis by Countries

11.1 The Influence of COVID-19 on Middle East and Africa Market

11.2 South America Animation Sales, Revenue and Market Share by Countries

11.2.1 South America Animation Sales by Countries (2015-2020)

11.2.2 South America Animation Revenue by Countries (2015-2020)

11.3 Brazil Animation Sales and Growth Rate (2015-2020)

11.4 Argentina Animation Sales and Growth Rate (2015-2020)

11.5 Columbia Animation Sales and Growth Rate (2015-2020)

11.6 Chile Animation Sales and Growth Rate (2015-2020)

12 Competitive Landscape

12.1 Dreamworks
12.1.1 Dreamworks Basic Information
12.1.2 Animation Product Introduction
12.1.3 Dreamworks Production, Value, Price, Gross Margin 2015-2020
12.2 Autodesk Inc
12.2.1 Autodesk Inc Basic Information
12.2.2 Animation Product Introduction
12.2.3 Autodesk Inc Production, Value, Price, Gross Margin 2015-2020
12.3 Nemetschek SE
12.3.1 Nemetschek SE Basic Information
12.3.2 Animation Product Introduction
12.3.3 Nemetschek SE Production, Value, Price, Gross Margin 2015-2020
12.4 Smith Micro Software Inc
12.4.1 Smith Micro Software Inc Basic Information
12.4.2 Animation Product Introduction
12.4.3 Smith Micro Software Inc Production, Value, Price, Gross Margin 2015-2020
12.5 Side Effects Software Inc
12.5.1 Side Effects Software Inc Basic Information
12.5.2 Animation Product Introduction
12.5.3 Side Effects Software Inc Production, Value, Price, Gross Margin 2015-2020
12.6 Blue Sky Studios
12.6.1 Blue Sky Studios Basic Information
12.6.2 Animation Product Introduction
12.6.3 Blue Sky Studios Production, Value, Price, Gross Margin 2015-2020
12.7 NVIDIA Corp
12.7.1 NVIDIA Corp Basic Information
12.7.2 Animation Product Introduction
12.7.3 NVIDIA Corp Production, Value, Price, Gross Margin 2015-2020
12.8 Cartoon Network Studios
12.8.1 Cartoon Network Studios Basic Information
12.8.2 Animation Product Introduction
12.8.3 Cartoon Network Studios Production, Value, Price, Gross Margin 2015-2020
12.9 NewTek Inc.
12.9.1 NewTek Inc. Basic Information
12.9.2 Animation Product Introduction
12.9.3 NewTek Inc. Production, Value, Price, Gross Margin 2015-2020
12.10 BOXX Technologies Inc
12.10.1 BOXX Technologies Inc Basic Information
12.10.2 Animation Product Introduction
12.10.3 BOXX Technologies Inc Production, Value, Price, Gross Margin 2015-2020
12.11 Framestore
12.11.1 Framestore Basic Information
12.11.2 Animation Product Introduction
12.11.3 Framestore Production, Value, Price, Gross Margin 2015-2020
12.12 Advanced Micro Devices Inc
12.12.1 Advanced Micro Devices Inc Basic Information
12.12.2 Animation Product Introduction
12.12.3 Advanced Micro Devices Inc Production, Value, Price, Gross Margin 2015-2020
12.13 Warner Bros. Entertainment
12.13.1 Warner Bros. Entertainment Basic Information
12.13.2 Animation Product Introduction
12.13.3 Warner Bros. Entertainment Production, Value, Price, Gross Margin 2015-2020
12.14 Intel Corp
12.14.1 Intel Corp Basic Information
12.14.2 Animation Product Introduction
12.14.3 Intel Corp Production, Value, Price, Gross Margin 2015-2020
12.15 The Walt Disney Company
12.15.1 The Walt Disney Company Basic Information
12.15.2 Animation Product Introduction
12.15.3 The Walt Disney Company Production, Value, Price, Gross Margin 2015-2020

13 Industry Outlook

13.1 Market Driver Analysis

13.1.2 Market Restraints Analysis

13.1.3 Market Trends Analysis

13.2 Merger, Acquisition and New Investment

13.3 News of Product Release

14 Global Animation Market Forecast

14.1 Global Animation Market Value & Volume Forecast, by Type (2020-2025)

14.1.1 Computer Generated Imagery (CGI) Market Value and Volume Forecast (2020-2025)
14.1.2 Web Animation Market Value and Volume Forecast (2020-2025)
14.1.3 2D Animation Market Value and Volume Forecast (2020-2025)
14.1.4 Corporate Services Market Value and Volume Forecast (2020-2025)
14.1.5 Visual Effects Market Value and Volume Forecast (2020-2025)
14.1.6 Others Market Value and Volume Forecast (2020-2025)
14.2 Global Animation Market Value & Volume Forecast, by Application (2020-2025)

14.2.1 Motion Capture Market Value and Volume Forecast (2020-2025)
14.2.2 Stop Motion Market Value and Volume Forecast (2020-2025)
14.2.3 3D Animation Movies Market Value and Volume Forecast (2020-2025)
14.2.4 Others Market Value and Volume Forecast (2020-2025)
14.3 Animation Market Analysis and Forecast by Region

14.3.1 North America Market Value and Consumption Forecast (2020-2025)

14.3.2 Europe Market Value and Consumption Forecast (2020-2025)

14.3.3 Asia Pacific Market Value and Consumption Forecast (2020-2025)

14.3.4 Middle East and Africa Market Value and Consumption Forecast (2020-2025)

14.3.5 South America Market Value and Consumption Forecast (2020-2025)

15 New Project Feasibility Analysis

15.1 Industry Barriers and New Entrants SWOT Analysis

15.1.1 Porter’s Five Forces Analysis

15.1.2 New Entrants SWOT Analysis

15.2 Analysis and Suggestions on New Project Investment

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